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Satsuki
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Insignia : Revised

Tue Oct 17, 2017 6:26 pm

Good day Valiants,

Satsuki is pleased to share with everyone the results of the discussion held between the Community Team and the Developers regarding Insignia.

After speaking on behalf of the Community with the team, the developers have spent time to consider the points raised. After much deliberation, they have come to a conclusion. This will be the new requirements:

  • Transmuting a hero gives you 1 insignia. The Transmute feature is unlocked at 5* +0
  • No extra Talent Points are needed to unlock Transmute feature
  • To unlock an Insignia’s full potential, you require a base insignia and an additional 2 identical insignias

Also, to showcase just how much power each insignia actually possess, here’s a sample of the stats an insignia possesses at maximum potential.

Including Base Stats:

  • 5000 HP
  • 15% HP
  • 750 DEF
  • 10% DEF

That said, the exact stats will differ according to each specific insignia.

Thank you for reading our developer’s blog. We are pleased to announce the change for the Insignias and are always looking out for your feedback.
 
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WildmVtt
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Re: Insignia : Revised

Tue Oct 17, 2017 6:40 pm

Great. I also saw that there was sth like a skill in the insignia, any details abt that?
 
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Nekonase
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Re: Insignia : Revised

Tue Oct 17, 2017 6:43 pm

Better but still a chore to make, would really appreciate if job crest requirement goes down as well.
Btw, will using 5*+2 hero or limit break hero gives better insignia?
 
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MiloDinosaur
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Re: Insignia : Revised

Tue Oct 17, 2017 7:21 pm

Hey there! Whether the hero is at 5*, 5* +1 or 5* +2, they will all provide the same insignia at the moment :)
 
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Xinhuan
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Re: Insignia : Revised

Tue Oct 17, 2017 11:38 pm

Woo! These are nice changes!

I have nothing further to add hehe.
 
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Ferico
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Re: Insignia : Revised

Wed Oct 18, 2017 12:42 pm

I'm glad that they do listen.

So im hoping that they would now:

#MakeKieraGreatAgain
#MakeGenesisMysticsGreatAgain
#ReduceJobRelicsForGenesisHeroes
#IncreaseTowerOfSoulWeakness
#ReleaseConquest

It's not too much, I guess? :)
 
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Bansky
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Re: Insignia : Revised

Wed Oct 18, 2017 2:45 pm

Truly appreciated. Thanks for listening to the community.
 
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Justinlyz
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Re: Insignia : Revised

Wed Oct 18, 2017 5:34 pm

This is great news on Deepavali! 

Happy holidays to all!

Thank you for being the great developers I've been supporting for the past year.
 
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Cassiel
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Re: Insignia : Revised

Wed Oct 18, 2017 8:33 pm

Thanks community team for voicing opinions on behalf of players :)
 
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YayuSheng
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Re: Insignia : Revised

Wed Oct 18, 2017 10:51 pm

Satsuki wrote:
Good day Valiants,

Satsuki is pleased to share with everyone the results of the discussion held between the Community Team and the Developers regarding Insignia.

After speaking on behalf of the Community with the team, the developers have spent time to consider the points raised. After much deliberation, they have come to a conclusion. This will be the new requirements:

  • Transmuting a hero gives you 1 insignia. The Transmute feature is unlocked at 5* +0
  • No extra Talent Points are needed to unlock Transmute feature
  • To unlock an Insignia’s full potential, you require a base insignia and an additional 2 identical insignias

Also, to showcase just how much power each insignia actually possess, here’s a sample of the stats an insignia possesses at maximum potential.

Including Base Stats:

  • 5000 HP
  • 15% HP
  • 750 DEF
  • 10% DEF

That said, the exact stats will differ according to each specific insignia.

Thank you for reading our developer’s blog. We are pleased to announce the change for the Insignias and are always looking out for your feedback.

U guys still the most Hearing & responsive GM & Dev i ever met in almost every game i play, thank you ;) pls keep it that way xD, now for the next issue, why u guys don't try to gradually nerf vulkan please ;)