User avatar
Sojubeer
Official Member
Official Member
Posts: 29
Joined: Thu Oct 13, 2016 5:19 pm

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 7:20 pm

Thanks.
 
User avatar
Miyu
Official Member
Official Member
Posts: 75
Joined: Sun Nov 27, 2016 8:37 pm

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 7:23 pm

Thanks for the update! Question!

Raid Timer will now cut off at 6mins sharp, allowing your units to finish their last attacks before stopping their moves.

Does this affect triggering team? What if we use SDD? Can Drake still triggering and deals damage even the time already reached 6 mins?

Or does it mean, allowing us to have the last turn instead of the boss instant kill our units at the 00.00 marks?
No, there will not be any overtime damage done so SDD damage potential is greatly lowered.
 
User avatar
uratex16
Senior Member
Senior Member
Posts: 212
Joined: Sat Nov 05, 2016 9:39 am

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 7:32 pm

So the only benefit of finishing the raid earlier is an extended period of rest?

Cause shards will be given as a part of the guild quest which will be given if you attack the raid boss, or given automatically if bosses are dead.
 
User avatar
MiloDinosaur
Valiant Administrator
Valiant Administrator
Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 7:38 pm

Hi guys! MiloDinosaur here to answer your questions! New admin in the house to serve you all better! :D

Raid timer will cut off at the 0min mark, meaning even if your SDD drake/trigger teams are still triggering, they will be stopped once the timer reaches 0!

And yes, the benefit of finishing raid earlier IS an extended period of rest, where you do not need to prepare fervently for the next raid right away. We want to ease the burden on players gritting their teeth, forcing themselves to reset their SDD simply because they are not hitting requirements. Please spend more time with your friends and family and not burn out from the first Raid instance! Many more are coming. Your health is as important as your dedication to your guild.

Cheers!
 
User avatar
uratex16
Senior Member
Senior Member
Posts: 212
Joined: Sat Nov 05, 2016 9:39 am

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 7:43 pm

Hi guys! MiloDinosaur here to answer your questions! New admin in the house to serve you all better! :D

Raid timer will cut off at the 0min mark, meaning even if your SDD drake/trigger teams are still triggering, they will be stopped once the timer reaches 0!

And yes, the benefit of finishing raid earlier IS an extended period of rest, where you do not need to prepare fervently for the next raid right away. We want to ease the burden on players gritting their teeth, forcing themselves to reset their SDD simply because they are not hitting requirements. Please spend more time with your friends and family and not burn out from the first Raid instance! Many more are coming. Your health is as important as your dedication to your guild.

Cheers!
Thanks! Hope you address the use of express tickets on other stuff as well lol (gold mine, capitol etc)

Inb4

RIP SDD
 
User avatar
MiloDinosaur
Valiant Administrator
Valiant Administrator
Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 7:47 pm

Look out for more! And no RIP to SDD! Always a viable squad! Just no more 6 hours of grinding for you guys :)
 
User avatar
Cassiel
Senior Member
Senior Member
Posts: 366
Joined: Thu Nov 24, 2016 11:54 am

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 8:47 pm

Hi guys! MiloDinosaur here to answer your questions! New admin in the house to serve you all better! :D

Raid timer will cut off at the 0min mark, meaning even if your SDD drake/trigger teams are still triggering, they will be stopped once the timer reaches 0!

And yes, the benefit of finishing raid earlier IS an extended period of rest, where you do not need to prepare fervently for the next raid right away. We want to ease the burden on players gritting their teeth, forcing themselves to reset their SDD simply because they are not hitting requirements. Please spend more time with your friends and family and not burn out from the first Raid instance! Many more are coming. Your health is as important as your dedication to your guild.

Cheers!
Great implementation especially the part that disallows squad to do dmg affer time is up. I have been thinking that the squad can continue to do dmg after time is up is not right. This will help maintaining fairness.

Also this will indirectly reduce the need to retreat that is claimed to be exhausive even for Sojubeer. If some ppl still wanna retreat to get full 6 mins triggering non-stop, they have only their strength to rely on. No more chance for low strength team that has more luck for triggering can outperform true strong team (which is illogical from the beginning).

And with the boss's health reduced, no one will claim that they need (illogical) endless trigger to kill the boss with enormous health. I really hope the calculation has been properly made that the highest possible dmg per person in 6 mins can really match 4 bosses' healths.

Good job tackling the root of evils.
Last edited by Cassiel on Wed Apr 26, 2017 9:34 pm, edited 1 time in total.
 
User avatar
Rain
Official Member
Official Member
Posts: 84
Joined: Fri Jan 06, 2017 4:55 pm
Location: In Your Heart

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 8:57 pm

No, there will not be any overtime damage done so SDD damage potential is greatly lowered.
Hi guys! MiloDinosaur here to answer your questions! New admin in the house to serve you all better! :D
Raid timer will cut off at the 0min mark, meaning even if your SDD drake/trigger teams are still triggering, they will be stopped once the timer reaches 0!
Thanks for the answers both of you, and welcome Milo!

Btw how about the tier rewards? Aren't you mentioned about it becomes 3 tier only instead of 4?
 
User avatar
MiloDinosaur
Valiant Administrator
Valiant Administrator
Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 9:00 pm

That's right! It has indeed become 3 tiers instead of 4.

This is how the new tiering system works, which should reduce competition within the guilds, yet still encourage everyone to do their best!

Tier 1: 1-3
Tier 2: 4-10
Tier 3: Everyone else

I will leave the exact rewards inside as a surprise for everyone, but rest assured that after taking into account all your other sources of Raid Tokens, this will definitely allow you more Raid Tokens overall! 
 
User avatar
MiloDinosaur
Valiant Administrator
Valiant Administrator
Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Updates Regarding Raid Dungeons 2.0!

Wed Apr 26, 2017 10:03 pm

Hi Everyone! 
To clear up some grievances about the point regarding kills on guild quest only related to story mode now, please note that the number of kills will be greatly reduced to match the amount of job keys you have. You will not be required to spend any additional energy on story mode :)

Cheers!