Search found 51 matches

by airkon
Mon Jan 15, 2018 5:15 pm
Forum: Feedback and Suggestions
Topic: I give up (Cass + Raid 2 issue)
Replies: 63
Views: 33245

Re: I give up (Cass + Raid 2 issue)

@SeRoss - On your first paragraph while I agree almost all, but I don't think there that many around it , cause if you didn't use hex and you move first,  there no unit to prevent it  TBF yeah it not wipe out your entire team in that turn, you might have chance to come back, but chance is pretty lo...
by airkon
Mon Jan 15, 2018 12:47 am
Forum: Feedback and Suggestions
Topic: I give up (Cass + Raid 2 issue)
Replies: 63
Views: 33245

Re: I give up (Cass + Raid 2 issue)

First Dev. made Cass (Ass) broke the arena, as I said in other topic I don't have much issue with her skill alone but right now many team use c ombo Cass + Rhea (GL) which can almost instant kill and with stun remaining unit at 3rd turn if they move second Let me quote/bold/highlight this if you di...
by airkon
Sun Jan 14, 2018 2:28 pm
Forum: Feedback and Suggestions
Topic: I give up (Cass + Raid 2 issue)
Replies: 63
Views: 33245

Re: I give up (Cass + Raid 2 issue)

Arena is broken if any one team is dominating. In the past archers were so broken, that any other squads simply get destroyed. Later on, tanks came in and they again ruled the arena with no counter. Now, I argue that Cassandra Assassin brought about a much needed balance which allows a lot more dive...
by airkon
Sat Jan 13, 2018 9:59 pm
Forum: Feedback and Suggestions
Topic: I give up (Cass + Raid 2 issue)
Replies: 63
Views: 33245

Re: I give up (Cass + Raid 2 issue)

The thread just sounds like you are trying to show off... masking with a complaint about the sin-glad combo. There's no need to show your win-lost if it's just to slam the sin-glad combo.
by airkon
Fri Jan 05, 2018 4:48 pm
Forum: Developer Blog
Topic: 2018 Roadmap
Replies: 65
Views: 61340

Re: 2018 Roadmap

I'm not too pleased with all these new changes as a new player. For the past 3 months ive been struggling to catch up / make a decent and useable team in the game. The game has so many customizable variations to a unit/hero that the investment that it takes is insane. Now that I've figured out what...
by airkon
Fri Jan 05, 2018 4:10 pm
Forum: Developer Blog
Topic: 2018 Roadmap
Replies: 65
Views: 61340

Re: 2018 Roadmap

Another key issue in the game is that the job key system. There's just simply too much content revolving and limited by the number of job keys we have on a daily basis.  e.g. every event, there is a hero for us to MLB, a new hero to convert to insignia, existing heroes to make into 5* as talent food...
by airkon
Fri Jan 05, 2018 1:31 pm
Forum: Developer Blog
Topic: 2018 Roadmap
Replies: 65
Views: 61340

Re: 2018 Roadmap

Please also fix the level-up energy bundles. As mentioned in FB, it’s not fair for old players as we simply don’t level anymore. There's no way for us to contest against other players that can trigger 245 energy more than us. We have feedback on this like 4-6 months already.... cmon, fix it.
by airkon
Fri Sep 08, 2017 6:12 pm
Forum: General Chat
Topic: Rhea is a good hero
Replies: 21
Views: 16513

Re: Rhea is a good hero

There are many ways to beat her but yeah... she is really strong in the arena currently.

Mages/Healers can use Miracle/Resist Raid sets which will negate her jump or bait her with a unit. You can pretty much know she's going to jump who if you practice enough.

- Airk of Infinity
by airkon
Wed Sep 06, 2017 9:35 am
Forum: General Chat
Topic: Rhea is a good hero
Replies: 21
Views: 16513

Re: Rhea is a good hero

She's only a threat if you can't kill her in a single turn. Her shield doesn't activate for herself if she's dealt lethal damage so she's most probably dead after she jumps in. 

Unless u are playing a tank team with no damage, then gg. 

- Airk of Infinity
by airkon
Mon Sep 04, 2017 3:36 pm
Forum: Developer Blog
Topic: Arena Heroes Revamp
Replies: 32
Views: 37762

Re: Arena Heroes Revamp

Sorry to the archer squads, but I'm looking more for new heroes that can counter archer teams.  Archer teams greatly restrict other potential squads (and in particular, damage-based squads) which are the counter against tank squads.  I can easily name 3-5 archer teams in the top bracket which I regu...