Dear Devs,
Here's a few thing i wish you guys can look into before introducing new gaming mechanic...
1. Imbalanced Hero issue.
Need no to explain further... not sure if you guys pros archer or you just don't like mystic and healer. I think I've said it many times, but still reducing CD of a healer doesn't make him'her usable... for example most luthor and most teresa... funny how healer can only heal every 5 or 6 turns.
long before this, mystic were able to kill everyone with one blow. until the day they taken def stats into account.... mystic weren't able to kill anyone, and their CD is way too long.
2. talent tree.
I also noted talent tree is beta, but archer team is wrecking everything with the weapon mastery talent, and also most of the other path of the talent is render useless tbh.
3. Mystic friendly event and story quest.
Mystic skill CD is way too long and way too soft to survive until the CD's up... For Example.... the black dragon quest. yes, we can bring 2 teams to wreck the boss but when your first team died and 2nd team went it, it resets the CD. so tell me now, is there anyway to end the dragon with mystic team? if you are trying so hard to use a mystic based team to clear master i bet the devs are laughing at you so hard.
i might be a little salty here, but for so many games i played, I don't see any mage or mystic class is this weak compare to the other class.
TL;DR : fix these incomplete figures before you introducing new fancy things.