There hasn't been much changed actually. From official launch until now, the things we got are:
- New heroes (OP and more OP, VF is heading to a bad direction here, coupled with bad pull rate, more and more players find themselves not able to catch up the train.)
- New Equipment (Either need money to have some decent equipment, or too time consuming or gold comsuming to utilise)
- Besides some decent one like tower (probably one only), so-so event (mega boss event), all other events are pure grind. I get the idea that dev team is a small team but repeating a same old event is not entertaining, ok TW server players have never tried the event but what about the older server?
- Guild raid ( To be honest this makes the game worse to play, people quitting guild for better raid, play raid and achieve some kind of milestone or get kicked, and there are so little places we can get potions from)
- Conquest ( just kidding, by the time release the playerbase would probably not the same anymore)
- Cancers and more cancers, especially in arena. Either to get slaughter in turn 1, or get ready for 3+ enemy moves in a row.
Anyone can think what other features we can add here?