Skills and aura have been adjusted. More will be revealed in the upcoming patch notes.Any changes to the ridiculous Crowd Control in PVP? with the right team combination, one can virtually lock out the opponent.
Yeah but they also statedSo I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@Heroes Balance Changes
There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.
1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
That's excellent. We'll give you the trust.As mentioned, we will monitor the progress of players on a whole and determine if more balancing is needed. For now, this is what the dev team feel is the right recipeSo I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@Heroes Balance Changes
There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.
1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
We are playing the game as normal players as well, so please have faith in us Thank you!
Ahh that's true. As for melees, they really do need a lot of help with the upcoming buff patch.Yeah but they also statedSo I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@Heroes Balance Changes
There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.
1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
2. Overall Stats for all heroes have been increased, some classes more than others. This is to make sure that all classes are viable in both PVE and PVP.(Example: Guardians’ overall stats have been increased more than others)
If I am reading this right, I think they will allow us to gain more stats for when leveling over the Training bonus, but overall stat increase and more for other classes is always welcome, hopefully for tanks and melee classes.
You have mine as well, been having great experience with the game so far! Looking forward to more after Official Launch! (E.G. Faith reroll system rework )That's excellent. We'll give you the trust.As mentioned, we will monitor the progress of players on a whole and determine if more balancing is needed. For now, this is what the dev team feel is the right recipeSo I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@
We are playing the game as normal players as well, so please have faith in us Thank you!
NO!!!! GOD... Please no!Name Change and Name Lock
While players used to be able to change their in-game names anytime, we are taking the measure to lock down player names. All player names will reset to match their Player ID, and everyone will be given 1 free chance to change their player names. The game system will refuse duplicate names.