Of course I will not follow Soju meta. I can never afford it anyway. Truth be told, I'm a competitive F2P player in everglades, one of the few if not the only competitive F2P player. I will never be able to afford whale metas, that's why I need to be creative with my squad. Still, Cass will be pretty common in due time, not by me, but there are a lot of players in everglades or other servers for that matter who could afford it.Why stressing about 4 Cassandra? Arena is so 1-sided because your opponent is controlled by AI. AI do shitty things such as moving your Shizu Ass to capture tiles in the 1st turn instead of attacking with rangers, or using a Gwen GS to summon a pet instead of attacking. You only need a tank/mage team with decent defense to win against ranger team.Ok. I missed about the resilience strategy, but still, this entire argument is all about 'Meta' formations and transformations, which your argument somehow fail to cover. No archer squad will use resilience rune to mitigate 20% debuff from Cassandra, it's just overall counterproductive. The sample strategies you have given are too peculiar and will drown in the overall arena meta.You clearly haven't been reading my post then, that is your first mistake.
My point about employing a Resilience or double Resilience is that you gain 100% damage output or 200% damage output relative to what you would've without resilience when you're dealing with 4x Cass.
If you go second, you can stop Ninja from jumping first, then stop Samurai from casting. If you go first, you can stop Samurai from one-shotting your entire team, I don't see what is the problem here. Not only that, you are able to jump Rhea Dragoon with a Miracle Rune in to stop their nonsense, Cass Assassin with Rhea Glad is equally potent in countering or as a general usage in Arena- My point is, there are plenty of counters, you just haven't really found them yet, I don't see why you should make such blanket statement about '4X Cassandra breaking the game' when it is clearly not true, you have no proof, and it's all straight up theorycrafting.
Just for your information, this is an archer team with NO resilience rune yet, with resilience rune, their output would be doubled, and it would be trivially easy to deal with 4x Cass. As an AI, I don't need to say but I'm sure you know that archer AIs are the least forgiving in terms of algorithm.
And like I said and I have been stressing it over and over again, this argument is about the player controlling the team. Arena metas are determined by building a squad that has the best overall chance against the entire server against all the variety of squads at a given time. It's about building a team that will have the best win ratio for the entire season, and it has been proven time and again, Soju has always been a trendsetter with arena Metas.
If you talk about real-time arena which might(?) be introduced in the future, 4 Cassandra is no threat to rangers unless they somehow walk to close the gap then refresh with raid set to setup to whack next turn. If that happens the ranger user can attempt to knockback with a Cybella GR aura or use Kane GR aura to stun. Similarly if the Cassandras skills are up you can silent with Vivi's aura or stun with Kane GR aura.
Talking about our Soju God being trendsetter... are you going to spend 70k gems to summon for Cassandra shards to follow his footsteps
We are just not on the same page with our argument, but I will stick with my argument about meta formation/evolutoin. it will always determined by the type of user-controlled squad that can have the highest possible win ratio against diversified teams at a given time. However, if ever a real-time arena is ever implemented, arena meta will be all too different. There are a lot of complexities that determines the evolution of meta.