The 4x on-spawn is probably the first hard counter to a ranger squad.
Cancer begets cancer


I doubt any Mystic-Guardian squad can survive Cassandra's 3-4 turn CD skills. The -80% atk debuff is just the tip of the iceberg. This game doesn't have a power creep... it's a power surge.While I do think the on-spawn is horrendously OP, I'm kind of happy with it as I am using a mystic-guardian squad and idgaf about ATK stat, anyway.
The 4x on-spawn is probably the first hard counter to a ranger squad.
Cancer begets cancerI shall await the outrage of P2W ranger cancer scrubs in the coming weeks
Nah I am fully aware a mystic-guardian squad won't be able to stand up to that. What I was saying is finally, the devs created a cancer that cures another type of cancer.I doubt any Mystic-Guardian squad can survive Cassandra's 3-4 turn CD skills. The -80% atk debuff is just the tip of the iceberg. This game doesn't have a power creep... it's a power surge.While I do think the on-spawn is horrendously OP, I'm kind of happy with it as I am using a mystic-guardian squad and idgaf about ATK stat, anyway.
The 4x on-spawn is probably the first hard counter to a ranger squad.
Cancer begets cancerI shall await the outrage of P2W ranger cancer scrubs in the coming weeks
Please provide play by play steps of your proposed plan. How would it win? on spawn effects lasts 3 turns, Cass skill CD is 3-4 turns.I don't see how they cant be defeated. Couldn't we just avoid getting hit and kill by not going to the center, and wait for the spawn effect to fade off?
no you can't, their skill cd is too fast, once they use it it's a killer not to mention cassandra is a shadow(multi hitter), in sojubeer case he use merlin as the 5th, so what can i say, trom my experience, if u can't nuke them within 4 turn, u will be as good as death. the broken about the why the skill on spawn i consider this as OP or broken, bcs 4 cassandra user can focus their build only to improve their attack without any consequences from their defense. & the reduction it's not base on basic damage but total damage & also my 15k vinc become 3k dmg. so...I don't see how they cant be defeated. Couldn't we just avoid getting hit and kill by not going to the center, and wait for the spawn effect to fade off?
Ranger squad might be have a solution, with snow white, but they need to trigger often & the hex must be on point & also the HP of the snow white must be extremely huge, bcs what she's using not the 4 stack hex but the bleed dmg based on HP, but still it's hypothetically, bcs tbh even u can kill 1 cassandra the next turn u will die bcs of the massive skill she has, Honorary mention ImocaS or Sleepy kind of squad, if i am not mistaking their output damage based on mag +attack so idk how the 80% dmg influnce their kind of squad.4 Cassandras can definitely destroy ranger squads. Out of all the squads, ranger squads are on timer the most because their playstyle is kill everyone before they kill you. They are incredibly good because of how fast they take down enemy lineups. Rangers can't take a hit from an offensive unit, be it skill or physical damage and that on-spawn skill effectively delays a few turns for the Cassandras to cast their skill/attack if they can.
I like the concept of Snow White. Actually, I think healers should be designed like Snow White. She is actually the first healer whose one class has 0 reliance on her MAG stat(her right job utilizes HP stat unlike healers who typically utilize the MAG stat) and therefore, could invest everything to HP and DEF and I definitely am investing on her currently because she's a support unit that offers a defensive and offensive backbone all in one.Ranger squad might be have a solution, with snow white, but they need to trigger often & the hex must be on point & also the HP of the snow white must be extremely huge, bcs what she's using not the 4 stack hex but the bleed dmg based on HP, but still it's hypothetically, bcs tbh even u can kill 1 cassandra the next turn u will die bcs of the massive skill she has, Honorary mention ImocaS or Sleepy kind of squad, if i am not mistaking their output damage based on mag +attack so idk how the 80% dmg influnce their kind of squad.4 Cassandras can definitely destroy ranger squads. Out of all the squads, ranger squads are on timer the most because their playstyle is kill everyone before they kill you. They are incredibly good because of how fast they take down enemy lineups. Rangers can't take a hit from an offensive unit, be it skill or physical damage and that on-spawn skill effectively delays a few turns for the Cassandras to cast their skill/attack if they can.
But still they all just hypothetically, the real thing, idk how to beat it, except with other dark lord like zoey
Back on the real question by Bansky :"What do you think should be done without really hurting the Cass owners?", tbh i don't know, that's why my first response to developer feel so dissapointed bcs they break the game in just 1 year.4x Cass will reduce 80% damage for 3 turns. I dont think there is getting around this. Too late to nerf now after players have spent too much to get her.
What do you think should be done without really hurting the Cass owners?