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Cassiel
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 1:25 pm

I agree that all feedbacks shouldn't be implemented, especiall the RNG part that makes the game difficult as this difficult part is what preventing spenders to get what they want, thus maintaining the gap between p2p and f2p to not be too big. But problem is that people always believe that they are right when giving feedbacks. It's up to the devs team to realize the core part of their game and not to be waivered by every feedbacks.

Addition to game feature and alteration of game feature are two different things. I've been on the forum for many games. There are times that some ideas posted on the forum are actually not supported by majority of players base when you chat around in your guild or with other in-game friends. Several people on the forum sharing the same view doesn't actually reflect the majority. Impatient type will always want the game to be easy but there is no guarantee that they will remain longer after they get what they want. And there are people that don't like the changes. These two groups are opposite. So the devs should draw the line in their mind what can be improved or should remain the same to make both types happier but not changing everything just feeling pier pressure from the forumites that may not reflect majority.

One of the games I used to play has been around for 7 years. I quit and returned to the game twice at different occasions before stopped playing around September last year. There was a time that the game remained alive and retained a good number of players base even having no update for 1 whole year. The highest lv player and many players with longest play time in many guild never post on the forum.

So nothing is absolute about feedbacks on gameplay. The devs should consider them wisely.
 
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MisterMysterious
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 1:51 pm

They are heading the right path by lessening the RNG walls.

Prestige benefits/freebies is the problem itself. Sadly, that one cannot be reverted anymore as players have already paid so much to get the benefits. But then again, if XII Braves / FunPlus have written on "Terms of Service" that they have the right to implement any changes on Prestige benefits anytime they want, then I think that's where they should focus. Prestige currently gives way too much benefits.

Changing to a perfect suffix would only give abit of boost on the stats for the hero equipping it. Meanwhile, Prestige Lv15 gets 200% boost on Shield and Strike Tower, those are way better than just getting perfect suffixes. It will give them 750 atk, 300 crit, 600 def and 1500 hp on ALL, again, ALL, of their units.
I respect your way of through but, Mr. Mikan, I don't know how many mobile Freemium RPG games you played. I sure played a lot.
This Freemium model inherit the system from Trading Carde Games. and how does this work? Well, you buy a pack with 10 random cards, those random cards can be any one a certain collection, so you must buy it again, and again, hoping you can complete the set. 

VF uses the same system, but, start to take away that RNG system from those cards and two things will happen.

Mid People that collect cards will stop spend with those random packs, because they can buy the whole set, why buy those random packs? Those wiil quit as soon as they complete the set, as they lose interest in time.

Heavy collectors will buy every pack, make the strongest Deck and play along others strong players. Some other players may try to compete with them, but they can't, they can only buy some random packs. While the strongest player will have everything in his hands. They will lose, and after a while those player will only have similar players to compete. With that the creators of that card game will have lost two types of players: The ones that only buy small packs (casual) and some of the ones that try to complete a set slowly (mid term), keeping only the hardcore players as their base.

You want to know why VF uses the same system? Because it's a niche game, so it needs to capitalize on their strongest fronts, the ones people even say cards, Hero Card or Equipment Cards. You can call that.

VF can't do changes only based on prestige players suggestions. Or based on systems that will favor those players. Whales won't last enough on an ocean without any small fishes.
RNG is some kind of way to balance Freemiums Games, you can't take it out of the game without disrupting some systems.

About the Prestige Towers, yeah, they sure matter a lot. F2P can build the weaker versions, but the RNG system can give F2P and Mid-Spenders some 5* equips that cant match or be even better than some 6* prestige equips, so you still have that element.

Prestige give way too much, but it helps keep P2P players because they receive rewards on a daily basis.

Ah, and talking about prestige, do you know that most prestige players from my guild are also against the idea of equipment suffix change?
 
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MisterMysterious
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 1:59 pm

I agree that all feedbacks shouldn't be implemented, especiall the RNG part that makes the game difficult as this difficult part is what preventing spenders to get what they want, thus maintaining the gap between p2p and f2p to not be too big. But problem is that people always believe that they are right when giving feedbacks. It's up to the devs team to realize the core part of their game and not to be waivered by every feedbacks.

Addition to game feature and alteration of game feature are two different things. I've been on the forum for many games. There are times that some ideas posted on the forum are actually not supported by majority of players base when you chat around in your guild or with other in-game friends. Several people on the forum sharing the same view doesn't actually reflect the majority. Impatient type will always want the game to be easy but there is no guarantee that they will remain longer after they get what they want. And there are people that don't like the changes. These two groups are opposite. So the devs should draw the line in their mind what can be improved or should remain the same to make both types happier but not changing everything just feeling pier pressure from the forumites that may not reflect majority.

One of the games I used to play has been around for 7 years. I quit and returned to the game twice at different occasions before stopped playing around September last year. There was a time that the game remained alive and retained a good number of players base even having no update for 1 whole year. The highest lv player and many players with longest play time in many guild never post on the forum.

So nothing is absolute about feedbacks on gameplay. The devs should consider them wisely.
Thanks for your words Mr. Cassiel!
Some people do some suggestions when they start the game, but with time they do realize the system works like that for the best of the game, but most of them don't come back here to admit they were wrong. Balance is a funny thing, it takes one little thing to start a whole reaction. Some inpatient players as you say mus be ignored, but we need more people posting contrary opinions, so dev can see the other side of the coin. People that post in forums are not the whole player base, you will find only a small portion of the players, some do indicate some problems with the game, but some just don't really know what they want. Devs needs to separate factual feedback.
 
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Mikan
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 2:14 pm

They are heading the right path by lessening the RNG walls.

Prestige benefits/freebies is the problem itself. Sadly, that one cannot be reverted anymore as players have already paid so much to get the benefits. But then again, if XII Braves / FunPlus have written on "Terms of Service" that they have the right to implement any changes on Prestige benefits anytime they want, then I think that's where they should focus. Prestige currently gives way too much benefits.

Changing to a perfect suffix would only give abit of boost on the stats for the hero equipping it. Meanwhile, Prestige Lv15 gets 200% boost on Shield and Strike Tower, those are way better than just getting perfect suffixes. It will give them 750 atk, 300 crit, 600 def and 1500 hp on ALL, again, ALL, of their units.
I respect your way of through but, Mr. Mikan, I don't know how many mobile Freemium RPG games you played. I sure played a lot.
This Freemium model inherit the system from Trading Carde Games. and how does this work? Well, you buy a pack with 10 random cards, those random cards can be any one a certain collection, so you must buy it again, and again, hoping you can complete the set. 

VF uses the same system, but, start to take away that RNG system from those cards and two things will happen.

Mid People that collect cards will stop spend with those random packs, because they can buy the whole set, why buy those random packs? Those wiil quit as soon as they complete the set, as they lose interest in time.

Heavy collectors will buy every pack, make the strongest Deck and play along others strong players. Some other players may try to compete with them, but they can't, they can only buy some random packs. While the strongest player will have everything in his hands. They will lose, and after a while those player will only have similar players to compete. With that the creators of that card game will have lost two types of players: The ones that only buy small packs (casual) and some of the ones that try to complete a set slowly (mid term), keeping only the hardcore players as their base.

You want to know why VF uses the same system? Because it's a niche game, so it needs to capitalize on their strongest fronts, the ones people even say cards, Hero Card or Equipment Cards. You can call that.

VF can't do changes only based on prestige players suggestions. Or based on systems that will favor those players. Whales won't last enough on an ocean without any small fishes.
RNG is some kind of way to balance Freemiums Games, you can't take it out of the game without disrupting some systems.

About the Prestige Towers, yeah, they sure matter a lot. F2P can build the weaker versions, but the RNG system can give F2P and Mid-Spenders some 5* equips that cant match or be even better than some 6* prestige equips, so you still have that element.

Prestige give way too much, but it helps keep P2P players because they receive rewards on a daily basis.

Ah, and talking about prestige, do you know that most prestige players from my guild are also against the idea of equipment suffix change?
That is a nice comparison you gave BUT that isn't exactly the case on VF as VF uses different gameplay and systems.

Imagine this, let's just say, VF never had the prestige system. A paying player would still have so much advantage by paying because they can spam summons for easy MLBs, they can spam refills whether it's arena orbs, energy, daily event entries, etc. Paying gives them the advantage of much faster progression, that is fine, they did pay and that will keep the server alive. BUT, a huge BUT, we got prestige system also, as if the advantage of a paying player wasn't enough, they really had to implement prestige. Not to mention, prestige has RIDICULOUS benefits.

So what really made this huge gap between free players and paying players? It's prestige. That is the source of all evil. It's even written on what you posted, you said that prestige players has those 6* gears which they can now perfect once the patch hits. Where did those gears came from? Prestige. Why do paying players have so much valiants? Prestige. Why do paying players can run so much daily event per day? Prestige. There are so many things to mention and it all goes down to one word, "Prestige".

Again, the devs are just reducing the RNG walls of the game because there are so many already. The root of all evil is the prestige system, it should have never been implemented in the first place.
 
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davidkim
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 2:39 pm

In many games I seen, prestige have been very hard to balance, especially some will think they pay money to get what they wanted.

Using the trading card system is very good example. But if I am a F2P player that gather "token" daily by visiting the shop, every now and then I can exchange a pack, I should be given a reward for each pack, but the rng now totally kill it.
So for a p2p player, I have access to gold pack instead of the normal pack, this gold pack maybe generate a higher chance for a valiant and if I get 10 pack straight, I can get 1 valiant but maybe it's not the valiant I need, but it still a valiant. And further more, I don't need 10 pack to get another valiant, because I might be lucky to have "picked" 1 that have the valiant inside.
I mean, there is alot of things or ideas that can work, but there will always be people that think otherwise. So the problem will be, dev taking in the feedback and weight them out. You have a strong statement of why it cannot be implement, then the players can't force you to give.
If changing the suffix is not the way, because u wish they should farm for the stuff like in Diablo, then make the farming accessible for them, the problem is, it is not farmable for 6*.
 
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MisterMysterious
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 2:47 pm

They are heading the right path by lessening the RNG walls.

Prestige benefits/freebies is the problem itself. Sadly, that one cannot be reverted anymore as players have already paid so much to get the benefits. But then again, if XII Braves / FunPlus have written on "Terms of Service" that they have the right to implement any changes on Prestige benefits anytime they want, then I think that's where they should focus. Prestige currently gives way too much benefits.

Changing to a perfect suffix would only give abit of boost on the stats for the hero equipping it. Meanwhile, Prestige Lv15 gets 200% boost on Shield and Strike Tower, those are way better than just getting perfect suffixes. It will give them 750 atk, 300 crit, 600 def and 1500 hp on ALL, again, ALL, of their units.
I respect your way of through but, Mr. Mikan, I don't know how many mobile Freemium RPG games you played. I sure played a lot.
This Freemium model inherit the system from Trading Carde Games. and how does this work? Well, you buy a pack with 10 random cards, those random cards can be any one a certain collection, so you must buy it again, and again, hoping you can complete the set. 

VF uses the same system, but, start to take away that RNG system from those cards and two things will happen.

Mid People that collect cards will stop spend with those random packs, because they can buy the whole set, why buy those random packs? Those wiil quit as soon as they complete the set, as they lose interest in time.

Heavy collectors will buy every pack, make the strongest Deck and play along others strong players. Some other players may try to compete with them, but they can't, they can only buy some random packs. While the strongest player will have everything in his hands. They will lose, and after a while those player will only have similar players to compete. With that the creators of that card game will have lost two types of players: The ones that only buy small packs (casual) and some of the ones that try to complete a set slowly (mid term), keeping only the hardcore players as their base.

You want to know why VF uses the same system? Because it's a niche game, so it needs to capitalize on their strongest fronts, the ones people even say cards, Hero Card or Equipment Cards. You can call that.

VF can't do changes only based on prestige players suggestions. Or based on systems that will favor those players. Whales won't last enough on an ocean without any small fishes.
RNG is some kind of way to balance Freemiums Games, you can't take it out of the game without disrupting some systems.

About the Prestige Towers, yeah, they sure matter a lot. F2P can build the weaker versions, but the RNG system can give F2P and Mid-Spenders some 5* equips that cant match or be even better than some 6* prestige equips, so you still have that element.

Prestige give way too much, but it helps keep P2P players because they receive rewards on a daily basis.

Ah, and talking about prestige, do you know that most prestige players from my guild are also against the idea of equipment suffix change?
That is a nice comparison you gave BUT that isn't exactly the case on VF as VF uses different gameplay and systems.

Imagine this, let's just say, VF never had the prestige system. A paying player would still have so much advantage by paying because they can spam summons for easy MLBs, they can spam refills whether it's arena orbs, energy, daily event entries, etc. Paying gives them the advantage of much faster progression, that is fine, they did pay and that will keep the server alive. BUT, a huge BUT, we got prestige system also, as if the advantage of a paying player wasn't enough, they really had to implement prestige. Not to mention, prestige has RIDICULOUS benefits.

So what really made this huge gap between free players and paying players? It's prestige. That is the source of all evil. It's even written on what you posted, you said that prestige players has those 6* gears which they can now perfect once the patch hits. Where did those gears came from? Prestige. Why do paying players have so much valiants? Prestige. Why do paying players can run so much daily event per day? Prestige. There are so many things to mention and it all goes down to one word, "Prestige".

Again, the devs are just reducing the RNG walls of the game because there are so many already. The root of all evil is the prestige system, it should have never been implented in the first place.
Thanks for providing a health discussion.

But, you don't fix a thing breaking some other in process. It's not a good solution. Prestige is the same as VIP system from chinese mobile games, but VF prestige it's not that outrageous as you my think, at least comparing to chinese ones.

As I said, those 6* full sets from prestige are not that strong because of suffix, many prestige players are using 5* equipment sets because they have more control over that, that and 6* being unique (one copy only). 

Right now we can farm the Heirloom Set, that I mus say was an incredible idea from the devs, as its worth for everyone. 

I even see a lv 15 prestige using a 4 piece 4* Ranger Set enhanced to 6*

Now imagine yet another scenario: 10x Equip Summon:

Problem 1: People complain the rates for a 5* equip is too low.
Problem 2: People complain that when they get the piece of the set the suffix is wrong.
Problem 3: People complain there is not a safety net for a certain guarantee afer x summons

Now let's talk about some solutions to tis problem, first let's think as devs, we need to keep generating income, so we can't give everything easy...

Solution 1: Lets keep the summon rates without safety net, about wrong suffix, well let's create a new system to change that!
Result. People at first will summon the same, until gets all equips from set. They could summon more to get the right suffix, but there is a suffix reset system, he will stop there and reset all suffix that were not perfect for him. -> Devs will lose a little income from players that chase right suffix from Summon Portal, but, huge BUT! The suffix change system will be for any equip in the future, for any equips the game may reward you. Now player that have a full perfect suffix set may not feel the desire to summon again for a new set, unless... well devs create some more powerful set (by bonus set or raw status). ok, we just sped up powercreep. This is similar to the solution devs are chasing.

Solution 2: Lets keep the summon rates with a safety net, for every 10/20x summons you get a random piece from the set, don't create a new suffix re roll system
Result. People at first will summon the same, until gets all equips from set. They will be happier because now even though he may get double pieces he can see the horizon, and this horizon is the full set. He will probably get some duplicates, BUT those duplicates will probably have some different suffix too, so he can chose what's best for him. If he still can't get all right suffix he wants he can summon more to get the right suffix -> Devs may not lose any money, in fact they may even receive more income, because only a small portion of the player base do equipment summons, common opinion is that it's flawed. The safety net can cause some problems, with some people trying for a lot of full sets with right suffix. 

Solution 2.1 Instead of the safety net give a random piece from set forever they can implement a different guarantee piece for every 10x summon, random suffix once you receive all pieces the safety net will desapear and you will have to summon again for different suffix or duplicates. 

You see, we can discuss a lot of ways to face some of the game problems, we don't need to break the system for that, I like the 2.1 solution as everyone will be happy, F2P players can store 1k Gems to summon a full set (of 5 pieces). In end game the F2P player can get 400+ gems/week. P2P players will feel better with some guarantee and will keep summoning (play the cassino) for perfect suffix if they want.
 
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Mikan
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 3:41 pm

I respect your way of through but, Mr. Mikan, I don't know how many mobile Freemium RPG games you played. I sure played a lot.
This Freemium model inherit the system from Trading Carde Games. and how does this work? Well, you buy a pack with 10 random cards, those random cards can be any one a certain collection, so you must buy it again, and again, hoping you can complete the set. 

VF uses the same system, but, start to take away that RNG system from those cards and two things will happen.

Mid People that collect cards will stop spend with those random packs, because they can buy the whole set, why buy those random packs? Those wiil quit as soon as they complete the set, as they lose interest in time.

Heavy collectors will buy every pack, make the strongest Deck and play along others strong players. Some other players may try to compete with them, but they can't, they can only buy some random packs. While the strongest player will have everything in his hands. They will lose, and after a while those player will only have similar players to compete. With that the creators of that card game will have lost two types of players: The ones that only buy small packs (casual) and some of the ones that try to complete a set slowly (mid term), keeping only the hardcore players as their base.

You want to know why VF uses the same system? Because it's a niche game, so it needs to capitalize on their strongest fronts, the ones people even say cards, Hero Card or Equipment Cards. You can call that.

VF can't do changes only based on prestige players suggestions. Or based on systems that will favor those players. Whales won't last enough on an ocean without any small fishes.
RNG is some kind of way to balance Freemiums Games, you can't take it out of the game without disrupting some systems.

About the Prestige Towers, yeah, they sure matter a lot. F2P can build the weaker versions, but the RNG system can give F2P and Mid-Spenders some 5* equips that cant match or be even better than some 6* prestige equips, so you still have that element.

Prestige give way too much, but it helps keep P2P players because they receive rewards on a daily basis.

Ah, and talking about prestige, do you know that most prestige players from my guild are also against the idea of equipment suffix change?
That is a nice comparison you gave BUT that isn't exactly the case on VF as VF uses different gameplay and systems.

Imagine this, let's just say, VF never had the prestige system. A paying player would still have so much advantage by paying because they can spam summons for easy MLBs, they can spam refills whether it's arena orbs, energy, daily event entries, etc. Paying gives them the advantage of much faster progression, that is fine, they did pay and that will keep the server alive. BUT, a huge BUT, we got prestige system also, as if the advantage of a paying player wasn't enough, they really had to implement prestige. Not to mention, prestige has RIDICULOUS benefits.

So what really made this huge gap between free players and paying players? It's prestige. That is the source of all evil. It's even written on what you posted, you said that prestige players has those 6* gears which they can now perfect once the patch hits. Where did those gears came from? Prestige. Why do paying players have so much valiants? Prestige. Why do paying players can run so much daily event per day? Prestige. There are so many things to mention and it all goes down to one word, "Prestige".

Again, the devs are just reducing the RNG walls of the game because there are so many already. The root of all evil is the prestige system, it should have never been implented in the first place.
Thanks for providing a health discussion.

But, you don't fix a thing breaking some other in process. It's not a good solution. Prestige is the same as VIP system from chinese mobile games, but VF prestige it's not that outrageous as you my think, at least comparing to chinese ones.

As I said, those 6* full sets from prestige are not that strong because of suffix, many prestige players are using 5* equipment sets because they have more control over that, that and 6* being unique (one copy only). 

Right now we can farm the Heirloom Set, that I mus say was an incredible idea from the devs, as its worth for everyone. 

I even see a lv 15 prestige using a 4 piece 4* Ranger Set enhanced to 6*

Now imagine yet another scenario: 10x Equip Summon:

Problem 1: People complain the rates for a 5* equip is too low.
Problem 2: People complain that when they get the piece of the set the suffix is wrong.
Problem 3: People complain there is not a safety net for a certain guarantee afer x summons

Now let's talk about some solutions to tis problem, first let's think as devs, we need to keep generating income, so we can't give everything easy...

Solution 1: Lets keep the summon rates without safety net, about wrong suffix, well let's create a new system to change that!
Result. People at first will summon the same, until gets all equips from set. They could summon more to get the right suffix, but there is a suffix reset system, he will stop there and reset all suffix that were not perfect for him. -> Devs will lose a little income from players that chase right suffix from Summon Portal, but, huge BUT! The suffix change system will be for any equip in the future, for any equips the game may reward you. Now player that have a full perfect suffix set may not feel the desire to summon again for a new set, unless... well devs create some more powerful set (by bonus set or raw status). ok, we just sped up powercreep. This is similar to the solution devs are chasing.

Solution 2: Lets keep the summon rates with a safety net, for every 10/20x summons you get a random piece from the set, don't create a new suffix re roll system
Result. People at first will summon the same, until gets all equips from set. They will be happier because now even though he may get double pieces he can see the horizon, and this horizon is the full set. He will probably get some duplicates, BUT those duplicates will probably have some different suffix too, so he can chose what's best for him. If he still can't get all right suffix he wants he can summon more to get the right suffix -> Devs may not lose any money, in fact they may even receive more income, because only a small portion of the player base do equipment summons, common opinion is that it's flawed. The safety net can cause some problems, with some people trying for a lot of full sets with right suffix. 

Solution 2.1 Instead of the safety net give a random piece from set forever they can implement a different guarantee piece for every 10x summon, random suffix once you receive all pieces the safety net will desapear and you will have to summon again for different suffix or duplicates. 

You see, we can discuss a lot of ways to face some of the game problems, we don't need to break the system for that, I like the 2.1 solution as everyone will be happy, F2P players can store 1k Gems to summon a full set (of 5 pieces). In end game the F2P player can get 400+ gems/week. P2P players will feel better with some guarantee and will keep summoning (play the cassino) for perfect suffix if they want.
You say VF prestige isn't as outrageous yet it was enough for you to make a thread regarding it? The only main reason why you're so against the idea of being able to perfect the suffix of equips is because of those 6* gears of high prestige players. If that didn't exist, you wouldn't start this thread or those arguments in the first place.

My solution isn't intended to break something. Prestige is uncalled for in the first place, spending already has it's advantages, adding more advantages for players who already got something for what they spent is going overboard.

Also, it's super hard to understand your wall of text of solutions. Not sure if I lack comprehension or you're having problems trying to explain. No matter how many times I re-read it, it doesn't make sense to my head.
 
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Aluxiel
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 8:19 pm

This is what I thought too! I'm sensing something bad's gonna happen :l
Like what Mr. Ferico? Please enlighten me so I may know we think the same! 
But fear not! Maybe we can do this together!
Stay tuned!
I'm worried that VF is relying too much on what the players want. I get it, player's feedback is important but I believe a referendum or some sort of consultation/poll here in the forums or other social media sites is better in deciding how they can improve/introduce new features into the game. I dont know, man, if we are indeed on the same page but I'm looking forward to what you have to "uncover".

Well, if you ask me, they have been doing a pretty bad job on the events and the game overall, I'm almost at the brink of quitting tbh, but I agree, they need to listen but they have to set limits. In the end, players should enjoy and devs should earn to continue the game.

So.. about the "uncover" thing, please do tell.
 
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MisterMysterious
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 8:42 pm

That is a nice comparison you gave BUT that isn't exactly the case on VF as VF uses different gameplay and systems.

Imagine this, let's just say, VF never had the prestige system. A paying player would still have so much advantage by paying because they can spam summons for easy MLBs, they can spam refills whether it's arena orbs, energy, daily event entries, etc. Paying gives them the advantage of much faster progression, that is fine, they did pay and that will keep the server alive. BUT, a huge BUT, we got prestige system also, as if the advantage of a paying player wasn't enough, they really had to implement prestige. Not to mention, prestige has RIDICULOUS benefits.

So what really made this huge gap between free players and paying players? It's prestige. That is the source of all evil. It's even written on what you posted, you said that prestige players has those 6* gears which they can now perfect once the patch hits. Where did those gears came from? Prestige. Why do paying players have so much valiants? Prestige. Why do paying players can run so much daily event per day? Prestige. There are so many things to mention and it all goes down to one word, "Prestige".

Again, the devs are just reducing the RNG walls of the game because there are so many already. The root of all evil is the prestige system, it should have never been implented in the first place.
Thanks for providing a health discussion.

But, you don't fix a thing breaking some other in process. It's not a good solution. Prestige is the same as VIP system from chinese mobile games, but VF prestige it's not that outrageous as you my think, at least comparing to chinese ones.

As I said, those 6* full sets from prestige are not that strong because of suffix, many prestige players are using 5* equipment sets because they have more control over that, that and 6* being unique (one copy only). 

Right now we can farm the Heirloom Set, that I mus say was an incredible idea from the devs, as its worth for everyone. 

I even see a lv 15 prestige using a 4 piece 4* Ranger Set enhanced to 6*

Now imagine yet another scenario: 10x Equip Summon:

Problem 1: People complain the rates for a 5* equip is too low.
Problem 2: People complain that when they get the piece of the set the suffix is wrong.
Problem 3: People complain there is not a safety net for a certain guarantee afer x summons

Now let's talk about some solutions to tis problem, first let's think as devs, we need to keep generating income, so we can't give everything easy...

Solution 1: Lets keep the summon rates without safety net, about wrong suffix, well let's create a new system to change that!
Result. People at first will summon the same, until gets all equips from set. They could summon more to get the right suffix, but there is a suffix reset system, he will stop there and reset all suffix that were not perfect for him. -> Devs will lose a little income from players that chase right suffix from Summon Portal, but, huge BUT! The suffix change system will be for any equip in the future, for any equips the game may reward you. Now player that have a full perfect suffix set may not feel the desire to summon again for a new set, unless... well devs create some more powerful set (by bonus set or raw status). ok, we just sped up powercreep. This is similar to the solution devs are chasing.

Solution 2: Lets keep the summon rates with a safety net, for every 10/20x summons you get a random piece from the set, don't create a new suffix re roll system
Result. People at first will summon the same, until gets all equips from set. They will be happier because now even though he may get double pieces he can see the horizon, and this horizon is the full set. He will probably get some duplicates, BUT those duplicates will probably have some different suffix too, so he can chose what's best for him. If he still can't get all right suffix he wants he can summon more to get the right suffix -> Devs may not lose any money, in fact they may even receive more income, because only a small portion of the player base do equipment summons, common opinion is that it's flawed. The safety net can cause some problems, with some people trying for a lot of full sets with right suffix. 

Solution 2.1 Instead of the safety net give a random piece from set forever they can implement a different guarantee piece for every 10x summon, random suffix once you receive all pieces the safety net will desapear and you will have to summon again for different suffix or duplicates. 

You see, we can discuss a lot of ways to face some of the game problems, we don't need to break the system for that, I like the 2.1 solution as everyone will be happy, F2P players can store 1k Gems to summon a full set (of 5 pieces). In end game the F2P player can get 400+ gems/week. P2P players will feel better with some guarantee and will keep summoning (play the cassino) for perfect suffix if they want.
You say VF prestige isn't as outrageous yet it was enough for you to make a thread regarding it? The only main reason why you're so against the idea of being able to perfect the suffix of equips is because of those 6* gears of high prestige players. If that didn't exist, you wouldn't start this thread or those arguments in the first place.

My solution isn't intended to break something. Prestige is uncalled for in the first place, spending already has it's advantages, adding more advantages for players who already got something for what they spent is going overboard.

Also, it's super hard to understand your wall of text of solutions. Not sure if I lack comprehension or you're having problems trying to explain. No matter how many times I re-read it, it doesn't make sense to my head.
I don't get what you don't get Mr. Mikan, for me i'ts clear as the blue sky. You want a short version? Ok!
The prestige system by itself is really not totaly game breaking. 6* equips from prestige level were not the reason why I started this, players wanting control over systems and this whole re roll mania was.

6* equips are balanced by themselves by having random suffixes. Now those 6* equips + this new re roll system = players starts to be given control over balance system, THAT is not good and the reason for all of this! Devs are creating this system because some players asked for it and it's being delivered without further analysis of the consequences of that, and those consequences are clear: People will mass use till perfect equips. Devs will need to create more equips that brings the attention of the players more quickly, and this brings powercreep. Giving balance system in the palm of the hand of players generates powercreep and unbalance things. 
I want to see people crying about new content developed around this whole Re Roll mania, things will be bad, blood and tears everywhere!
 
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MisterMysterious
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Re: Introducing Mister Mysterious!

Sun Jan 22, 2017 8:46 pm

Like what Mr. Ferico? Please enlighten me so I may know we think the same! 
But fear not! Maybe we can do this together!
Stay tuned!
I'm worried that VF is relying too much on what the players want. I get it, player's feedback is important but I believe a referendum or some sort of consultation/poll here in the forums or other social media sites is better in deciding how they can improve/introduce new features into the game. I dont know, man, if we are indeed on the same page but I'm looking forward to what you have to "uncover".

Well, if you ask me, they have been doing a pretty bad job on the events and the game overall, I'm almost at the brink of quitting tbh, but I agree, they need to listen but they have to set limits. In the end, players should enjoy and devs should earn to continue the game.

So.. about the "uncover" thing, please do tell.
I agree with you Sr.
But don't quit the game yet! XII Braves devs are the some kind ones, they try to listem to player feedback, but look where this bringing us...
Speak about what bothers you and let's try to show the devs the implications of listening to some type of feedback.