Hi guys! MiloDinosaur here to answer your questions! New admin in the house to serve you all better!
Raid timer will cut off at the 0min mark, meaning even if your SDD drake/trigger teams are still triggering, they will be stopped once the timer reaches 0!
And yes, the benefit of finishing raid earlier IS an extended period of rest, where you do not need to prepare fervently for the next raid right away. We want to ease the burden on players gritting their teeth, forcing themselves to reset their SDD simply because they are not hitting requirements. Please spend more time with your friends and family and not burn out from the first Raid instance! Many more are coming. Your health is as important as your dedication to your guild.
Cheers!
Great implementation especially the part that disallows squad to do dmg affer time is up. I have been thinking that the squad can continue to do dmg after time is up is not right. This will help maintaining fairness.
Also this will indirectly reduce the need to retreat that is claimed to be exhausive even for Sojubeer. If some ppl still wanna retreat to get full 6 mins triggering non-stop, they have only their strength to rely on. No more chance for low strength team that has more luck for triggering can outperform true strong team (which is illogical from the beginning).
And with the boss's health reduced, no one will claim that they need (illogical) endless trigger to kill the boss with enormous health. I really hope the calculation has been properly made that the highest possible dmg per person in 6 mins can really match 4 bosses' healths.
Good job tackling the root of evils.