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Hanzo
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Re: Valiant Force 6 months on....

Sun Mar 26, 2017 1:39 am

What happened to the Hanzo guy what defended the devs since the launch of this game? Quitted 2 months ago, looks like this game is shit after all. 
No, now I just stay away from the whiners always looking for free stuff and complaining they cannot catch up to people who pay more for stuff.

And I switch between a couple of different games. Who just plays one game these days?  :D
 
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davidkim
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Re: Valiant Force 6 months on....

Sun Mar 26, 2017 9:53 am

funny thing is that the developers give a free summoner hero every event and yet so many still want freebies
Because getting 100% is not as achievable as it seem.
Previous event hinder is the 120 crystal and low players that can only farm heroic with bad rng is pretty much stuck looking at the cherry but cannot reach.
For this event. 100 seems achievable but the quest require u to complete lvl 30 keep. Without ur team, u might not be able to break the lvl 30 point requirement. So another cherry that depend on others.

I am glad I am in a nice guild. Casual and with a few cbt players. I myself is a player right after cbt. So maybe it's different that time?
 
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freydom
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Re: Valiant Force 6 months on....

Sun Mar 26, 2017 5:34 pm

 I just wanna say as a decently long time player from November last year. The recent raid was very poorly implemented. I am usually one who do not really wish to comment/complain but even after trying to understand from the developer's shoes on why they choose to make the raid so difficult (difficult is less punishing since players at most whine and developers then make it easier at later stage, appeasing us).  But weighing the pros and cons for such a decision, it still did not make sense to me. Sure its released as beta...but for an aspect of the game that was given much time to develop and you guys have managed to hype us for... its quite a huge letdown personally.  Sure they say the change is coming...but why let things come to this stage in the first place? Some consequence as a result of the initial experiment u guys did are irreversible and simply leaves a very bad aftertaste. 

Consolidate the number of guilds in game? Cause i guess you sure managed to achieve.
To keep my guild alive and relevant, i was forced to clear 50% of the roster. Of which 50% login daily, but just cant reach the damage requirements (alr lack of motivation to improve teams). 
My guild was at least a top 50 guild. Assuming there are 200 over guilds. Still we couldn't defeat the first raid boss that can drop any guild items. Just when I thought participating in it will drop items, but we dont get any. If supposedly you had all the player data and their potential to beat the raid boss, how can it still be planned in such a way where only the top most players get to get any rewards? IF a game aspect excludes more than 50% of the gamer base, how can it even be pushed out as beta? Sure enough, the top guilds consisting of all the top players deserve to get far, but i heard, no guild was able to kill the last boss too while using pots heavily. So, whats the whole point of that then. Aincrad? Sword art online? Most people who reason out logically and seen all their efforts over the months not amounting to anything against the snake raid boss, will just drop the game there and then. Why must u force your beloved players who supported you so long against the naysayers to drop the game or lose their companions? 

It has been a very disappointing experience that I hope the developers dont repeat. Cause even the players will not be always forgiving. If you are live game, you are live. Any beta aspects rolled out should only have bugs or minor mistakes, not grave mistakes in planning at such a scale. 
 
Lightwind
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Re: Valiant Force 6 months on....

Sun Mar 26, 2017 9:34 pm

 I just wanna say as a decently long time player from November last year. The recent raid was very poorly implemented. I am usually one who do not really wish to comment/complain but even after trying to understand from the developer's shoes on why they choose to make the raid so difficult (difficult is less punishing since players at most whine and developers then make it easier at later stage, appeasing us).  But weighing the pros and cons for such a decision, it still did not make sense to me. Sure its released as beta...but for an aspect of the game that was given much time to develop and you guys have managed to hype us for... its quite a huge letdown personally.  Sure they say the change is coming...but why let things come to this stage in the first place? Some consequence as a result of the initial experiment u guys did are irreversible and simply leaves a very bad aftertaste. 

Consolidate the number of guilds in game? Cause i guess you sure managed to achieve.
To keep my guild alive and relevant, i was forced to clear 50% of the roster. Of which 50% login daily, but just cant reach the damage requirements (alr lack of motivation to improve teams). 
My guild was at least a top 50 guild. Assuming there are 200 over guilds. Still we couldn't defeat the first raid boss that can drop any guild items. Just when I thought participating in it will drop items, but we dont get any. If supposedly you had all the player data and their potential to beat the raid boss, how can it still be planned in such a way where only the top most players get to get any rewards? IF a game aspect excludes more than 50% of the gamer base, how can it even be pushed out as beta? Sure enough, the top guilds consisting of all the top players deserve to get far, but i heard, no guild was able to kill the last boss too while using pots heavily. So, whats the whole point of that then. Aincrad? Sword art online? Most people who reason out logically and seen all their efforts over the months not amounting to anything against the snake raid boss, will just drop the game there and then. Why must u force your beloved players who supported you so long against the naysayers to drop the game or lose their companions? 

It has been a very disappointing experience that I hope the developers dont repeat. Cause even the players will not be always forgiving. If you are live game, you are live. Any beta aspects rolled out should only have bugs or minor mistakes, not grave mistakes in planning at such a scale. 
Hi Freydom, 
I agree with what you say and noticed it too, as per my feedback on the beta version of Guild Raid... terrible implementation/rollout with regards to the social impact... they call it a beta but in many ways it's actually live already, especially with persistent loot.  It successfully messed up a lot of guilds, where a lot of work spent building up guild points was undone. 

Other games set up a separate test server/realm. Yet others do smaller scale closed beta testing first across a broad player base.
 
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bluey
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Joined: Thu Mar 09, 2017 7:56 pm

Re: Valiant Force 6 months on....

Sun Mar 26, 2017 11:21 pm

 I just wanna say as a decently long time player from November last year. The recent raid was very poorly implemented. I am usually one who do not really wish to comment/complain but even after trying to understand from the developer's shoes on why they choose to make the raid so difficult (difficult is less punishing since players at most whine and developers then make it easier at later stage, appeasing us).  But weighing the pros and cons for such a decision, it still did not make sense to me. Sure its released as beta...but for an aspect of the game that was given much time to develop and you guys have managed to hype us for... its quite a huge letdown personally.  Sure they say the change is coming...but why let things come to this stage in the first place? Some consequence as a result of the initial experiment u guys did are irreversible and simply leaves a very bad aftertaste. 

Consolidate the number of guilds in game? Cause i guess you sure managed to achieve.
To keep my guild alive and relevant, i was forced to clear 50% of the roster. Of which 50% login daily, but just cant reach the damage requirements (alr lack of motivation to improve teams). 
My guild was at least a top 50 guild. Assuming there are 200 over guilds. Still we couldn't defeat the first raid boss that can drop any guild items. Just when I thought participating in it will drop items, but we dont get any. If supposedly you had all the player data and their potential to beat the raid boss, how can it still be planned in such a way where only the top most players get to get any rewards? IF a game aspect excludes more than 50% of the gamer base, how can it even be pushed out as beta? Sure enough, the top guilds consisting of all the top players deserve to get far, but i heard, no guild was able to kill the last boss too while using pots heavily. So, whats the whole point of that then. Aincrad? Sword art online? Most people who reason out logically and seen all their efforts over the months not amounting to anything against the snake raid boss, will just drop the game there and then. Why must u force your beloved players who supported you so long against the naysayers to drop the game or lose their companions? 

It has been a very disappointing experience that I hope the developers dont repeat. Cause even the players will not be always forgiving. If you are live game, you are live. Any beta aspects rolled out should only have bugs or minor mistakes, not grave mistakes in planning at such a scale. 
Hi Freydom, 
I agree with what you say and noticed it too, as per my feedback on the beta version of Guild Raid... terrible implementation/rollout with regards to the social impact... they call it a beta but in many ways it's actually live already, especially with persistent loot.  It successfully messed up a lot of guilds, where a lot of work spent building up guild points was undone. 

Other games set up a separate test server/realm. Yet others do smaller scale closed beta testing first across a broad player base.
Worse yet, the guilds who managed to clear the harder ones, probably the top 10% of the game, gets to keep the rewards.
I'm not even sure you can call this a beta test lol. 
Every implementation seems to just cater to the whales, which of course is reasonable, they keep the game alive but what they did wrong was excluding the 90%.
 
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Bunny
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Re: Valiant Force 6 months on....

Mon Mar 27, 2017 12:06 am

6 months on.. just why can't we express those gold mines, capitol and tower already.
 
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Enixus
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Re: Valiant Force 6 months on....

Mon Mar 27, 2017 2:47 am

This game has become a chore, something i don't look forward to "clearing" at the end of the day, be it dailies or whatever. It's no longer something I can say I enjoy anymore.
 
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LeonZai
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Re: Valiant Force 6 months on....

Mon Mar 27, 2017 10:15 am

6 months on.. just why can't we express those gold mines, capitol and tower already.
You are right. and they shouldnt cost energy, because they are already limited to keys.. i said that a long time ago. lol.. nobody listens.
This game has become a chore, something i don't look forward to "clearing" at the end of the day, be it dailies or whatever. It's no longer something I can say I enjoy anymore.
It is. most of the chore comes from poor game design and very lazy testing before release. now looks to me that every "patch"(i prefer to call it gacha update) it is just new bundles, a new unit and a recycled event with badly priced, badly designed ladder (which shouldnt even happen that often, thats what they said)  and badly listed bazaar items.
 
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Kang
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Re: Valiant Force 6 months on....

Mon Mar 27, 2017 9:24 pm

I'm barely hanging on to this game cause i invested money to it. Game takes up too much time, gold mine etc. It's starting to feel like a pain to do those daily quests. Why not implement express clear like what Bunny mentioned? Every new hero introduced is much more stronger than before (Imo) . Valiants? Laughable. Overshadowed for a good period of time but still nothing is done to it. 
 
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Mikaren
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Re: Valiant Force 6 months on....

Tue Mar 28, 2017 10:11 pm

not tryna be arrogant or anything but lucky i played when it first came out; when it was easier to get potential 5* units and how the game was actually more "newbie friendly" .now if you just joined in, its like pitting a cat against a lion. okay maybe not that far but something like dat. at least i can make my dream team happen haha sucks to be new now