Search found 53 matches

by obsothoth
Tue Sep 12, 2017 6:27 pm
Forum: Feedback and Suggestions
Topic: Dead Guild Options
Replies: 1
Views: 3114

Dead Guild Options

Hi all, In the event that the Guild Leader and all officers have become inactive for extended periods without passing over authority, could we have some measures to transfer authority over to an active player with the next highest contribution? The guild itself has a high number of contributions wit...
by obsothoth
Thu Jul 13, 2017 8:50 pm
Forum: Feedback and Suggestions
Topic: Reforge should reroll the "main stat" too
Replies: 9
Views: 6775

Re: Reforge should reroll the "main stat" too

QQ Photo20170713205024.jpg
QQ Photo20170713205024.jpg (56.68 KiB) Viewed 6326 times
pls 12b
by obsothoth
Thu Jul 13, 2017 3:21 pm
Forum: Feedback and Suggestions
Topic: Mystic Ideas thread
Replies: 9
Views: 5278

Re: Mystic Ideas thread

Now that I think about it there are actually two criteria for a good trigger, three for a very good trigger: 1) They must be proactive, meaning the value they provide must be dependant on action by your own team, and not enemy action. 2) The trigger should feed into other triggers. 3) Activation cha...
by obsothoth
Thu Jul 13, 2017 3:08 pm
Forum: Feedback and Suggestions
Topic: Mystic Ideas thread
Replies: 9
Views: 5278

Re: Mystic Ideas thread

First of all, its 12 Braves, not 13 Braves :p Okay, onto the topic. Mystic's attack pattern is already good, and skills are actually more useful in the arena. While PvE relies more on normal atk. With the current boss fight system implementing global stun when making 14 damage in a single turn, i d...
by obsothoth
Thu Jul 13, 2017 2:53 pm
Forum: Feedback and Suggestions
Topic: Mystic Ideas thread
Replies: 9
Views: 5278

Re: Mystic Ideas thread

First of all, its 12 Braves, not 13 Braves :p
Thanks, fixed.

It's just that I always think 13 sounds more catchy then 12.
by obsothoth
Thu Jul 13, 2017 11:59 am
Forum: Feedback and Suggestions
Topic: Mystic Ideas thread
Replies: 9
Views: 5278

Re: Mystic Ideas thread

There are several problem with your first idea: 1. The game wait until the whole skill sequence is over before resuming other things. Can be really egregious if this happen in between attack triggers. (this problem also apply to your second idea of skill activate when others attack) 2. That kind of...
by obsothoth
Thu Jul 13, 2017 12:34 am
Forum: Feedback and Suggestions
Topic: Mystic Ideas thread
Replies: 9
Views: 5278

Mystic Ideas thread

Before I get into this thread, I would like to congratulate 12B on their international release. Well done! I'm not saying this in the hopes that 12B is going to give me gems or anything! (although that would be nice). I mean as a Singaporean and as a gamer myself, it's quite exciting to see a local ...
by obsothoth
Fri May 05, 2017 9:50 pm
Forum: Game Guides
Topic: Seeking Inputs on Matilda
Replies: 4
Views: 6328

Re: Seeking Inputs on Matilda

Yeah after the summoner nerf I did swap out my Matilda. Everything I said about her still stands, but overall Matilda is more of a long term sustain rather than decisive burst/utility character which arena requires. Because of the arena turn system Luthor or other characters with passive heal aura c...
by obsothoth
Tue Apr 25, 2017 1:13 am
Forum: Game Guides
Topic: Seeking Inputs on Matilda
Replies: 4
Views: 6328

Re: Seeking Inputs on Matilda

When Lucille sees a Matilda SW on the enemy team, she cries together with her Faye girlfriends. There is no other unit in the game with both a full map buff and debuff dispel. This alone is pretty powerful. Having a Faye HD and a Matilda SW means that no bubbles will stand in your way. If there are ...
by obsothoth
Sun Apr 23, 2017 1:36 am
Forum: Developer Blog
Topic: Summoners On The Rise
Replies: 22
Views: 18176

Re: Summoners On The Rise

Just thought of a relatively elegant solution to the issue of summoner pet turns.  I think the issues surrounding summoner tempo stems from the requirement that you use integers to denote cooldowns and buff durations. You should be using either floating point or rational numbers. If you have 7 units...