Hello Justinlyz, while I understand (and sincerely thank you for) your appreciation for dev's efforts - them trying so hard to please the players but at the same time facing a dilemma to balance the game, I don't see how you should call any one of us retards. Like you, yes everyone have their rights to voice their opinions and suggestions (albeit alot of frustrations here and there) but ultimately (through these feedbacks) we all hope the game give players a more fun and challenging experience.Well done with the improvements. Thank you for taking care of the peasants like us instead of massively changing the structure of a hero design. Don't listen to the retards who claim that she needs an OVERHAUL. It's fucking hard enough to re-learn new heroes with new skills released every other week. Don't change the core dynamic of a hero. While those amazing players ^ at top 100 or wherever struggle against Zoey and Zoey and Zoey, you allow us middling players or semi-active players to keep a hero usable enough.
At least you identified the core problem of Kiera (6 turn CD). Let me weigh in on my thoughts.
All Kieras have the opportunity to cast within the first arena cycle.
Kiera MW: Thank you, we can now deal with 1/2 targets with more efficiency than before (thank God for the 5 turn CD too)
Kiera RM: That Knockback damage is gonna pack a punch when you compare that ALL to Leah Warlord's 3 target.
Kiera Elementalist: Finally, an elementalist that can hurt Tanks significantly.
Kiera Warlock: A more significant change in a good direction with legitly strong 3 CD, even with reduced damage. Confuse is questionable compared to effective fear etc, but it's still fun.
That said, understandably we wished that Kiera is more on par with Zoey, but since she's a free hero, I guess that's the reason why certain restrictions were still placed. Thanks for the efforts nonetheless. I do hope for a bigger MYSTIC overhaul than these little revamps here and there, but grateful nonetheless.
Keep going VF!
Double standards is clear when you notice even the pay-to-win mystic Zoey... is never used in PVE...Is it only me but did they just roll back all the forum post to 3 days ago.
Removing all the feedback we have given about how underwhelming the proposed feedback is even if it was directed at PvP?
Like Kiera ele skill still is unable to do much from the same 180% before revamp, aura is useless for first 4 turns, and even when mystic skill is casted which only provide equivalent to 12.5% damage as mag is only used for skill damage that is nerfed heavily in arena. Additionally atk and def aura is useful throughout every turn in arena not restricted by the mitigation and even has chance to crit making damage a lot higher. Skills cannot crit and thus shld at least be stronger by a certain amount, not so much weaker than a normal atk from a archer
Warlock confuse is useless, as confuse is a much weaker status compared to fear.
Someone mention:
Please do take note that if any changes were to be made to the mitigation factor in Arena, by raising Mystic's power, it could be a direct nerf to ALL Tank Teams since maybe their DEF do not add as much MAG resist. Whether that will happen is a tough call which no player here can be responsible for and will create even more uproar.
The amount of double standards that the developers are showing with this statement is unbearable.
I do not see the developers even have trouble making changes to nerf mystic further. Guardians talents that make your already underwhelming skill even more underwhelming. Archer talents to make it that they can kill you even when they are not targeting 3rd row. A whole armor set that basically provide every class with more mag and hp to make mystic more useless. Insignia that gives plenty of atk and crit so 19k archers can now easily OTK mystic hiding on 3rd row , insignia that provides more hp and def than what the "nuker" of the game can deal. While mystic gets a mag and atk insignia which half the stats is completely useless. Furthermore the implementation of skins that is just created to make most mystic more useless. Every common vanity skin will give more stats to a defending unit to tank the mystic skill compared to how much damage increase a mystic skill get even with the same skin. Seriously? 500 hp 250 def 250 mag and more on a defending unit compared to a mystic that has 250 effective stats to deal "more" damage.
And someone can touch their hearts and claim that by raising mystic power is a nerf to tank team? Why did this school of thought never surface when they raise archer and guardians power. Its a direct nerf to mystic how many times in a row? All other class except mystic get 2 main and off hand set so that they can equip their raid set. What does mystic get? A manashard set that breaks up raid set.
Such shameless double standards, that it can make any more informed gamer cringe at how they are treating mystic on the whole.
This cannot be emphasized enough, but Zoey I believe will be safe for a long time. It almost feels like all the rest of the mystic class are deliberately being left behind just to make Zoey look so shiny. New meta is emerging now with players using double Zoey instantly nullifying 2x resilience. Despite the VF's team best efforts to make this game a P2W game, as a minimal spender in-game, I can still somehow manage to hang on competitively at the top level, but i'm barely hanging on. I feel this will eventually reach a tipping point.Well, lets face it, mystic is the least loved class in this game.
yes my post also missing idk why?, maybe they have problem by virus or malware idk, but tbh the missing post have many good points(including from u & Xinhuan), but i hope dev at least read it before it gone missing.Is it only me but did they just roll back all the forum post to 3 days ago.
Removing all the feedback we have given about how underwhelming the proposed feedback is even if it was directed at PvP?
Like Kiera ele skill still is unable to do much from the same 180% before revamp, aura is useless for first 4 turns, and even when mystic skill is casted which only provide equivalent to 12.5% damage as mag is only used for skill damage that is nerfed heavily in arena. Additionally atk and def aura is useful throughout every turn in arena not restricted by the mitigation and even has chance to crit making damage a lot higher. Skills cannot crit and thus shld at least be stronger by a certain amount, not so much weaker than a normal atk from a archer
Warlock confuse is useless, as confuse is a much weaker status compared to fear.
Someone mention:
Please do take note that if any changes were to be made to the mitigation factor in Arena, by raising Mystic's power, it could be a direct nerf to ALL Tank Teams since maybe their DEF do not add as much MAG resist. Whether that will happen is a tough call which no player here can be responsible for and will create even more uproar.
The amount of double standards that the developers are showing with this statement is unbearable.
I do not see the developers even have trouble making changes to nerf mystic further. Guardians talents that make your already underwhelming skill even more underwhelming. Archer talents to make it that they can kill you even when they are not targeting 3rd row. A whole armor set that basically provide every class with more mag and hp to make mystic more useless. Insignia that gives plenty of atk and crit so 19k archers can now easily OTK mystic hiding on 3rd row , insignia that provides more hp and def than what the "nuker" of the game can deal. While mystic gets a mag and atk insignia which half the stats is completely useless. Furthermore the implementation of skins that is just created to make most mystic more useless. Every common vanity skin will give more stats to a defending unit to tank the mystic skill compared to how much damage increase a mystic skill get even with the same skin. Seriously? 500 hp 250 def 250 mag and more on a defending unit compared to a mystic that has 250 effective stats to deal "more" damage.
And someone can touch their hearts and claim that by raising mystic power is a nerf to tank team? Why did this school of thought never surface when they raise archer and guardians power. Its a direct nerf to mystic how many times in a row? All other class except mystic get 2 main and off hand set so that they can equip their raid set. What does mystic get? A manashard set that breaks up raid set.
Such shameless double standards, that it can make any more informed gamer cringe at how they are treating mystic on the whole.
I'm in the same page.so... you capped ele kiera dmg to make her better? i call that nerf pls... no more cc (also increase immediate dmg? really???????) I'd rather you remain her skills