shirokane wrote:Seems Ill be the only one with a different opinion here, as new features that are not just to make players life easier or are grind based are always "the end of the world".
Agree this is not an intended feature for new players, however guys you have to understand that 99% of gatcha games are progression based, offering new mechanics each X months as resource sink so older players keep playing. Some of them open new servers each 2 weeks (a feature also despited for most players) so teh new features are not a problem for new players and they can catch up..
The moment you stop giving long term goals (like insignias) the game also dies cause theres nothing else to do, TP is no longer a goal probably for most whales/old players so they need a new goal to sustain the game, because yeah whales are probably paying for like 80% of this game, like in every mobile FtP title...
It's always the same, theyll add a new feature, like they did with Tp, then after a couple months theyll mitigate it with something (like Tp dungeon) and the cycle starts again, and again...
So I welcome the insignias as any other late game goal, because they give something to do, something to aim, however Xn and others are right, you guys need to lower key requirements or give more as daily basis.
The thing is, VF playerbase is dwindling even as we speak, and players quitting in a daily basis.
If i am a developer, i will think of a way to keep the game fun so players will stay, get players returning, or show appreciation for the whole playerbase.
I can think of many ways to improve this game
-genesis mystics improvement
-making healing significant in PvE content
-gift for returning players who has not logged in for 30/90 days
-Fixing bug ?
-Elf map ??
instead, they release a feature that just screams money sink. Bravo !