This game was not designed so that everyone can have 2584 copies of the same hero to limit break everyone of then in every possible job available.
Limit Breaking at least right now is not necessary for anything; you gain some better status but only this will not make you win the game. Without strategy, your squad may be good for nothing. With a good strategy you can certainly win against a full limit broken enemy in the arena per example.
Putting things in perspective: Right now, I think that the chances to get a 5* possible hero from premium summon is something like 10%. Let’s say, if the game had triple rates for 5* capable heroes. We would be getting an average of 3 5* capable units from a 10x Premium Summon. Well, how this could break the game in the long run?
Bad rates limit your resources for you to be creative with what you have, if the rates are too high, everyone would have the same heroes eventually, everyone using the same formations and the same strategies following some defined meta. What good this can bring?
The game gives you a Valiant Hero Ticket every 28 days of login, so even if you have some really bad luck you can at least get a valiant every month, a lot of other games don’t do that, you can even choose the path the job for your valiant, opening even more options for players.
If everyone can grab the new hero for every new banner, how would they moderate their income to keep the game alive? If a large number of players can have the same hero they will have to create a new hero that can attract that player to summon for him, creating what we call POWERCREEP, if everyone has access to every hero that becomes available in the summon gate people will make good balanced squads for every purpose in the game, so why would they summon again? Unless if the hero is a real upgrade of the past heroes, they will not summon! And this will affect the devs income. So they start to creat unbalanced heroes that attracts people attention to get more stronger heroes. The cycle will repeat himself, so the devs may get to the point of adding a new evolution, like 6* heroes. Invalidating our heroes to create a new urge to summon new heroes that can survive the new content. This destroys the game little by little.
Brave Frontier is a good example of this kind of practice. In the beginning, heroes were really diverse, each one worked differently from one another, you needed to think about a suitable team for every need, as every hero had different uses. The rates were not that bad, people eventually started getting all the meta heroes fast and clearing all hard content. To capitalize, they started to create more powerful heroes that were like the junction of two different heroes, so it was like this: - “Oh, You have a Healer and you have a Tank… but now there is a Tank Healer in the Summon Gates!! Go summon!” And they created content were that kind of hero were almost obligated to clear. So, now that I have a Tank Healer I’m safe, why I would need another Healer? - “We know that everyone has a Tank Healer now days! So, what you think of an Tank Healer Support that also mitigates damage? Go Summon!” And the rates were dropping, and dropping, and dropping… and the do-all heroes getting more and more absurd.
This kept going on and on, and on with powercreep units with more than 20 buffs being applied on a single attack! BAD DESIGN! BAD DECISIONS FROM THE GAME DEVS! Now Brave Frontier is a shadow of his past, and already lost more than 50% of his fanbase in the last year.
Powercreep is an ugly thing and is what destroys a lot of gacha games, you will see 8* heroes (hello again Brave Frontier) with huge difference from other heroes, they quickly becoming mandatory to clear content, breaking past even the game mechanics (is been more than 2 years since heroes can break the damage cap there).
Back to Valiant Force, this game does not have an abysmal difference in performance from a 4* Hero Limit Broken (not so difficult to get) to a 5* Hero not Limit Broken. I’m still using two 4* Heroes in the Arena!
Valiant Force wants you to keep summoning, so they give you lots of ways to earn Gems (Gem Cavern helps a lot). Their generosity with gems justify the so called “Bad Rates” from premium heroes. Another thing that also helps: The Gem price is not something outrageous as I’ve seen in some other games (hello Tales of Link). The devs here know that you will be getting 5* capable heroes with time but with a lot of jobs, you will need time and think about what path you want to go, leaving some strategies to build in the future, and in the future, there will be new strategies that new heroes will bring, no one needs to have every hero to clear content! Be creative with what you have, ask for help and keep progressing, you will get stronger with time.
So guys, think a little about pushing the Devs to better the rates from pulls, do you want everyone to be able to get every single hero released every single banner? Staling the meta and creating possible powercreep to keep interest from paying players? Or you guys want to have more options to build your team? With new diverse heroes that brings new mechanics and strategies to the table, without really surpassing old units? If you can’t get one banner hero, try latter, and if you still can’t get it? I’m sure you will eventually get another Hero that can also do the job.
Sorry for the long wall of text again.
Good luck to all of us
