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Arclaine
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It is time.

Fri Dec 02, 2016 11:09 am

Long story short, I have been told by my guild leader that I should vent on the forums about this problem that I have with the game for quite a while now. Never wanted to touch the forums cause how cancerous it can be at some point. But I've had enough. 

FUCKIN. NERF. THOSE. GODDAMN. TANKERS.

I swear to god, I've seen all these people running cancer squad which contains double to even TRIPLE tanker frontliner on the arena, that's not even the worst part. My Vincent dragoon which is my main wallbreaker has like 9k atk, and did only like 4k damage to a level 30 BK Victoria, no super glitter equip or anything of the sort. Maybe a low damage roll? yeah okay It's fine, as long as they dont have one other tanker capitalizing on that, like what the fuck.

Now, let's get to the ultimate cancer which is BK Darrion, that shit is so tanky and his skill is like stupid af. it deals literally like zero damage, but the heal, oh my lord, I cant even...

Next point, is about the counter to these cancers. If you cant kill em, just knock em back, thing is the amount of heroes that can knock back other heroes is like non existent, like 2-3 classes max.

Now I believe that any class can beat any other classes just fine bar the circumstances (range, aura, etc). BUT THESE CANCERS, THEY WONT DIE FFS. Everytime I play against a single tanker team, I gang him up so he dies before he can cast his skill, now if you have double or triple cancer, I cant do that, because when I gang up on one of the tankers, the other one (OR TWO) will occupy the middle square(s) and they win from there.

EVEN IF there is a specific counter to these cancers. THEY ARE STILL BROKEN, because like I said before, any class can beat other classes with the right strats and that's the ideal meta, 

IF I NEED TO SACRIFICE A SLOT OF MY TEAM TO COUNTER THEM, IT MEANS THEY ARE BROKEN. That being said IF there is a true counter to these cancers.

EVEN I DONT USE EM BECAUSE HOW CANCEROUS THEY ARE.
Image
As you can see, I have enough materials(lvl 38 BK Vic, and a *3 Darrion) to build a cancer team, but nah son, that aint happening
 
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Crazyfight
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Re: It is time.

Fri Dec 02, 2016 11:37 am

capture all the flag give you 13 point each action (one wave have max five action not including refresh)
and it take like 8-9 turns or so to win the game without attacking....
that is a problem i'm gonna talk about this weekend

wow five guardian team
much win
many perfect
lulz
 
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Break
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Re: It is time.

Fri Dec 02, 2016 11:38 am

Knock back skills are a thing man....
 
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tackey
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Re: It is time.

Fri Dec 02, 2016 11:43 am

1) you're in the wrong section, wasn't this a feedback?

2) i agree and disagree with you
- Yes tanks are cancerous and i had the same feeling when losing the fight because of insufficient damage sure pissed me off, i lost alot of fight because of that.
But that's one of the tactics and you gonna agree that they can't deal damage except receiving damage. And every class seems to have a hard counter incase you aren't sure about it.
most of the champ class is a hard counter of guardian.. because if your champ is strong enough, you can basically deal heavy damage on tanks and even melt them with 1 crit and instant kill them.
I know i shouldn't do this but yea.. fyi sojubeer champ was almost maxed and guess what? he melts tank instantly because i'm using tank tactics and i knew it, alot of high tier players also run WL (Warlord) zerker (Berserker) in their team and i'm fully aware of what champ could do.

3) you can hardly see a full tank setup in current meta except for some players, and tanks formation can be countered easily if you have swap units. because tank does no damage and even a ninja can sit on the middle (CP) all day without taking much damage.

4) Clearly nowadays when you check the Arena top picks you will always see afew commonly used class, and most of the top arena team only uses 1 or 2 tanks. (i'm the exception because i just build the team this week to tryout CP tactics)

there are afew hard counters, i'll just list them out. All Champion class, Knockback units including aura (i believe there's quite a number of them), units that swap position.
I do agree that CP tactics is annoying but it's part of the tactic and it wasn't perfect because this formation requires specify units and good positioning and there's alot of hard counters out there.

fyi Leah WL will be a hard counter for CP tactics if you haven't already notice.
Last edited by tackey on Fri Dec 02, 2016 12:41 pm, edited 1 time in total.
 
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Razelle
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Re: It is time.

Fri Dec 02, 2016 11:49 am

I want to answer this thread, but looks like tackey already write what I want to write XD

Yeah most top ranks only use 1-2 tanks on their squad, and I use none on my squad, but sometimes still manage to beat the top 50 in arena,
so maybe you need better strategy on how to use your squad :D
 
Avy
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Re: It is time.

Fri Dec 02, 2016 12:21 pm

Just wondering, what is the WL in WL Zerker?
 
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bogey
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Re: It is time.

Fri Dec 02, 2016 12:27 pm

I'm another player that never uses a tank in my squad - not because they are OP (they aren't) but instead because I think they suck. 
When I see 2-3 tanks on a team I feel good about the upcoming easy win. 

It seems like every archetype has a class that can counter them. Shadows and Guardians have classes that can swap places, Mystics and Healers have classes that can warp the unit away, Ranger can knock back and Champion can overpower. 

I see you have a Vincent berserker and Shizu samarai in your stable - those are the two units I would place next to each other to overpower tanks. I place the berserker on the top or bottom and the samarai in the middle. If I have first turn, I use a ranged attack. Second turn (or if opponent has first turn) they move their center tank to the middle. My next turn I move my unit opposite my berserker to the middle. Next turn the AI moves the other frontliner directly in front of my berserker... AI does these exact moves 90% of the time . Then you can use your zerker to hit three of their units in one attack. Sometimes you crit or Shizu procs a second attack and three of their units are gone just like that. If something goes wrong I just use my healer to warp the unit off the center tile.

I actually just stopped using this tactic in favor of a trigger squad that has knockback - that seems to be viable too. 

I can tell you don't want to hear this but I'll say it anyways - you can't just build a squad of your favorite units and then say 'well if the units are balanced then it should just come down to the tactics I use - I should not have to build to counter anything'. This way of thinking is doesn't work in any game. If the majority of players start using tanks, you need to have a counter for a tank if you want to beat them. 
 
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tackey
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Re: It is time.

Fri Dec 02, 2016 12:36 pm

Just wondering, what is the WL in WL Zerker?
WL = warlord
Zerker = berserker
 
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Razk
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Re: It is time.

Fri Dec 02, 2016 12:39 pm

When i run into a team with 2-3 guardians in the arena I can just chill because i know that fight is a guarantee win. There is nothing those tanks can do when you swap them out from the capture point. With how the AI works, they will just walk around taunting your units whenever possible. Their melee doesnt even hurt your ranger/mystic.
Its one of the easiest tactic to counter imo, the pre-nerf mystic team is much harder to handle.
 
Avy
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Re: It is time.

Fri Dec 02, 2016 12:53 pm

Just wondering, what is the WL in WL Zerker?
WL = warlord
Zerker = berserker
Ok, thanks for clarifying.
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