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Krutz
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 24, 2017 8:22 pm

Agree that edition 2 is far more better than the previous one.

I have some questions not related to specific valiant but more in general for the game.

Q1. 
From version 1, we know that hero ACTIVE SKILL can only has 3 effects to put in.
How about for AURA? Is current system design only allow for ONE effect for each hero? Or more than ONE effect can be fit in?
If there answer is Yes, then it can actually has more variety of skill and play style.

Q2.
The idea of asking this question actually will be more relevant if the answer for Q1 is a Yes.
For a effect of an aura, can there be more than one condition specified for it to takes effect?
I not trying to think of something like IF condtion A OR condition B THEN TRIGGER THIS.
Is more towards condition A AND condition B.

I will use Freya Berserker as example and hoping a hero can has more than one aura effects
1. (Remain the same) When hero gets hit, % to trigger others to stun enemy
2. When Hp is lower than 20% and Atk enemy, hero attacks with 120% of own ATK.

Q3.
Same as Q2, the idea of asking this question actually will be more relevant if the answer for Q1 is a Yes.
Is there any plan of having more action as trigger besides the existing action? (atk trigger, received damage trigger, heal trigger)

What i can think of now are 2 actions that is happening frequently.
1. Defend
Example, when hero defends, there is 30% chance to trigger others to stun enemy in front.

2. Move
Can't think of a good example for this, have some thought but sounds ridiculous XD

 Idea of this is make hero not only useful when they are attacking. you have more option to decide what is the best course to choose at that point.
 
sweetamy
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Re: Valiants' Revamp 2.0 Edition 2

Fri May 26, 2017 5:17 pm

came here to see Freya Class which Skill/Aura support CRIT style.

hopefully.
 
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Silmeria
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Re: Valiants' Revamp 2.0 Edition 2

Fri May 26, 2017 6:47 pm

Milo where art thou
Tis is friday and i have yet to see update
My heart yearns to see thee writing about valiants.

Your darling,
Silmeria.
 
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Justinlyz
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Re: Valiants' Revamp 2.0 Edition 2

Sat May 27, 2017 12:20 am

Aww looking forward to the next 6 valiants...

Maybe we could look at 2 if there are issues faced? :)
 
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MiloDinosaur
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Re: Valiants' Revamp 2.0 Edition 2

Sat May 27, 2017 12:26 am

Hi there my dear Valiants!

My sincerest apologies for the lack of updates today as promised. The team has ran into some unexpected issues with the newly proposed skills and did not want to disappoint by showcasing what could possibly not be done.

Do be patient with us as we carry on our work for the good of everyone!

Kane
Just to let all the Grand Ranger Kane users know,
We are increasing his passive damage from 75% to 80% :)

Royal Huntsman: Trying to recreate the entire character from scratch yet retaining the title of a Royal Guard of sorts!

Freya
Zerk will have a vastly different passive from before. Triggers will no longer happen only when Freya gets hit.
Gladiator would possibly be the hardest hitting selfish Champion from Turn 1! But we are still working on the balance :)

Lucille
There is possibly no changes made to Inquisitor
There will be changes made to Witch Doctor :)

That's all I can reveal for now!

MiloD is unwell and needs to sleep :( 
Will be serving you guys at full strength come Monday!
 
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Genez
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Re: Valiants' Revamp 2.0 Edition 2

Sat May 27, 2017 12:29 am

Hi there my dear Valiants!

My sincerest apologies for the lack of updates today as promised. The team has ran into some unexpected issues with the newly proposed skills and did not want to disappoint by showcasing what could possibly not be done.

Do be patient with us as we carry on our work for the good of everyone!

Kane
Just to let all the Grand Ranger Kane users know,
We are increasing his passive damage from 75% to 80% :)

Royal Huntsman: Trying to recreate the entire character from scratch yet retaining the title of a Royal Guard of sorts!

Freya
Zerk will have a vastly different passive from before. Triggers will no longer happen only when Freya gets hit.
Gladiator would possibly be the hardest hitting selfish Champion from Turn 1! But we are still working on the balance :)

Lucille
There is possibly no changes made to Inquisitor
There will be changes made to Witch Doctor :)

That's all I can reveal for now!

MiloD is unwell and needs to sleep :( 
Will be serving you guys at full strength come Monday!
Sleep well, I will advertise this for you :D
Hope DEV can clear the issues soon
 
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ashenwind
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Joined: Thu Jan 19, 2017 1:33 am

Re: Valiants' Revamp 2.0 Edition 2

Sat May 27, 2017 9:37 am

Hi there my dear Valiants!

My sincerest apologies for the lack of updates today as promised. The team has ran into some unexpected issues with the newly proposed skills and did not want to disappoint by showcasing what could possibly not be done.

Do be patient with us as we carry on our work for the good of everyone!

Kane
Just to let all the Grand Ranger Kane users know,
We are increasing his passive damage from 75% to 80% :)

Royal Huntsman: Trying to recreate the entire character from scratch yet retaining the title of a Royal Guard of sorts!

Freya
Zerk will have a vastly different passive from before. Triggers will no longer happen only when Freya gets hit.
Gladiator would possibly be the hardest hitting selfish Champion from Turn 1! But we are still working on the balance :)

Lucille
There is possibly no changes made to Inquisitor
There will be changes made to Witch Doctor :)

That's all I can reveal for now!

MiloD is unwell and needs to sleep :( 
Will be serving you guys at full strength come Monday!
Look forward to Freya Gladiator revamp. She was my very first valiant afterall, but sadly has been left unused for a long while after getting vincent, then sven.
Rest well!
 
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YayuSheng
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Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants' Revamp 2.0 Edition 2

Sat May 27, 2017 1:24 pm

from what i see from MiloD: 
Glladiator:
Zerk will have a vastly different passive from before. Triggers will no longer happen only when Freya gets hit.

Gladiator would possibly be the hardest hitting selfish Champion from Turn 1! But we are still working on the balance [img=15x17]https://forum.playvaliantforce.com/imag ... _smile.gif[/img]

if the selfish means the damage still depends on how many ally in aura, & have no mitigation to reduce incoming damage, even they increase her damage i don't think gladiator freiya can be option to another champion out there ;), so i think don't expect too much yet ;), but if not as i predict, even better maybe we can hype together ;)
 
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WildmVtt
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Location: Philippines
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Re: Valiants' Revamp 2.0 Edition 2

Sat May 27, 2017 8:42 pm

g.s. kane needs more aura trigger rate plzzz
g.s. cyb seems better than kane with his aura trigger rate bc its so low
 
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MiloDinosaur
Valiant Administrator
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Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 3:33 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
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