Altima HD Vs Altima Pally
Posted: Sun Jul 30, 2017 1:31 am
Setting aside our current dilemma on how to make Healers and Mystics useful specially in PVE, I would like to ask you guys on your preference in choosing for the final job of our shy Elf tank, Altima. On a personal note, I would like to commend the devs for creating an "equally" interesting jobs for her making players critically plan for choosing the right role that will suit the current squads we have.
In summary:
Altima Holy Defender:
- Absorbs a lot (70%) of damages inflicted to the party
- Becomes a long range attacker with stun (nice CC!)
- 3 Turn CD!
- A nice amplifier against enemies by 20%
Altima Paladin:
- Absorbs some (30%) of damages inflicted to the party
- Reflects all collected damages to the enemies at the end of the skill
- Aura also makes incoming damages be reflected by party
- Heals herself and allies too!
- 4 Turn CD!
I am generally gearing towards the Holy Defender because of the aura mechanics. Since she can become a long range-attacking guardian, this makes her a nice tank for archer and mage teams which will make her aura be activated consistently. Tanks usually come head to head at enemies so party members left lose the benefits of aura tanks provide. Not to mention HD can stun which can disable at least one enemy per wave. On the other hand, Pally has lots of reflect which can spell demise for hard hitting enemies. I wonder how pally will fare against archer teams in arena.
So what did you choose for your Altima?
In summary:
Altima Holy Defender:
- Absorbs a lot (70%) of damages inflicted to the party
- Becomes a long range attacker with stun (nice CC!)
- 3 Turn CD!
- A nice amplifier against enemies by 20%
Altima Paladin:
- Absorbs some (30%) of damages inflicted to the party
- Reflects all collected damages to the enemies at the end of the skill
- Aura also makes incoming damages be reflected by party
- Heals herself and allies too!
- 4 Turn CD!
I am generally gearing towards the Holy Defender because of the aura mechanics. Since she can become a long range-attacking guardian, this makes her a nice tank for archer and mage teams which will make her aura be activated consistently. Tanks usually come head to head at enemies so party members left lose the benefits of aura tanks provide. Not to mention HD can stun which can disable at least one enemy per wave. On the other hand, Pally has lots of reflect which can spell demise for hard hitting enemies. I wonder how pally will fare against archer teams in arena.
So what did you choose for your Altima?
