Since the developer decided to put trigger chaining limit in the form of boss monster, and there is no official contest about it just yet, why not we share the concept of boss monster we would want to fight? Who knows if one of posted concept become reality? But anyway, this is just for fun. We can freely discuss and argue about the shared concept, thus maybe we can finally come into the concept of a boss monster that is enjoyable yet challenging to fight (in theory )
Well in fact, it's also okay if you want to share us a super duper powerful boss monster Just that don't expect people to take it seriously
The form will be like this:
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Name : (Enter the boss' name here)
Body Parts : (Enter with what body part(s) the boss have)
Details :
(Note: Enter with each body parts details listed below. If boss have more than 1 body parts, make multiple of this to detail each body parts)
>(Enter Body Parts name here)<
-Attack Area: (Melee/Range+Single/Pierce/Chain/Cleave/Splash/3x3. Omit if it cannot attack)
-On attack Effect: (Enter on attack effect here. Maximum of 2 effects. Omit if it cannot attack)
-ATK (from E (very low) to S (extremely high) -MAG(from E (very low) to S (extremely high)
-DEF(from E (very low) to S (extremely high) -CRI(from E (very low) to S (extremely high)
-Status Immunity: (Enter status(es) that the body part is resistant to. In 'resistant', it mean the boss can still be inflicted with the said status, but on a very low chance to proc. If you don't list it here that means the boss is susceptible to that particular status effect.)
+Skill (enter skill number if the body part has more than 1 skill)+
Name: (Enter skill name here)
CD: (Enter skill cooldown here. Enter none if it's a skill that is automatically cast only once at the beginning of the wave)
Skill Area: (Single, Cross, 3x3, All)
Effect: (Enter skill description here. As like hero skill, only 3 effects is allowed)
Added detail: (Enter added detail like 'ready to cast at the beginning of wave', 'auto cast at the beginning of wave', 'at 1 cd at the beginning of wave', etc)
+Counter+
Name: (enter counter name here. You can fill it with ??? like how the game did btw . But seriously, giving it a name will give more clue about what the boss actually did to our party. For example, I would've named the Black Dragon's counter "Enraged Roar", in that the dragon is angry because we attack it too many times)
Number of hits: (enter number of hits needed to trigger the counter)
Effect: (enter the counter effect. Only 2 effect is allowed. Example: -Force terminate player turn (like raid bosses do when we run out of time) -Increase DEF by 10% of Boss' DEF for 10 turns (stackable))
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