Re: New Series: Camelot Heroes
Posted: Sat Sep 02, 2017 2:08 am
Nothing much to add. Others has already explained the redundancy of the RNG factor. I will also mention that if the effect CAN run out, it is going to be worthless in PVE as it CAN and WILL run out eventually.
A better suggestion is to give them auras that apply a 2 turn buff on itself and units in the aura at the beginning of every player turn. This gives them a repeatable on-spawn skill that doesnt run out and is potentially sharable. Even better, make it so that the buff gets stronger with the number of units in the aura, making it harder to fully utilize it, but may also reward players that can pull it off without sacrificing other auras.
A better suggestion is to give them auras that apply a 2 turn buff on itself and units in the aura at the beginning of every player turn. This gives them a repeatable on-spawn skill that doesnt run out and is potentially sharable. Even better, make it so that the buff gets stronger with the number of units in the aura, making it harder to fully utilize it, but may also reward players that can pull it off without sacrificing other auras.