As far as i'm aware, aura triggers already suffer from diminishing returns the higher the trigger count gets. Rangers could extend the trigger chain indefinately if they use a double strike rune because it resets the count everytime the rune activates.
Not really as rangers could hit possibly 18-20k. An aura trigger from Kane at 80% and Gwen at 85% iirc means ~15-16k ATK which would still hit like a truck when it crits. I doubt any guardian could reach 25k DEF w/o auras so crits would still hurt them a lot. Double strike runes only make them ever more vicious but a square formation already feels broken even w/o the double strike rune. Those crits would especially hurt versus mystics who could hardly reach 10k DEF when maxxed out. In addition, rangers could start rampaging at turn 1 while mystics could only do so every time their skills are off CD.
Okay, but your statement was, "
If I understood correctly, only SDD teams are subjected to reduced multiple triggers and not rangers/healers triggers?".
The fact that the crit cap can easily be reached without an opposing mechanic to counterbalance it is a different matter entirely.
I guess the nerfing of DS can affect trigger teams but I think in the bigger picture, trigger teams could make do w/o double strike runes while SDD teams are heavily nerfed by the reduced triggers as more triggers occur. I can imagine some raid lineups being essentially dead after the implementation. Furthermore, controlling raid mechanics is largely controllable by the devs(changing stats as an example) which is the only place SDD teams can shine. Meanwhile, PvP is something more player-based. The only control they have is the base stats of a hero and almost all other things are up to the player. Given that trigger teams are effective in all PvP, PvE and raid simultaneously while SDDs are really only for raid and maybe PvE, why did the devs give little consideration against trigger teams?
Anyway, I'll read it again and maybe I can understand.it better.
Edit: So only specific skill runes take the nerf. It's an ample nerf to SDD and an insignificant nerf to rangers. I still think they should implement this for aura triggers altogether so rangers/healers don't hit 20+ triggers.