They are heading the right path by lessening the RNG walls.
Prestige benefits/freebies is the problem itself. Sadly, that one cannot be reverted anymore as players have already paid so much to get the benefits. But then again, if XII Braves / FunPlus have written on "Terms of Service" that they have the right to implement any changes on Prestige benefits anytime they want, then I think that's where they should focus. Prestige currently gives way too much benefits.
Changing to a perfect suffix would only give abit of boost on the stats for the hero equipping it. Meanwhile, Prestige Lv15 gets 200% boost on Shield and Strike Tower, those are way better than just getting perfect suffixes. It will give them 750 atk, 300 crit, 600 def and 1500 hp on ALL, again, ALL, of their units.
I respect your way of through but, Mr. Mikan, I don't know how many mobile Freemium RPG games you played. I sure played a lot.
This Freemium model inherit the system from Trading Carde Games. and how does this work? Well, you buy a pack with 10 random cards, those random cards can be any one a certain collection, so you must buy it again, and again, hoping you can complete the set.
VF uses the same system, but, start to take away that RNG system from those cards and two things will happen.
Mid People that collect cards will stop spend with those random packs, because they can buy the whole set, why buy those random packs? Those wiil quit as soon as they complete the set, as they lose interest in time.
Heavy collectors will buy every pack, make the strongest Deck and play along others strong players. Some other players may try to compete with them, but they can't, they can only buy some random packs. While the strongest player will have everything in his hands. They will lose, and after a while those player will only have similar players to compete. With that the creators of that card game will have lost two types of players: The ones that only buy small packs (casual) and some of the ones that try to complete a set slowly (mid term), keeping only the hardcore players as their base.
You want to know why VF uses the same system? Because it's a niche game, so it needs to capitalize on their strongest fronts, the ones people even say cards, Hero Card or Equipment Cards. You can call that.
VF can't do changes only based on prestige players suggestions. Or based on systems that will favor those players. Whales won't last enough on an ocean without any small fishes.
RNG is some kind of way to balance Freemiums Games, you can't take it out of the game without disrupting
some systems.
About the Prestige Towers, yeah, they sure matter a lot. F2P can build the weaker versions, but the RNG system can give F2P and Mid-Spenders some 5* equips that cant match or be even better than some 6* prestige equips, so you still have that element.
Prestige give way too much, but it helps keep P2P players because they receive rewards on a daily basis.
Ah, and talking about prestige, do you know that most prestige players from my guild are also against
the idea of equipment suffix change?
That is a nice comparison you gave BUT that isn't exactly the case on VF as VF uses different gameplay and systems.
Imagine this, let's just say, VF never had the prestige system. A paying player would still have so much advantage by paying because they can spam summons for easy MLBs, they can spam refills whether it's arena orbs, energy, daily event entries, etc. Paying gives them the advantage of much faster progression, that is fine, they did pay and that will keep the server alive. BUT, a huge BUT, we got prestige system also, as if the advantage of a paying player wasn't enough, they really had to implement prestige. Not to mention, prestige has RIDICULOUS benefits.
So what really made this huge gap between free players and paying players? It's prestige. That is the source of all evil. It's even written on what you posted, you said that prestige players has those 6* gears which they can now perfect once the patch hits. Where did those gears came from? Prestige. Why do paying players have so much valiants? Prestige. Why do paying players can run so much daily event per day? Prestige. There are so many things to mention and it all goes down to one word, "Prestige".
Again, the devs are just reducing the RNG walls of the game because there are so many already. The root of all evil is the prestige system, it should have never been implented in the first place.
Thanks for providing a health discussion.
But, you don't fix a thing breaking some other in process. It's not a good solution. Prestige is the same as VIP system from chinese mobile games, but VF prestige it's not that outrageous as you my think, at least comparing to chinese ones.
As I said, those 6* full sets from prestige are not that strong because of suffix, many prestige players are using 5* equipment sets because they have more control over that, that and 6* being unique (one copy only).
Right now we can farm the Heirloom Set, that I mus say was an incredible idea from the devs, as its worth for everyone.
I even see a lv 15 prestige using a 4 piece 4* Ranger Set enhanced to 6*
Now imagine yet another scenario: 10x Equip Summon:
Problem 1: People complain the rates for a 5* equip is too low.
Problem 2: People complain that when they get the piece of the set the suffix is wrong.
Problem 3: People complain there is not a safety net for a certain guarantee afer x summons
Now let's talk about some solutions to tis problem, first let's think as devs, we need to keep generating income, so we can't give everything easy...
Solution 1: Lets keep the summon rates without safety net, about wrong suffix, well let's create a new system to change that!
Result. People at first will summon the same, until gets all equips from set. They could summon more to get the right suffix, but there is a suffix reset system, he will stop there and reset all suffix that were not perfect for him. -> Devs will lose a little income from players that chase right suffix from Summon Portal, but, huge BUT! The suffix change system will be for any equip in the future, for any equips the game may reward you. Now player that have a full perfect suffix set may not feel the desire to summon again for a new set, unless... well devs create some more powerful set (by bonus set or raw status). ok, we just sped up powercreep. This is similar to the solution devs are chasing.
Solution 2: Lets keep the summon rates with a safety net, for every 10/20x summons you get a random piece from the set, don't create a new suffix re roll system
Result. People at first will summon the same, until gets all equips from set. They will be happier because now even though he may get double pieces he can see the horizon, and this horizon is the full set. He will probably get some duplicates, BUT those duplicates will probably have some different suffix too, so he can chose what's best for him. If he still can't get all right suffix he wants he can summon more to get the right suffix -> Devs may not lose any money, in fact they may even receive more income, because only a small portion of the player base do equipment summons, common opinion is that it's flawed. The safety net can cause some problems, with some people trying for a lot of full sets with right suffix.
Solution 2.1 Instead of the safety net give a random piece from set forever they can implement a different guarantee piece for every 10x summon, random suffix once you receive all pieces the safety net will desapear and you will have to summon again for different suffix or duplicates.
You see, we can discuss a lot of ways to face some of the game problems, we don't need to break the system for that, I like the 2.1 solution as everyone will be happy, F2P players can store 1k Gems to summon a full set (of 5 pieces). In end game the F2P player can get 400+ gems/week. P2P players will feel better with some guarantee and will keep summoning (play the cassino) for perfect suffix if they want.