4x Cass will reduce 80% damage for 3 turns. I dont think there is getting around this. Too late to nerf now after players have spent too much to get her.
What do you think should be done without really hurting the Cass owners?
it's already is4x Cass will reduce 80% damage for 3 turns. I dont think there is getting around this. Too late to nerf now after players have spent too much to get her.
What do you think should be done without really hurting the Cass owners?
i don't have any answer to any of your points, & ur analysis almost cover up what i wanna to tell, so i feel you regarding this.Answer: They were thinking how to exploit more money from players.
Just wait for the next "Known Issue" fix where only LEGACY Cass and Zoey aura's can stack. I suspect it will be when they reduce the "invisible" paywall and when more players can get Cass and Zoey.
Complaints aside, can the developers tell us how to counter a team of cassandra's with -80% attack debuff, quick skills 3-4 turn CD, high normal attack potential (being shadow class).
1) using two resilience layers will be rendered useless. Further more if the team has 1x Zoey
2) using Trigger Ranger teams just can't compete with the on spawn debuffs
3) using tile capture teams (guardians) will fail as Cassandra(s) will just eat through your front line
4) using mages are... lol do i even need to explain this point?
5) using a mixed non-specialized team is just suicide.
Can anyone enlighten me as to why 4x Cass + 1 Zoey isn't the pinnacle of P2W and the blaring sign of a broken game?