I just wanna say as a decently long time player from November last year. The recent raid was very poorly implemented. I am usually one who do not really wish to comment/complain but even after trying to understand from the developer's shoes on why they choose to make the raid so difficult (difficult is less punishing since players at most whine and developers then make it easier at later stage, appeasing us). But weighing the pros and cons for such a decision, it still did not make sense to me. Sure its released as beta...but for an aspect of the game that was given much time to develop and you guys have managed to hype us for... its quite a huge letdown personally. Sure they say the change is coming...but why let things come to this stage in the first place? Some consequence as a result of the initial experiment u guys did are irreversible and simply leaves a very bad aftertaste.
Consolidate the number of guilds in game? Cause i guess you sure managed to achieve.
To keep my guild alive and relevant, i was forced to clear 50% of the roster. Of which 50% login daily, but just cant reach the damage requirements (alr lack of motivation to improve teams).
My guild was at least a top 50 guild. Assuming there are 200 over guilds. Still we couldn't defeat the first raid boss that can drop any guild items. Just when I thought participating in it will drop items, but we dont get any. If supposedly you had all the player data and their potential to beat the raid boss, how can it still be planned in such a way where only the top most players get to get any rewards? IF a game aspect excludes more than 50% of the gamer base, how can it even be pushed out as beta? Sure enough, the top guilds consisting of all the top players deserve to get far, but i heard, no guild was able to kill the last boss too while using pots heavily. So, whats the whole point of that then. Aincrad? Sword art online? Most people who reason out logically and seen all their efforts over the months not amounting to anything against the snake raid boss, will just drop the game there and then. Why must u force your beloved players who supported you so long against the naysayers to drop the game or lose their companions?
It has been a very disappointing experience that I hope the developers dont repeat. Cause even the players will not be always forgiving. If you are live game, you are live. Any beta aspects rolled out should only have bugs or minor mistakes, not grave mistakes in planning at such a scale.
Hi Freydom,
I agree with what you say and noticed it too, as per my feedback on the beta version of Guild Raid... terrible implementation/rollout with regards to the social impact... they call it a beta but in many ways it's actually live already, especially with persistent loot. It
successfully messed up a lot of guilds, where a lot of work spent building up guild points was undone.
Other games set up a separate
test server/realm. Yet others do smaller scale closed beta testing first across a broad player base.