User avatar
ageathe
Junior Member
Junior Member
Posts: 4
Joined: Wed Feb 01, 2017 4:17 pm

Re: Why do People Quit the Game?

Sat Mar 25, 2017 3:35 pm

Fate GO has a much worse summon rate though. I've been playing for months without a single 5* or a good 4*. Though I haven't gotten any summoners yet, but at least I have many 5 capable heroes and old event heroes, too.

Archer line up domination is making me wish I got a lot of rangers instead of guardians with faiths geared for tanks. I feel so sorry for my Victorias and though I want Darrion for the future, circumstances don't favor him. I wish valiants were more useful.
 
knives07

Re: Why do People Quit the Game?

Mon Mar 27, 2017 4:40 pm

I agree with the thread starter and the second post who concurred about the problems of quitting players. Well ladies and gentlemen this is but a taste of the consequences that the devs are experiencing and the loyal players are suffering from regarding all the half as*ed ideas and not at all well thought out plans, events, rewards, drop rate, summon rate, new heroes make old one's obsolete (especially zedd) (they better redesign skills of old heroes or else there will be great imbalance in the future of the heroes' world not to mention hero/skill picks and battle formations). They better release something new or fast like AWAKENING option for heores and valiants which would open to new sets of active and passive skills or double faiths or idk something that would spice up and redeem past heroes that would catch the pleyers and quited players' taste. and that rng bull of an excuse? lmao please get real valiant force.
 
User avatar
Mikaren
Junior Member
Junior Member
Posts: 6
Joined: Mon Nov 07, 2016 11:19 pm

Re: Why do People Quit the Game?

Tue Mar 28, 2017 9:54 pm

I like valiant force. It has very good graphics and art and is has a very smooth gameplay. but the thing is, its getting very repetetive. i know they have been trying to come up with new interesting content for us but i feel that they should come up with some solid storyline continuation. also i feel that they should also add some new "permanent" heros as getting heros from events that you can only use once and store in your inventory and collect dust. i know summoners just came out but its only 2 heros and the chance of getting either of them is honestly very bad. im a f2p player that has been playing since the release and i dont want to put this game down for good. there were games that i played for years e.g brave frontier cus they actually had a very solid story that was interesting and many features that kept me going. i hope valiant force will do the same.maybe they can go back to the previous summoning rates that i used to get, average 2 per 400 gem summon and also give us more rewards in the tower cause i rmb in the christmas event it was like santa came and just poured gems all over me XD
 
User avatar
Ferico
Veteran Member
Veteran Member
Posts: 520
Joined: Sat Nov 12, 2016 11:49 pm
Location: Pluto

Re: Why do People Quit the Game?

Wed Mar 29, 2017 12:49 am

I dont mind the repetitiveness of VF as ALL GAMES ARE REPETITIVE. I feel tired of the fast introduction of heroes that put pressure to all players to acquire one just to finish event quests leading to old heroes being left behind and worst, obsolete.
 
User avatar
gunfrey
Senior Member
Senior Member
Posts: 193
Joined: Fri Nov 11, 2016 3:39 pm

Re: Why do People Quit the Game?

Wed Mar 29, 2017 7:20 pm

I dont mind the repetitiveness of VF as ALL GAMES ARE REPETITIVE. I feel tired of the fast introduction of heroes that put pressure to all players to acquire one just to finish event quests leading to old heroes being left behind and worst, obsolete.
Yeah i agree with you, i played other mobile games. They are just as repetitive, although with higher playtime. 
Not that i mind, as for working ppl i don't have enough time to play all day, so VF is perfect in that aspect. 
But summoners on the other hand is totally destroying arena balance, and no viable counter other than using the same team composition :(
 
User avatar
Cassiel
Senior Member
Senior Member
Posts: 366
Joined: Thu Nov 24, 2016 11:54 am

Re: Why do People Quit the Game?

Wed Mar 29, 2017 10:13 pm

I dont mind the repetitiveness of VF as ALL GAMES ARE REPETITIVE. I feel tired of the fast introduction of heroes that put pressure to all players to acquire one just to finish event quests leading to old heroes being left behind and worst, obsolete.
Yeah i agree with you, i played other mobile games. They are just as repetitive, although with higher playtime. 
Not that i mind, as for working ppl i don't have enough time to play all day, so VF is perfect in that aspect. 
But summoners on the other hand is totally destroying arena balance, and no viable counter other than using the same team composition :(
Agree with both of u that every game has repetitive part. I played the game that only have 2 types of game features recycled. Even 7 Knights, which is very popular, has castle rush and raid that have no story line and just require us to do it daily. I like that we have different events of 3-4 different types to rotate instead of having to farm story quest aimlessly.

I feel the summoner heroes are game changing too and I think there should be a quick resolution to these heroes. If it drags too long and a lot more players get used to their power, revamping these summoners' skills will cause rage over some group of players too.
 
User avatar
gunfrey
Senior Member
Senior Member
Posts: 193
Joined: Fri Nov 11, 2016 3:39 pm

Re: Why do People Quit the Game?

Wed Mar 29, 2017 10:26 pm

I dont mind the repetitiveness of VF as ALL GAMES ARE REPETITIVE. I feel tired of the fast introduction of heroes that put pressure to all players to acquire one just to finish event quests leading to old heroes being left behind and worst, obsolete.
Yeah i agree with you, i played other mobile games. They are just as repetitive, although with higher playtime.
Not that i mind, as for working ppl i don't have enough time to play all day, so VF is perfect in that aspect.
But summoners on the other hand is totally destroying arena balance, and no viable counter other than using the same team composition :(
Agree with both of u that every game has repetitive part. I played the game that only have 2 types of game features recycled. Even 7 Knights, which is very popular, has castle rush and raid that have no story line and just require us to do it daily. I like that we have different events of 3-4 different types to rotate instead of having to farm story quest aimlessly.

I feel the summoner heroes are game changing too and I think there should be a quick resolution to these heroes. If it drags too long and a lot more players get used to their power, revamping these summoners' skills will cause rage over some group of players too.
IKR, and 1 more thing, some ppl rant about getting bad pulls is kinda funny when they are playing this kind of game. But in VF it's kinda understandable with how hard to farm gems.
A single 10x Premium summon costs you 400 gems. For me personally, i need 1 and half week to get 400 gems (+Emiko Gems), and i will feel really sad if the pull give me bad result.
As i need another 1 and half week to wait for another summon. Not to mention the inflation gem price at Bazaar since several events ago (Ohh I miss the cheap gems from Kahuna's event Bazaar :( )

Maybe they need to at least lower the gems required for summoning, or add more way to farm gems. As Seven Knights even with its fault let people  farm at most 200 rubies a day (Not counting the quest achievement). And they only need 250 Rubies to do 10+1 Premium Summon. So yeah, it's understandable for people with bad luck, the time needed to farm gems from 0 to 400 is just too long.
 
User avatar
Damnbananas
Junior Member
Junior Member
Posts: 11
Joined: Tue Feb 28, 2017 8:53 pm

Re: Why do People Quit the Game?

Wed Mar 29, 2017 10:34 pm

Trigger teams to counter the summoners? I run one Sven but I still get pwned badly against trigger teams, when your summoner dies, the pet dies too.

I find the team building part of VF to be most interesting, but alas we are limited by gold and job keys so its natural players will steer towards the cookie cutter builds instead.
 
User avatar
gunfrey
Senior Member
Senior Member
Posts: 193
Joined: Fri Nov 11, 2016 3:39 pm

Re: Why do People Quit the Game?

Wed Mar 29, 2017 10:44 pm

Trigger teams to counter the summoners? I run one Sven but I still get pwned badly against trigger teams, when your summoner dies, the pet dies too.

I find the team building part of VF to be most interesting, but alas we are limited by gold and job keys so its natural players will steer towards the cookie cutter builds instead.
I usually find people with lots of Guardian & Inqui Lucille to cover for their Summoners. So it's hard even with trigger team to actually kill the summoners if they got good formation.
I tried bringing ninja to dive into their formation and kill their summoners. But by the time my ninja swap, all the rest of my heroes got killed already.
I'm usually at Master 2-3 tier, so no half assed summoners x(
 
User avatar
Cassiel
Senior Member
Senior Member
Posts: 366
Joined: Thu Nov 24, 2016 11:54 am

Re: Why do People Quit the Game?

Thu Mar 30, 2017 1:55 pm

Yeah i agree with you, i played other mobile games. They are just as repetitive, although with higher playtime.
Not that i mind, as for working ppl i don't have enough time to play all day, so VF is perfect in that aspect.
But summoners on the other hand is totally destroying arena balance, and no viable counter other than using the same team composition :(
Agree with both of u that every game has repetitive part. I played the game that only have 2 types of game features recycled. Even 7 Knights, which is very popular, has castle rush and raid that have no story line and just require us to do it daily. I like that we have different events of 3-4 different types to rotate instead of having to farm story quest aimlessly.

I feel the summoner heroes are game changing too and I think there should be a quick resolution to these heroes. If it drags too long and a lot more players get used to their power, revamping these summoners' skills will cause rage over some group of players too.
IKR, and 1 more thing, some ppl rant about getting bad pulls is kinda funny when they are playing this kind of game. But in VF it's kinda understandable with how hard to farm gems.
A single 10x Premium summon costs you 400 gems. For me personally, i need 1 and half week to get 400 gems (+Emiko Gems), and i will feel really sad if the pull give me bad result.
As i need another 1 and half week to wait for another summon. Not to mention the inflation gem price at Bazaar since several events ago (Ohh I miss the cheap gems from Kahuna's event Bazaar :( )

Maybe they need to at least lower the gems required for summoning, or add more way to farm gems. As Seven Knights even with its fault let people  farm at most 200 rubies a day (Not counting the quest achievement). And they only need 250 Rubies to do 10+1 Premium Summon. So yeah, it's understandable for people with bad luck, the time needed to farm gems from 0 to 400 is just too long.
For VF, free players get 450 gems a month from daily quest. The total free gems per month will be varied by RNG part of wishing well, guild chest and etc. They do give a lot of gems in event which we have 2 per months. So approximate 10xpremium summons for free players should be 2-3 times a month. And RNG can screw those summons and make people rage quit. Though I have no problem myself, I can tell some ppl could quit for this reason. It took 3 weeks for my friend just to get 3rd 5* potential when he started playing. He still plays now. It can be frustrated but playing or quiting depends on the personality type of players. All in all, the devs can be a little more generous but there will always be those with bad luck notwithstanding the improved rate.