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Justinlyz
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Re: Heroes Changelog

Thu Jun 15, 2017 4:50 pm

Okay then I rephrase my statement.

Sven was blowing everyone away in PvP.
He was blowing everything away in PvE.
We want him to blow some away in PvP.
We want him to be strong in PvE, but not without a cost. 

There. 

Keep the discussion coming though guys. With this feedback, I can push it to the exec team again.
MiloD I believe you're exhausted, what with the patch and all. Please rest. You can let us finish this onslaught before you let your team know.
 
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MiloDinosaur
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Re: Heroes Changelog

Thu Jun 15, 2017 4:51 pm

Switching around heroes and changing teams might be fun.

The problem is that we spent too much effort, gold, relics just to use a hero that's losing its utility. It'a a big disappointment. Sure there will be new meta and new heroes coming. Problem is that we need to invest time and resources for them too, and that's not easy. I'm all about balance in the game, but this Nerf to sven is too much. Adding cool down is alright, and adding health penalty is also not bad.
But the combination is deadly. Another bad combination and bad move.

If I can give a solution, either return Sven's skill to 2 turn, or scales the health penalty from Max Health to Current Health, this way the pet won't die even with 10% HP left.
Dayum, finally something nice to read. I will definitely feedback this to the devs!
 
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Revenance
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Re: Heroes Changelog

Thu Jun 15, 2017 4:51 pm

As for nerfing Sven being unintentional, well I can't tell you how to relate it. But have you ever for ONCE thought about replacing your Sven for something else? If not, then I don't have to explain anything because that's the intention and you without anything to replace, will always disagree because you won't bother to find an alternative to retain or match your scores. 
It's sad, really. To see the players looking at scores and ranking base on damage just like how companies in Singapore always look for paper qualification. Try asking them to look at experience or something else but no, it has to be that paper qualification, that piece of paper.
Replace Sven, i.e. make him useless? Of course, you probably haven't thought it through. So now you want Sven to be on the ground similarly to where Luthor and other useless heroes were, instead of giving those underpowered heroes a chance by improving their stats/skills to make them evenly matched with Sven. Your crab mentality is showing.

Instead, why not go back in time and just ask the developers to avoid making this character altogether? That will be the end of it. At least then people wouldn't have had to commit to him and waste resources because everyone agreed at that time that he was powerful and useful in nearly any squad, or at least summoned him in the first place. If their intention was to get Sven replaced, instead of making him replaceable which is the overall better option btw, then why the hell did they even make the character?
 
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Sonny6166
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Re: Heroes Changelog

Thu Jun 15, 2017 4:52 pm

Switching around heroes and changing teams might be fun.

The problem is that we spent too much effort, gold, relics just to use a hero that's losing its utility. It'a a big disappointment. Sure there will be new meta and new heroes coming. Problem is that we need to invest time and resources for them too, and that's not easy. I'm all about balance in the game, but this Nerf to sven is too much. Adding cool down is alright, and adding health penalty is also not bad.
But the combination is deadly. Another bad combination and bad move.

If I can give a solution, either return Sven's skill to 2 turn, or scales the health penalty from Max Health to Current Health, this way the pet won't die even with 10% HP left.
that would be great, the second option is great, in that case like glass canon powerful but paper, even healer can keel it with 1 hit. nice thinking there 

+1 for this
 
Pat437
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Re: Heroes Changelog

Thu Jun 15, 2017 4:56 pm

Switching around heroes and changing teams might be fun.

The problem is that we spent too much effort, gold, relics just to use a hero that's losing its utility. It'a a big disappointment. Sure there will be new meta and new heroes coming. Problem is that we need to invest time and resources for them too, and that's not easy. I'm all about balance in the game, but this Nerf to sven is too much. Adding cool down is alright, and adding health penalty is also not bad.
But the combination is deadly. Another bad combination and bad move.

If I can give a solution, either return Sven's skill to 2 turn, or scales the health penalty from Max Health to Current Health, this way the pet won't die even with 10% HP left.

A change to Current health will indeed be better than the Max Health PVE wise, but then, it will totally negate what they want to set out in the first place - to nerf Sven in PVP. Using current health will still allow the pet to trigger "forever"
 
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Revenance
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Re: Heroes Changelog

Thu Jun 15, 2017 4:58 pm


Please don't generalize. Did nothing in Arena? Rofl. You are merely stating from your own perspective. It changed everything for archer squads. We can't wreck tanks anymore. The CD did it's job. And our trigger teams can't abuse his nonstop explosiveness anymore. Again, a nerf on us. What do trigger archers do? Whine about Sven? No we move on and adapt his gameplay. Use our Nadias before turn 4 instead. 
My implication was on the -20% health that's causing this problem in the first place, NOT the CD increase. The CD increase seems to be the only reasonable nerf here and one everyone can agree with.

Again, the health reduction is still primarily not very impactful when it comes to gutting Sven's overall arena potential. Sure, it may have affected against tank teams, but it's still relatively the same with anything else. Even more points that show the poor game design choice by killing arena diversity further.

Maybe if the developers would focus a bit more on improving older characters instead of nerfing the newer ones, then maybe this game can actually start stepping in the right direction, because as of now if all they think is nerfing new characters they're just going to discourage everyone from summoning or investing newer heroes that seem powerful. And I tell ya, nobody wants to invest on new heroes that aren't any good, which would be a bad marketing choice on their part.
 
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Sonny6166
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Re: Heroes Changelog

Thu Jun 15, 2017 5:00 pm

Switching around heroes and changing teams might be fun.

The problem is that we spent too much effort, gold, relics just to use a hero that's losing its utility. It'a a big disappointment. Sure there will be new meta and new heroes coming. Problem is that we need to invest time and resources for them too, and that's not easy. I'm all about balance in the game, but this Nerf to sven is too much. Adding cool down is alright, and adding health penalty is also not bad.
But the combination is deadly. Another bad combination and bad move.

If I can give a solution, either return Sven's skill to 2 turn, or scales the health penalty from Max Health to Current Health, this way the pet won't die even with 10% HP left.

A change to Current health will indeed be better than the Max Health PVE wise, but then, it will totally negate what they want to set out in the first place - to nerf Sven in PVP. Using current health will still allow the pet to trigger "forever"
CD 3 is already a nerf, and also dev are boosting all these heroes with revenge skills (triggers to hit back when got hit). just i think i'll work just fine.
 
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Revenance
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Re: Heroes Changelog

Thu Jun 15, 2017 5:12 pm

Okay then I rephrase my statement.

Sven was blowing everyone away in PvP.
He was blowing everything away in PvE.
We want him to blow some away in PvP.
We want him to be strong in PvE, but not without a cost. 

There. 

Keep the discussion coming though guys. With this feedback, I can push it to the exec team again.
Then I can't stress enough that:

1. The nerfs barely did anything for PvP, at least not at a very effective level on the area he excels in.

2. His PvE power was what attracted a lot of players in the first place, and all these players who have spend resources and effort raising him will just be left with a shell of its former self. Why not simply think of ways to improve on older heroes to even them up with him?

3. He's not even the strongest part of arena now. Tank teams are currently overtaking the meta, and they're a whole lot easier to build and strategize with. The most important part still is that he's still blowing a lot of enemies away, especially the softer portions of arena squads, which was one of the bigger issues he had in the first place, despite the nerfs, and instead left an even heavier impact on his PvE prowess instead.

4. The cost you've inputted is tying him to a specific squad set-up which absolutely killed a part of squad diversity that everyone wants in this game. In fact, this squad set-up is already popular and existent - it's not anything new. It's a really bad design choice on the developer's end.
 
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ashenwind
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Re: Heroes Changelog

Thu Jun 15, 2017 5:15 pm

Sigh..

What I foresaw back when posted on Valiant revamp thread finally happened. I knew with the way the devs keep the valiant revamp's balance in check, they'll eventually also nerf sven and talissa in one way or another.

I also knew that people will protest over it. Because, well, nobody likes to lose their favorite one-man army that can simply blast away every enemy with a simple squeeze on the trigger.

I'm just lamenting over the fact that some people are wasting time protesting, when it's better off to just go and find out a way to get over the obstacle?

Make no mistake, I used Sven and Talissa too. And I was also saddened to see them weakened. But at the same time I'm also glad with the prospect of being able to finally see more variety in the coming arena matches again. Something that was lost when both Talissa and Sven were released. I'm both sad and glad that Sven is no longer a rambo with near-unlimited rapid shooting bazooka (his wyvern), but this is for the best I think.

Like said back back then in valiant revamp thread, creating another op heroes to justify the existence of the already existing op hero is bad move.



Now people won't sarcastically call this game 'Summoner Force'. This game, is now truly 'Valiant Force'.

ANYWAY.

Have anyone ever tried placing a hero with lifesteal aura next to where sven's wyvern is summoned? The wyvern should deal around 2 - 2.5k damage to itself upon attacking, Dependant on the wyvern attack damage itself, it should be able to heal around 1500-2500 health per attack if there is a lifesteal aura pointing to it. Not to mention those precious little gap when the 75% chance does not activate. Should be enough to sustain the wyvern for several more attack before perishing.
Last edited by ashenwind on Thu Jun 15, 2017 5:19 pm, edited 1 time in total.
 
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Ferico
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Re: Heroes Changelog

Thu Jun 15, 2017 5:17 pm

I will pray for everyome tonight.
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