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Ryozanki
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[Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 1:54 pm

Good day to all Valiants,

This is Ryozanki from XII Braves.

With the official SEA launch (SG, MY, TH, ID, PH) of Valiant Force arriving on November 1, 2016 for iOS and Android devices, the team would like to share some of the upcoming changes and new content you can expect. These features will be implemented on 27 October, 2016.

Note: A Launch FAQ and patch note for official launch will be posted this coming week,

New Voiceovers For All Heroes

We hear you! With the official SEA launch patch, all heroes will be receiving new voiceovers. For Leon and Theia, we have prepared 2 very popular voice actors from Japan as well. Please stay tuned to our social media channels for updates this coming week.

Heroes Balance Changes

There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.

1. Bonus stats gained from “Training” will be reduced from 30% to 10%. The bonus stats lost from training will be added back to the stats gain from leveling, placing greater emphasis on hero leveling. This is also to prevent players with less resources for training from falling too far behind others. (Note : All existing Heroes will be re-adjusted for this improvement)

2. Overall Stats for all heroes have been increased, some classes more than others. This is to make sure that all classes are viable in both PVE and PVP.(Example: Guardians’ overall stats have been increased more than others)

The development team will be monitoring these changes closely after launch and onward. Detailed changes will be provided in the upcoming patch notes.

Skills and Aura Balance Changes

Skills and auras for nearly all heroes have been balanced. Some heroes may see new skills and aura effects, while others might see small changes such as numeral adjustments.

These changes are part of the game's balancing update for both PVE and PVP.

The development team will be monitoring these changes closely after launch and onward.

New Hero - Winry Reinholt

Based on the 2nd Runner-up winner of the 2015 Valiant Force Hero design contest, Winry Reinholt is the latest Ranger class hero to be added into the growing hero roster. Reinholt... that family name sounds mighty familiar!

Halloween Event

Our Halloween event is to commence on the 27th of October and it brings along quite a few new features. The new "Horde Mode" will be introduced for this event, and a gameplay guide will be posted soon in this forum section - https://goo.gl/Sb8jYG

Players will be introduced to new undead monsters, along with the powerful Skeleton King Maleos, a powerful 5-star monster which will wreck havoc, especially in Legendary mode. Watch out for his devastating attacks! Rumors claim he is a potent addition to any squad...

Event Market

The Event Market is a new feature available to everyone. Here players can use event items dropped in each event to exchange for various items including, 5 Star items, Halloween Hero Tickets, Express Tickets, and more!

Event Ladder

The new Event Ladder will now give players a better look at how they are faring in the Halloween Event. Do note that this ladder will not be available for all festive events. The top players can expect fabulous prizes, including the awesome 5 star Skeleton King card!

x2 Combat Speed

Due to popular community demand, we have acknowledged the need for the x2 Combat Speed function!

Please note that this function is only available after the Normal mode for story campaign is completed. This is to encourage new players to learn about the strategic elements in Valiant Force first.

Battle Chat

Based on community feedback and internal research, we have confirmed the inclusion of the in-battle chat function.

Name Change and Name Lock

While players used to be able to change their in-game names anytime, we are taking the measure to lock down player names. All player names will reset to match their Player ID, and everyone will be given 1 free chance to change their player names. The game system will refuse duplicate names.

Rune System for Monsters

To boost the strength of the monsters and make them more viable for squads, we are opening up the Rune System for monsters! The runes used will be similar to those used by heroes.

Equipment Enhance Feature

At +15 now, all equipment (weapon and armor pieces) will be able to increase their star level! For example, if a 3 Star weapon is at +15, there will be an option for it to become a 4 Star weapon at +0. Of course, growing the weapon at this point will still be needed before this new process happens.

Information update:

1. After enhancing it to the next tier, the suffix (Might, Wizardy, Zodiac, Trinity etc) will not change.

2. Even after enhancing, the set bonus will still apply, such as Ceremonial set will remain as Ceremonial set, even with a 6-Star piece and a 3-Star piece together.


Post-launch content (after October 27)

We are currently working on several new features, including Hero and Item Lock, Guild Conquest, improved recipes in the Armorsmith, the Christmas Event, new skill animations for Valiants, and more!

Please stay tuned to our Facebook page and official game forum for all the latest news!

Facebook page: https://www.facebook.com/ValiantForce/
Game forum: http://forum.playvaliantforce.com/
 
jleviso
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:10 pm

Hmm.. would this update mean that weapon forge and armor smith will become more useless now since you can just enhance the item to +15 and make it higher tier.
 
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Inuki
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:12 pm

Hmm.. would this update mean that weapon forge and armor smith will become more useless now since you can just enhance the item to +15 and make it higher tier.
I bet some super rare items will still be needed to go from +15 3-Star to +0 4-Star.

And it seems better items can be crafted from the structures, just wait an see I guess.
 
jleviso
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:14 pm

Hmm.. would this update mean that weapon forge and armor smith will become more useless now since you can just enhance the item to +15 and make it higher tier.
I bet some super rare items will still be needed to go from +15 3-Star to +0 4-Star.

And it seems better items can be crafted from the structures, just wait an see I guess.
Hopefully.. missing out on the expedition reward from fusion altar =(
 
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Razelle
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:18 pm

Finally! All the new features I've been waiting for :D
 
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Aikeva
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:32 pm

Heroes Balance Changes

There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.

1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
So I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@
 
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Ryozanki
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:32 pm

Some in-development features might make it for the patch... So stay tuned :)
 
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tackey
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:33 pm

hopefully we will have real time strategy game mode in the near future, like world boss or guild wars
 
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Ryozanki
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Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:34 pm

Heroes Balance Changes

There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.

1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
So I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@
As mentioned, we will monitor the progress of players on a whole and determine if more balancing is needed. For now, this is what the dev team feel is the right recipe :)

We are playing the game as normal players as well, so please have faith in us :D Thank you!
 
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Hanzo
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Joined: Fri Aug 26, 2016 4:42 pm

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:37 pm

Hmm.. would this update mean that weapon forge and armor smith will become more useless now since you can just enhance the item to +15 and make it higher tier.
I bet some super rare items will still be needed to go from +15 3-Star to +0 4-Star.

And it seems better items can be crafted from the structures, just wait an see I guess.
Hopefully.. missing out on the expedition reward from fusion altar =(
Having more options to acquire powerful gear is always a good thing :D
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