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iOptimus2
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Mon Dec 26, 2016 7:22 pm

I don't really have any hope of ever being a top tier player in any game - mobile or otherwise. It's just way too stressful. I enjoy VF because of it being a light turn based strat game (I love games like this), the great art (IMO) and satisfying my inner gambler/collector. I just try to see how far I can go while spending minimally.

That said, I also feel ya.
Maybe I'm just taking the game too seriously instead of being casual. That said, mobile games are incredibly stressful to play if you want to be the top few, have to spend lots of time and money. Maybe I don't have it in me but I try too hard XD
 
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iOptimus2
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Mon Dec 26, 2016 7:25 pm

Even top players find the higher floors of this event really difficult. Exile tower just have 30 floors so if ur stuck at 28 you can keep go in to die until enemy stat is -40%(decreases by 2% per loss). Pillar of Unity, on the other hand, has a difficulty surge every 5 floors or so and when it gets to floor 40, omg. I know the pillar of unity is meant for people to help weaken enemies by repeating the stage, but its not exactly spammable when even top tier players in the guild has to throw gems to pass the stage. And 4-5 wins only reduce the difficulty by 1% .

VF team did mention that they will keep a rotation of both challenging and easy events. This one they probably want to make the top floors REALLY challenging.
I didn't realize the developers actually intended to follow an alternate pattern of easy and difficult events, do you have a source that I can check? Also, yeah this event is pretty reliant on guild members helping each other out. I suppose my guild just isn't active enough since we only have about 10/35 players who actually do the event so.. Yeah :c
 
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iOptimus2
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Mon Dec 26, 2016 7:30 pm

I think the whole point is not be be overly zealous and greedy.

The 100% event quest chest box suggests that you only need to clear floor 25 in both pillars, which one Miu would do nicely. The rest of the achievements are do-able so hitting that box should be a medium challenge.
There is no exclusive achievement for clearing all the floors except for the individual floor rewards, which pays out real nicely and in accordance to how much you invest in the game. I felt this is a good move to motivate high paying players to invest more and keep the game going, something like a limitless cap to the event. What I really want to emphasize is, THERE IS NO NEED FOR YOU TO CLEAR ALL THE GODDAMN FLOORS.

I'm Plvl 15 and i'm having a hard time with floor 30 exile. And that's okay since i'm having fun, i believe the difficulty was the developer's intention as i mentioned above and i'm not being sour with lousy attitude against the devs for "Hey i invested so much and i can't beat your stupid event it was so much easier and fun before i see no light now".

Enjoy the event, have a merry christmas and a happy new year!
Yeah I think I'm just being a little pessimistic recently, I should get that checked. Thanks for swinging me back in the right direction :D
On a side note, how much did it cost for you to get to prestige 15? I've heard rumours about it being 6-7 grand so I'm a little curious. Also, do you happen to remember how many prestige points you had to get for prestige 11? I know it's 5k for 10 but I can't see beyond that so I'm not too sure if I should go for prestige 11 or buy the Boxing Day bundle or just hold onto my money for now.
 
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iOptimus2
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Mon Dec 26, 2016 7:33 pm

I think the difficulty level is fine. The thing is that we should not try to fight above our tier or wish for rewards out of our reach. All games have to make thing challenging or top players will get bored and leave sooner.

The only event that I managed to clear every stage is the Curious Carnival of Horror as the devs later adjusted the mimic stage. Titans of Coliseum's legendary stage is out of my league but I'm OK coz I know it's meant for upper tier of players. I think the devs really listened to players' feedback (some complains about not being able to get 100% event achievement). So Since Titans of Coliseum, 100% event achievement can be completed by spamming heroic stages and for this event, 100% event achievement can be completed at 25th floor of both towers (equivalent to heroic difficulty imo). This means the devs really do well in putting 100% event achievement at moderate difficulty level while keeping challenge to top players.

I like the game with challenge coz it will be very satisfied when we reach the point where we can achieve it. I just reached as far as Expert 2 in arena before the last reset and I still think that not all stage rewards are meant for my reach. Not to mention that many more players above me, who haven't maximized the game play and bring out full strength of their squad, still struggle, so I think you should continue to nurturing your squad or add depth to it in preparation for next event. 

Do not forget that it is logical that mid-range players should not be able to complete end-game contents that are meant for top players.
Yeah I should keep that in mind, was a little salty about Coliseum Legendary being really hard I think. The few gems are of little value to me but it was a tad frustrating to not be able to clear. Thanks for the response!
Also, did they actually do something about the chests in Carnival of Horrors? I hadn't noticed so that might've been my bad D:
 
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iOptimus2
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Mon Dec 26, 2016 7:33 pm

Christmas Event

Seems like the higher floors are nigh impossible without a bunch of Mius. Have a squad with 5* +2 with max training heroes but the enemies are just too tanky. Exile 28 trial 2 (4* and below) in particular seems ridiculously hard too with the stun and sleep lock.

I understand that perhaps asking for all the possible event rewards is too much to ask for but at this point I'm pretty much stuck. Can't do Legendary 20-3 and beyond too so I'm basically desperately trying to find ways to spend my overflowing energy in an efficient way. The only place where I'm not stuck is Arena, climbed from Diamond 1 to Crystal 2 (I think) with 118W:12L this season.

Just want to clarify but I'm not complaining, love this game and it seems like it has a bright future ahead of it. But whatever happened to the developers adjusting the difficulty of the event when it was too hard? Granted the only time they lowered the difficulty was 100 arena wins to 50 for the King Maleos event quest, it appeared that for once a mobile game's developers actually listened to their players' feedback and adjusted the difficulty accordingly.

But after that the events just kept on getting harder and harder. Carnival of Horrors Legendary was challenging even with the two different variations of Seraphina. 5 chests that explode for 4-5k with 100k hp each? I needed 3 Seraphinas (plus ally) and a bit of luck to ensure that I killed the right chest with the rewards, and even then there were quite a few times I got no rewards because of unlucky attack bounces or no crits.

And then you have the Coliseum event. The jump from Heroic to Legendary was so high that even the soldiers from Attack on Titan couldn't scale the distance with their 3D maneuver gear. I managed to convince a friend of mine to start playing and even though I had a full month's lead ahead of him, we both ended up doing Heroic a few hundred times until the event ended. I did get a Leah from the Coliseum ticket though so for that I am thankful.

And now we come to this event. I understand players are not supposed to get all the rewards, and the easy rewards are a very generous gift from the developers to us, but I'm currently stuck in a tunnel with no signs of light ahead. I had initially considered buying the new Boxing Day bundle, but even with powerful gear, it doesn't seem like I'd be able to clear Exile 28 trial 2. Having a "4* and below" trial was interesting, but putting it on one of the highest floors was a really bad move in my opinion.

This game started out really nice and fun two months ago and seemed like it had a bright future ahead of it, but for now that positive momentum has run out and the honeymoon period of the game is over. I look forward to seeing what the developers have planned for us in the near future and the state of the game then as compared to now and before.


TL;DR This game started out really well and seemed promising, but the developers kind of seem like they are getting a little too greedy with their bundles and rate ups. 110 summons for 1 Cybella and 1 Miu. Events are getting really hard and the progression treadmill is pretty steep. And for context, I'm not an entitled f2p leech who expects the game's content to be tailored to him. I know developers have to eat and the money has to come from somewhere, but the $170 I put into the game doesn't make me feel like I got my money's worth in terms of enjoyment. I hate to say that but it's the current situation I find myself in now. Thank you for reading and putting up with my little rant. I'd like to start a discussion about this and find out what the other players think.
Have you died enough for the floor you cant pass to be -40%?
Well, that's one way to clear. I'll keep at that XD
 
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Mon Dec 26, 2016 8:10 pm

EventopImage players find the higher floors of this event really difficult. Exile tower just have 30 floors so if ur stuck at 28 you can keep go in to die until enemy stat is -40%(decreases by 2% per loss). Pillar of Unity, on the other hand, has a difficulty surge every 5 floors or so and when it gets to floor 40, omg. I know the pillar of unity is meant for people to help weaken enemies by repeating the stage, but its not exactly spammable when eventopImage tier players in the guild has to throw gems to pass the stage. And 4-5 wins only reduce the difficulty by 1% .

VF team did mention that they will keep a rotation of both challenging and easy events. This one they probably want to make the top floors REALLY challenging.
I didn't realize the developers actually intended to follow an alternate pattern of easy and difficult events, do you have a source that I can check? Also, yeah this event is pretty reliant on guild members helping each other out. I suppose my guild just isn't active enough since we only have about 10/35 players who actually do the event so.. Yeah :c
I don't know if it is a pattern, but the source is Ryozanki's post here:
viewtopic.php?f=6&t=1184&hilit=filler+e ... =280#p7745
"We still try our best to make sure every player has something to take from the events, though sometimes it might be skewered towards a certain group of players. We change around our targets, sometimes for a specific group, sometimes for everyone, etc."
 
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iOptimus2
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Mon Dec 26, 2016 9:14 pm

EventopImage players find the higher floors of this event really difficult. Exile tower just have 30 floors so if ur stuck at 28 you can keep go in to die until enemy stat is -40%(decreases by 2% per loss). Pillar of Unity, on the other hand, has a difficulty surge every 5 floors or so and when it gets to floor 40, omg. I know the pillar of unity is meant for people to help weaken enemies by repeating the stage, but its not exactly spammable when eventopImage tier players in the guild has to throw gems to pass the stage. And 4-5 wins only reduce the difficulty by 1% .

VF team did mention that they will keep a rotation of both challenging and easy events. This one they probably want to make the top floors REALLY challenging.
I didn't realize the developers actually intended to follow an alternate pattern of easy and difficult events, do you have a source that I can check? Also, yeah this event is pretty reliant on guild members helping each other out. I suppose my guild just isn't active enough since we only have about 10/35 players who actually do the event so.. Yeah :c
I don't know if it is a pattern, but the source is Ryozanki's post here:
viewtopic.php?f=6&t=1184&hilit=filler+e ... =280#p7745
"We still try our best to make sure every player has something to take from the events, though sometimes it might be skewered towards a certain group of players. We change around our targets, sometimes for a specific group, sometimes for everyone, etc."
Oh I see, thank you so much! XD
 
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Tue Dec 27, 2016 2:02 pm

I think the difficulty level is fine. The thing is that we should not try to fight above our tier or wish for rewards out of our reach. All games have to make thing challenging or top players will get bored and leave sooner.

The only event that I managed to clear every stage is the Curious Carnival of Horror as the devs later adjusted the mimic stage. Titans of Coliseum's legendary stage is out of my league but I'm OK coz I know it's meant for upper tier of players. I think the devs really listened to players' feedback (some complains about not being able to get 100% event achievement). So Since Titans of Coliseum, 100% event achievement can be completed by spamming heroic stages and for this event, 100% event achievement can be completed at 25th floor of both towers (equivalent to heroic difficulty imo). This means the devs really do well in putting 100% event achievement at moderate difficulty level while keeping challenge to top players.

I like the game with challenge coz it will be very satisfied when we reach the point where we can achieve it. I just reached as far as Expert 2 in arena before the last reset and I still think that not all stage rewards are meant for my reach. Not to mention that many more players above me, who haven't maximized the game play and bring out full strength of their squad, still struggle, so I think you should continue to nurturing your squad or add depth to it in preparation for next event. 

Do not forget that it is logical that mid-range players should not be able to complete end-game contents that are meant for top players.
Yeah I should keep that in mind, was a little salty about Coliseum Legendary being really hard I think. The few gems are of little value to me but it was a tad frustrating to not be able to clear. Thanks for the response!
Also, did they actually do something about the chests in Carnival of Horrors? I hadn't noticed so that might've been my bad D:
They nerf the mimic stage difficulty at some point. The goblin will always show up to steal the chest with rewards in the 2nd turn (if u haven't killed it) and the remaining decoy chests will be poisoned and died in the next turn.
 
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Wed Dec 28, 2016 1:09 pm

For this event you need help from your guild member, don't forget about it  :D
While i'm all agree with guild event, the difficulty drop rate (5 win/lose to drop -1%) is a bit too much. remember that not all member can ascend to the higher level to help you drop the difficulty, even if it meant for higher level to help the lower level pass, the drop rate is too much and it's provide little benefit for those player. not to mention they have to spend energy. 
 
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Triglav
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Re: [DISCUSSION] Events getting too hard or players not progressing fast enough?

Wed Dec 28, 2016 1:55 pm

Why is it hard when you do not need to even go above stage 30 to complete 100% to get the 3 event chest? Obviously this event is not for all to go all the way top but set as a challenge.