Lightwind wrote:Hi Lightwind my pal,
In the defence of the developers, I feel that the decision to make MLB leon and theia units legacy units are fair and just.
Logic stems from a few points:
1) Drop rates of theia and leon will remain unchanged. Just keep playing and surely anyone will get enough material to make a lvl 40 theia or leon within a month of two.
2) Since a few patches back, there were rumours and hints dropped by the people from the company that theia and leon will get a remake sooner or later. All players should be well prepared already. If you made a decision to MLB theia (which i can never understand since from upgrading heroes we know from experience going anywhere beyond +2 will be a waste of resource for a 3 star unit), then well that is obviously a mistake,(non mistake if you come from the perspective of I dig n love a 3 star theia for sentimental value). So mistake or not (since mistake is also a matter of perspective as different people enjoy the same game differently) , just own it and live with it.
By the same method of reasoning but from an alternative perspective, in this instance, I can also argue that why do developers not reduce the summoning rate for leons and theias since I now feel likes its a punishment to have taken up at least 50 hero slots for keeping every single leon and theia draws. Should I not have been rewarded for sacrificing my 50 over hero slots in anticipation of a further job path from these heroes?
Why should players who did not sacrifice their hero slots get the same drop rate now? I mean, by that reasoning, sure I can choose to blame the developers too right? But thinking quickly, it is clear the onus and the blame does not fall on the developers. These are all our own "mistakes". So just own it, and make the next best move. To compensate players who choose to MLB their leons and theias if you push for it, I would feel like it is unfair for players like me who sacrificed their hero slots( a fair majority of us).
Hi Friend Freydom!
Overall great points, and I agree regarding Points 1 and 3 especially. However, with regards to Point 2, let me explain where I'm coming from:
1. Yes, devs already informed us earlier that Theia and Leon will be upgraded/buffed eventually, BUT they did not tell us HOW which left us to assume/decide how to prepare. IF they had told us right from the start that any (M)LB hero cannot be upgraded to 5*, then there would be nothing left to say. So, players had to pick one of the following actions:
(A) Keep their original Leon and Theia "as is" but max level them and maybe just promote Leon to 4*. -- This group is unaffected by the impending changes.
(B) Make use of their original Leon and Theia, and bear in mind that most of us would be new to the game then and the guide is promoting limit breaks to us so it would be reasonable to expect a number of us to go ahead and proceed with limit break. It would not have been clear to a good number that it's not worthwhile to MLB 3*. This group would have assumed/hoped that their LB heroes could be promoted/upgraded once the changes went live. -- This group is the most affected.
(C) Keep their original Leon and Theia and start storing up/using hero slots with extra Leons and Theias. This group would not be adversely affected by the impending changes and in fact, are handsomely rewarded for their choice of resource use, unlike those who chose to use their resources for (M)LB. You get a headstart for the process of MLB your newly promoted 5* Leon and Theia.
(D) Sell/"Fodderize" their Leon and Theia ... this group... too bad for them since Devs did inform us in advance that there would be impending upgrades for Leon and Theia.
2. This is also terrible
precedent because it implies that for all future hero upgrades, including Valiants, we have to start from scratch if we want 6* versions. I don't see how this is advantageous for the devs.
3. So, I don't see why it's worth taking the risk to piss off/"punish" Group (B) for their choice, since it's the developer's "fault" for not telling us HOW to prepare beforehand, especially when there is already quite a bit of unhappiness in other areas like the imbalance in arena, repetitive content and guild raid beta. It seems well within the developer's capability to avoid "losing goodwill HP" here.
I hear you bro, and I can agree with some salient points/ perspectives you raised especially about newer players that have been "misguided" by in game guides to MLB their 3 star units.
I havent seen one myself, but if they do exists, then yea, that is a harmful guide. I dont know how the developers can tell us how exactly to prepare though
, cause when they announce how
to the world, the way I see it, the only way to not suffer any casualty is if the developer share it right from the launch of the game when no one gets hold of a leon or theia. For the players who have played before the announcement assuming devs decide to share the information 3 months before they decide upon it, there will still be casualty right? As of now, we dont know when exactly the change will come, but since the drop rate isnt changed I really dont see any problem going forward.
From the time of announcement, I have already drawn 2 theias and 2 leon from 5x400 i think? So everyone will be getting their leon and theia to make 5 star eventually. I really dont see any losers when they maintain the drop rate though.
If you cant MLB them, that doesnt make you very disadvantaged from the start. If it is going to be a character that every stating player will have, it will be immensely helpful for beginners to try to close the distance with veterans but I doubt leon or theia will be strong for long to the extent veteran players will be affected.
I know its bad, but I for one expected drop rate to fall for those heroes after they get 5 star. We should always plan for the worst right?
Those that use leon for SDD, the leon served its purpose.
As RAIN mentioned, will still be useful for 4 star heroes criteria. If every decision is to be made known to us months earlier so we can prepare, I also want to know what heroes are coming up so I can prepare for the meta shift in advance
. This game is fun and challenging also in part due to this uncertainty which we have to plan for.
Some people store up valianite to buy the event hero straight up at every start of event to get the event hero n use them for event. That is a strategic plan that pays off well right if one can afford? or that can be seen as their way of saying, I dont wish to plan. So if anyone dont wish to plan, perhaps that costs 20 valianites every 2 weeks? In the same vein, players who accurately and conservatively plan for the change in 5 star hero for leon/theia : Its too risky to MLB a unit that might get a 5 star since there are no other units in the game at the moment which can be promoted beyond their max level. Those who hold this thought and act on it considered to have the strategic advantage as a result of their planning right? Isnt that also part of the game? And yes I do agree with YayuSheng and many others including yourself, if that is a precedent, its a scary one.
Though, there is no certainty of a 6 star and if they really do, when valiants are already so rare and hard to get
, they will kill off many veteran players. I give the developers the benefit of the doubt, they will not plan to do something so damaging to their player base. But yea, let our discussion continue to stress to them how we really dont wish to see it happen
. Cause some bad planning on their part can really leave an irreversible bad after taste such as the beta raid.
"Goodwill HP" hahaha, love the phrase. Ultimately from a big picture perspective, its hard to deny but we are afterall the developers next stage of testing bed, a stepping stone to the bigger market. Every game end goal would be the China, the Americas , Japan and South Korea. Im quite sure VF aims to get there. I do sincerely hope like the rest of you, that the developers will never forget us and treat us badly in anyway cause without us bearing with the mistakes they make, they would not have the great game that they will bring to those big countries. But as much as they need to accumulate Goodwill with us, I also believe us being a supportive community will go a long way to not just entrench ourselves as solid pioneer community when the global release comes, but also when goodwill is exchanged both ways, we tend to listen and care for each other more. Winter is coming.
I hope the SEA community will not be overshadowed by the other major country communities when the world of Arathos is brought to them.