Let's be clear about this first. The main issue here is player-controlling meta.I only implore you to have a little foresight too.That is beside the point of discussion. What I am trying to stress here is you are the player in control of the squad. The 4 Cass meta is the probably going to be the first meta that is almost invincible. Meaning you would be able to attain 100% or close to 100% win rate in arena. I only implore everyone to have a little foresight.Just to add to this thread, I would rather fight Soju's 4 Cass team than his previous Merlin + tank team. The 4 Cass team has way more counters than his Merlin + tank team.
As for the current arena scene, we are seeing a push and pull between the firepower of archer squads versus the defense tank teams. No tank team can truly have 100% win rate against the strongest archers at the moment. Probably only Soju at the moment can attain 100% against the strongest archer team because of his godly equips. The 4 Cass can easily beat any top caliber archer squad with just decent equipment.
The issue at hand is about arena meta diversity. That's why I said I this is the first time I appreciate the presence of archer teams in arena because it prevents one type of meta from completely dominating in the arena. The 4 Cass will ruin arena diversity.
What I actually fear is that the devs will just leave it as is and just implement another dark lord to counter Cass team, then that will probably be the end of the road for me in VF, when VF dev team will pursue the path of making the arena scene a dark lord only friendly environment.
Even from the attacking PoV, a priest team with double Resilience/single Resilience or Archers with a Single Resilience would completely destroy you.
Shadows are melee, they won't be able to touch rangers within the first two turns unless you refreshed twice walking into the tiles or if there is something on their frontline for you to hit after refreshing, even THEN, if you one shot them, they have Miracle raid set to prevent them from dying. They also get a turn to retaliate while you're moving, if you don't clean them up within two turns, they have basically two turns to retaliate.
You're basically a sitting duck with 4 shadows that can't cast a spell until turn 3/4 because you can't touch them and you can't use your spells. As I've done the mathematics involved above, a 16k Archer with resilience would easily destroy your 4 shadows team should you decide to move or not, which is trivially easy to obtain with insignias and the power creep factor, a 20k Archer with Resilience would decimate you.
Trust me, when you are in control of 4 Cass in arena, no archer team can ever beat you. You will be almost invincible for the first 3 turns. The first 3 turns is the most crucial when facing against archer teams because archer teams are most deadly when they are attacking with normal atk because of the ridiculous trigger. When you can survive the first 3 turns against archer teams, they are already easy to pick apart, because they will be starting to cast skills instead.
There is just no way you can lose against archer teams with 4 Cass in your team, like I said, even with meager equips.