Summary of above 2 posts:
1. Resources required to develop a hero fully is ever increasing. At first, it's just gear + runes + limit break. Now we have added Talent Points, and Insignias.
2. Resources we can earn in game every 3 weeks is NOT increasing in comparison. The gold mine still gives the same amount as a year ago, capitol still the same, hero summon rates still the same. At the same time, the rate of new heroes being released are also not slowing down - it has remained constant at 1 new hero every 3 weeks (and in fact doubled to 2 new heroes every 3 weeks during the release of the 6 Elves). The recently added Talent Dungeon helps to offset the costs of developing a hero, but it isn't much, it only gives 0.6 TP a day or 12 TP every 3 weeks.
We have more options now to build better heroes (hero merge, rune merge, pixies, etc) but all these extra options use even more resources because of the costs of using them.
Conclusion: Addition of Insignias is seen as a negative because scarce resources are stretched even more thinly.
As a player who has played VF since Nov last year, i agree with you. I think we have very limited resources even for spenders. Everything in VF takes very long time to build. This becomes VF's known characteristic. But I do not see any reason to make it even more difficult to players than it is.
After the talent system was introduced up until now, I'm pretty sure less than 1% of players reaches end game content (where they complete everything and have nothing else to do). So I do not see the necessity to create more end game content.
I think the devs have to be very be careful when designing new feature. It may be designed in a way that end game players will always have something to do. But if players get into your game and get the impression that they will never achieve half of end game content even in a year time, it will have double edge effect and drive away players from VF.
I think it's also important to make the game environment friendly not stressful for players. The devs had better put themselves into players' shoes and see if this insignia feature will make players enjoyed or depressed. Not just thinking about how to make players taking the longest time for this new feature.
I feel the devs are slowly losing the original concept they had when VF as young. I always like this game coz it allows work life balance, not so grindy and not force spending. It becomes more time consuming with each new contents released (e.g. abyssal gate and raid 2). One of long time members quit 2 months ago saying he does not like the way VF is heading to (1 event after he got Zoey from ladder). I start to have this same feeling too.
You have done well building a good game for almost a year. Do not start killing your own game with your very own hand. That's the last thing I add.