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Silmeria
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Posts: 211
Joined: Mon Mar 27, 2017 12:41 pm

Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 4:00 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
Freya berserker looks alright... But is still inferior to Sven imo.
I think her aura should be buffed to 100% atk.

Royal huntsman still sucks.
If you want everyone to use him I think the aura should be changed to

when an ally in aura gets hit, 45% chance to trigger everyone in aura to attack with 75% of their attack.

Lucille inquisitor got no love? :(
As every valiant got revamp, I think I'd be fair if she also got a minor buff.
Like increasing her aura from 15% mag to 20% mag.
Small, but is nice to see.

Two questions.
1. Is Kane royal huntsman skill targeted to 'all allies' or to 'an ally'?
2. All valiants got status buff right? Including Kane grand ranger and Lucille inquisitor?
 
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MiloDinosaur
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 4:21 pm

Hi there Silmeria!

1. Kane RH's skill will be targeted on a single ally.
2. All Valiants will be getting a decent stat buff!

Cheers!
 
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Silmeria
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 4:24 pm

Hi there Silmeria!

1. Kane RH's skill will be targeted on a single ally.
2. All Valiants will be getting a decent stat buff!

Cheers!
Alright. Love ya Milo xoxo
 
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Sonny6166
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 4:59 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
No changes in lucile WD active skill?
so... is a passive charm and CD 6 charm?
She doesn't need two charm skills...... maybe change the active to 3 turns healing and reduce enemy magic or def by 20%  OR
heal for 3 turns then poison all enemy for 2 turns

For WD path, allies get hit to trigger her passive charm.....  so what should i do with her stats? unlike inquisitor path lucile can go full magic , i just don't know what stats i should boost.
 
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YayuSheng
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Posts: 179
Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 5:22 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
 Freiya Gladiator: 
As i expected when i reply asherwind, which is not so much can be hyped, it's true she got 20% dmg per ally in aura is really big buff, but if we talk about arena how many scenario we can utilize that adavantges? only one which is if the opponent have guardian in their line up(as frontliner), & it's not so much either, & will be oblitreted if the scenario without guardian, so why don't talk about the skill, bcs the use of skill almost has some issue as assasin(but assasin much better with the amplify at least she can be an option in raid or megaboss)

talk about PVE, i will not describe in detail, i will only state 1 word "TRIGGER"

Freiya Berserker:
Worth to try & worth the hyped xD, but she's now can't counter archer squad, but the amplify dmg quite intresting though, might be good in pve also pvp

Lucile WD :
Looks good to me, but i will let Munilet or other Lucile WD users to review it

Kane RH:
Looks really good TBH, & will produce intresting gameplay of archer, so the conventional archer squad will be pray for attack first, but with this RH, archer might expect both squence, so the RH actually like replacing freiya as archer counter but without stun in it.

That's my review ;)
Last edited by YayuSheng on Wed May 31, 2017 9:05 pm, edited 1 time in total.
 
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YayuSheng
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Posts: 179
Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 5:24 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
No changes in lucile WD active skill?
so... is a passive charm and CD 6 charm?
She doesn't need two charm skills...... maybe change the active to 3 turns healing and reduce enemy magic or def by 20%  OR
heal for 3 turns then poison all enemy for 2 turns

For WD path, allies get hit to trigger her passive charm.....  so what should i do with her stats? unlike inquisitor path lucile can go full magic , i just don't know what stats i should boost.
good point i think, but i think still mag stat for poison
 
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Genez
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 5:59 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
IMO, no one will use Royal Huntsman even in PVE(Freya Zerk and Sven is better).
Honestly I can't think of a way to use him efficiently

Do you mind to read my concepts of Royal Huntsman?

Full support PVE which can be positioned on the back of damage dealer so they can hit together
Skill
Misguided Volley
Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies) >>> Great!
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES) >>> No change as it is Royal Huntsman concept
Cast Buff 40% ATK of ATK for 3 Turns (Self Only) >>> 40% chance to trigger other in target's aura to attack with 80% atk when get hit for 3 turns
CD: 5 →4 >> Good
Aura
Essence Recoil >> Imperial Mark
When Ally get Hit 40% Chance to Trigger Self to ATK 100% Based on ATK 
>> When Hero lands a Critical attack, there is a 95% chance to: 
-Mark target, amplifly damage by 15%(can not stack)
-Trigger other in aura to attack with 75% of their atk



PVP Initiator for archer team
Skill
Misguided Volley >> Royal Decree
Cast Buff 50-80% DEF of ATK for 3 Turns (All allies) >>> Cast Buff 20-40% ATK/DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES) >>> No change as it is Royal Huntsman concept
Cast Buff 40% ATK of ATK for 3 Turns (Self Only) >>> Reset the count for Imperial Volley
CD: 5 →4 >> Good
Aura
Essence Recoil >> Imperial volley
When Ally get Hit 40% Chance to Trigger Self to ATK 100% Based on ATK 
>> Once per wave, when this unit attack: 
-Trigger other in aura to attack with 80% of their atk
-Trigger other outside aura to attack with 60% of their atk
 
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Sonny6166
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 6:07 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
IMO, no one will use Royal Huntsman even in PVE(Freya Zerk and Sven is better).
Honestly I can't think of a way to use him efficiently

Do you mind to read my concepts of Royal Huntsman?

Full support PVE which can be positioned on the back of damage dealer so they can hit together
Skill
Misguided Volley
Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies) >>> Great!
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES) >>> No change as it is Royal Huntsman concept
Cast Buff 40% ATK of ATK for 3 Turns (Self Only) >>> 40% chance to trigger other in target's aura to attack with 80% atk when get hit for 3 turns
CD: 5 →4 >> Good
Aura
Essence Recoil >> Imperial Mark
When Ally get Hit 40% Chance to Trigger Self to ATK 100% Based on ATK 
>> When Hero lands a Critical attack, there is a 95% chance to: 
-Mark target, amplifly damage by 15%(can not stack)
-Trigger other in aura to attack with 75% of their atk



PVP Initiator for archer team
Skill
Misguided Volley >> Royal Decree
Cast Buff 50-80% DEF of ATK for 3 Turns (All allies) >>> Cast Buff 20-40% ATK/DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES) >>> No change as it is Royal Huntsman concept
Cast Buff 40% ATK of ATK for 3 Turns (Self Only) >>> Reset the count for Imperial Volley
CD: 5 →4 >> Good
Aura
Essence Recoil >> Imperial volley
When Ally get Hit 40% Chance to Trigger Self to ATK 100% Based on ATK 
>> Once per wave, when this unit attack: 
-Trigger other in aura to attack with 80% of their atk
-Trigger other outside aura to attack with 60% of their atk
The imperial mark is actually a nice thought  :)
 
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MiloDinosaur
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 7:10 pm

Dear Valiants, 
The Final wave of the Valiants Revamp concepts are here! MiloD finally received access to the files!

Freya Gladiator
Inferno Strike
Direct Damage 125 - 155% of ATK (AOE 3 Pierce) →120 - 150% of ATK
Burns tile equal to 35% magical damage based on ATK for 2 turns (AOE) →50%for 2 turns
Stun 2 Turns → Stun1 turn
CD: 6 →5

All for One
For each ally in aura, increase 10% ATK based on ATK → 20%ATK based on ATK

Freya Berserker
Embodiment of Rage
Buff ATK 150% - 210% for 2 turns based on ATK (SELF) →160-220%for 2 turns based on ATK
Direct Damage 100% of ATK (Target Enemy)  → No change
Debuff DEF 30% for 2 turns (SELF) →Reduce this Hero’s HP by 20%
CD: 6


Retaliate with Force
When Self Gets hit  →When Allies Attack
30% Chance to →35% Chance to
Trigger Stun for 1 turn (ALLY) →Amplify Damage by 15% to target enemy for 2 turns
Trigger Attack 75% (ALLY) →Trigger Attack 85% of ATK (SELF)

Lucille Witch Doctor
Haunting Nightmares
When Allies in aura Gets Healed →When Allies get Hit
40% Chance to →35% Chance to
Self unleash 60% Poison Based on MAG for 2 Turns (SELF) →Charm enemy (SELF)


This is an entirely different concept to make Kane RH the go-to hero for PvE!
Kane Royal Huntsman
Misguided Volley
Buff ATK 25% of CRI for 3 turns (SELF) →Cast Buff 50-80% DEF of ATK for 3 Turns (Self or Allies)
Misdirect to 1 Friendly Target for 3 Turns(SELF + ALLIES)
Grant Reflect 30-60% to Target for 3 Turns →Cast Buff 40% ATK of ATK for 3 Turns (Self Only)
CD: 5 →4

Essence Recoil
When Ally get Hit
30% Chance to →40% Chance to
Trigger Self to ATK 85% Based on ATK →Trigger Self to ATK 100% Based on ATK


What do you guys think?
No changes in lucile WD active skill?
so... is a passive charm and CD 6 charm?
She doesn't need two charm skills...... maybe change the active to 3 turns healing and reduce enemy magic or def by 20%  OR
heal for 3 turns then poison all enemy for 2 turns

For WD path, allies get hit to trigger her passive charm.....  so what should i do with her stats? unlike inquisitor path lucile can go full magic , i just don't know what stats i should boost.
Hi Sonny, her healing is still based on MAG! So it depends on how much healing you're looking for! :)
 
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ashenwind
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Re: Valiants' Revamp 2.0 Edition 2

Wed May 31, 2017 9:24 pm

To be honest, I was merely curious on how Freya Gladiator will be given revamp. It was just out of sentimental reason that I threw that remark .She was afterall, the sole 5* champion hero from back when I first start playing up until the middle of Izumi event, where I finally got Vincent to replace her. RNG kept giving me healer and guardian back then. :lol:

Of course, after playing this long, I'm aware that her aura was quite useless on arena (with all those moving around to mid tile, against team with no guardian, survival rate against archers and Sven, etc) unless we utilize her only for the active skill only (like how some people sometimes place drake on the back of their formation) instead of using her as front liner. But that's niche use and not so effective.

Again, I was just curious because she holds that sentimental spot within my heroes roster. Even back then, I chose to promote her to be a gladiator because I particularly like her design. That 'hype' I showed on my previous post was because all that reason :D

That aside, I'm quite satisfied with how Freya's revamp goes. Every single one of her class receive significant buff, which she desperately needs in order to keep up with Vincent and Sven.

It will be nice if gladiator aura follow the trend of trigger, like for example:
All for One
when others in aura attack, xx% chance to:
-trigger this hero to attack with 70% of this hero ATK
-increase ATK of this hero's by 15% of hero's attack for 2 turn(s) (can stack up to 4 times)

this kind of aura will keep her theme as selfish hero that uses others to strengthen herself, all the while improve her chance to be included in the current meta.

But so far, all gladiators tend to have persistence type aura that I come to believe that it's their trademark, If it's really the developer's wish to keep the trademark, while it's limited in use, can't really argue against it. If it is, then I suggest that her aura to not only increase her attack, but also her def. Maybe like:
All for One
For each ally in aura:
increase this hero's ATK by 10% of this hero's ATK
increase this hero's DEF by 10% of this hero's ATK

 

 
Last edited by ashenwind on Wed May 31, 2017 9:54 pm, edited 4 times in total.
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