Chaoslord92
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Theorycraft-How mag defense work in this game

Thu Nov 24, 2016 1:24 am

I own a keira and was extremely dismayed at the damage of her skill when she was +2 elementalist,
Thus it push me towards finding out the hidden working behind her bad skill damage

In PVE, using inspection I could easily figure out the def of my target
Using the heroic version of event map
snapshot of the damages

The monster have a mag of  
splitter   900 
skeleton 333
kahuna 2200
I used my elementalist keria of 7618 mag and her skill and damage was as following
Splitter-->4085
skeleton--->9430
kahuna---->3142 

I used my elementalist of 6501 mag by unequipping her gear damage was as following
Splitter--->3486
kahuna--->2681
I propose the following skill damage calculations

Skill damage = mag of caster x skill mutipiler - (mag of receiver x mag def scaling factor)
By lots of testing I came out with the mag def scaling factor as a product of caster mag stats
4084.96=7618 x 1.65 -(900 x 7618/808.06)
9430.3=7618 x 1.65 -(333 x 7618/808.06
3142=7618x1.65-(1000x7618/808.06)

3486=6501x1.65 -(900x6501/808.06)
2681.4=6501x1.65 -(1000x6501/808.06)

Where did I get 808.06 from? I worked backwards by going to stage 1-1 and murder mobs with just 40 mag
Then using max skill damage 7618x1.65 - 12192=377.7 and 7618x1.65 -4085=8484.7
then formulating that mag def scaling factor was A
 377.7= 40 x A
8484.7=900 x A
 A=9.427
However for mag of 6501 
A=8.0451
Therefore I believe that A is affected by mag of caster so 
7618/9.427=808.07
6501/8.0451=808.06
Thus using A= mag of caster / 808.07

1. Mag def in PVE stops being effective after 1000 mag
2. Monster def in PVE scales to caster mag which I believe is total bullshit 
If anyone else wants to test my theory, please go ahead, I would love if you could use mag buffing items also but I ran out of those.
 
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ReidMurakawa
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Re: Theorycraft-How mag defense work in this game

Thu Nov 24, 2016 1:59 am

I'd like to chip in here with my own theory, which so far I've found to be consistent with my own experience, and with the numbers you've kindly provided above.
  1. In PVE, skill damage done by your heroes is calculated as follows: FLOOR[Skill Stat x Skill Modifier % x (1 - Enemy's Magic Resistance%)]
  2. Enemy's Magic Resistance ("MR") is calculated as follows: 0.075% x MAG (capped at 1000 MAG = 75% MR)
  3. Your hero's MAG does *not* affect skill damage in PVE (unless MAG is the Skill Stat).
  4. None of these calculations apply for determining skill damage AGAINST player's heroes, whether PVE or PVP. As we know, there was a patch that made hero's DEF provide MR. To date, I have not determined how exactly this affects MR yet.
Applying this to the numbers you have:
  • Spitter: 900 MAG = 67.5% MR
  • Skeleton: 333 MAG = 25% MR
  • Kahuna: 2200 MAG = 75% MR (capped)
With 7618 MAG and 165% modifier
  • Spitter: FLOOR[7618 x 165% x (1 - 67.5%)] = 4085 damage
  • Skeleton: FLOOR[7618 x 165% x (1 - 25%)] = 9430 damage
  • Kahuna: FLOOR[7618 x 165% x (1 - 75%)] = 3142 damage
With 6501 MAG and 165% modifier
  • Spitter: FLOOR[6501 x 165% x (1 - 67.5%)] = 3486 damage
  • Kahuna: FLOOR[6501 x 165% x (1 - 75%)] = 2681 damage
 
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tackey
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Re: Theorycraft-How mag defense work in this game

Thu Nov 24, 2016 10:37 am

i can't help but to think the calculation is inaccurate, because you did not put defense into calculation. FYI defense mechanism had been change since v1.1, if you haven't already notice. If you're wondering why did dev changed it, it's because during CBT a 7~10k defense guardian even some mage class got 1 shot by almighty athena elementalist kiera active skill due to the faulty defense mechanism. Trust me they will slowing buff mystic class, because they don't wanna make the same mistake again. But if you're expecting a huge changes, then i'm sorry it's not gonna happen.

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Chaoslord92
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Re: Theorycraft-How mag defense work in this game

Thu Nov 24, 2016 1:29 pm

Wow great job ReidMurakawa,
I did not notice that it was 75% damage reduction,
Your method of explaining really makes it seem much more believable compared to my weird 808 factor.

The issue as ReidMurakawa said was how it only applies to PVE monster not hero units or arena.
When my lancer of 600 plus mag walks on to fire left by elementalist skill he takes 2366 damage which diverts from our calcaulations formulated.
Both of the calculations hold true when applied in story or event maps even on this version as seen from me doing the calculation on the current event.

So what does this mean for any player who hoping for mystic to be good in PVE?

As long as no major change comes to how they treat damage reduction from skill.
Even with athena faith and max limit break keira assuming a mag stat of 10000 which is a dream for most players
You will be dealing at most 4125 on monster on legendary with a elementalist.
Congratz you just deal roughly the same amount of damage with your 7 turn CD skill as one single melee units normal atk.
and manage to dent  less than 1/10th of boss hp.

So if the game developers do not change mystic skills damage in PVE, or continue to have boss and monster with more than 1000 mag,
Skills with no utility serves no place in PVE.

So if you are those unlucky few who drew keria as your first valiant,
Maybe you should put your resource elsewhere till some changes come, cuz skill damage is not going do anything currently in pve.

It may be still slightly usable in arena but everyone knows there are better choices out there to replace mystic in arena right now.
 
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HungryPanda
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Re: Theorycraft-How mag defense work in this game

Fri Nov 25, 2016 10:37 am

Good job :) +1 for theory hunters :D
 
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Vergeiss
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Re: Theorycraft-How mag defense work in this game

Fri Nov 25, 2016 11:03 am

i can't help but to think the calculation is inaccurate, because you did not put defense into calculation. FYI defense mechanism had been change since v1.1, if you haven't already notice. If you're wondering why did dev changed it, it's because during CBT a 7~10k defense guardian even some mage class got 1 shot by almighty athena elementalist kiera active skill due to the faulty defense mechanism. Trust me they will slowing buff mystic class, because they don't wanna make the same mistake again. But if you're expecting a huge changes, then i'm sorry it's not gonna happen.
And here I am , building my kiera hoping it will be able to do 47k dmg against mobs like one in tutorial QQ
 
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ColdIcePrincess
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Re: Theorycraft-How mag defense work in this game

Fri Nov 25, 2016 11:05 am

Good Job for everyone with Math !
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Sacrifice
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Re: Theorycraft-How mag defense work in this game

Fri Nov 25, 2016 6:51 pm

Can I get a tl;dr? I've always failed my math exams with flying colours, you see...