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Silmeria
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100 Things Wrong about Valiant Force

Mon Feb 26, 2018 9:30 pm

Good day, developers <3
I would like to give you guys a big appreciation about the new Warrior's Furor counter trigger mechanic.

You guys always listen to us <3
I freakin' love you guys.
We are always bitching about OP Trigger mechanic so you guys always try to halt our trigger everytime.
So apparently 15 trigger count anti trigger are not enough and you give us 5 hit anti trigger mechanic that teleports us out of allies aura and prone to die <3 and then lower our attack by 15% and it stacks up to 100%. Wow, what a genius idea ! This will definitely stop trigger, and stop us from attacking while the boss chop us to death !

So ahem let us start.

100 Things Wrong about VF.
cuz everytime we make it right, you make it wrong <3

1. No Lore.
2. No In-Depth Story.
Theia has a father who's a king, but the king has never made an appearance over the year of playing, where is he? Maybe playing King's Raid?
3. Useless Main Characters.
4. Bad Script.
5. Bad Voice Actors.
6. Class Imbalance.
Mystic main attribute is MAG, but MAG is the most underused attribute in the game, because no matter how high your MAG is, skill damage reduction is capped at 75% so mystics will tank skill and magics worse than a guardian. Maybe it's time to revamp Mystic Class and name it to Mystake.
7. Insignia System.
You have a useless hero in your roster? Want to make it useful? Let's transmute them to wearable items ! Wow. This is Dark.
8. Power Creep Gap is wider and wider.
9. Useless Mages in most PvE content.
Contrary to other games, VF offers you unique mechanics ! One of them are the uselessness of Mystics despite in other games Mages are the Queen/Kings in mobbing. Neat, huh?
10. There is no limit !
Every time you think you're done with your hero, VF offers you new mechanic to strengthen your hero more. Talents, Insignia, and now Equipment Limit Break. There is no ceiling to this game, so you can throw your money to a pitless abyss, tee-hee.
11. No Alternatives to IAP.
exclusive items are not farmable, so you must buy bundle items with real life money, wow. Your friends can envy your exclusive items now while they weep in poverty.
12. Encouraging (Enforcing?) Players to buy Bundles.
I like encouragement, and even better when developers force us buying limited resources from bundles.
13. Bugs and bugs.
At this point XII Braves can make a zoo from VF bugs.
14. Coming Soon !
A feature that is coming soon and sooner everytime, but took 1 year to finally arrive. And the mechanic sucks. Maybe will be better soon-ish?
15. Guild Raid.
What is better than in-guild cooperation?
In-Guild competition ! Let's compete within guildmates who wake up first. VF redefines 'early bird catches the worm'.
16. Over 200 Heroes.
But you can only promote 1-2 hero weekly, unless you buy stuff.
17. Runes eat up slot.
Hey, this one have easy solution ! Just expand item slots instead of making special slots for runes.
18. Limit... Limit?
500 hero slot limit and 800 item slot limit. Unless you buy bundle. Bundle is the solution !
19. Curing Cancer with Cancer.
Players : Cassandra is cancerous, and we want a solution against her.
Developer : Here's Guan Yu. Problem Solved.
20. No Loyalty Rewards.
If you look again, newer players can catch up relatively easy to old players, neat huh !
So old players can just wither away slowly.
21. No Hipster.
VF are not allowing filthy hipsters around, resources are scarce so you're not allowed to make bad decisions. Making anti-mainstream heroes will be punished with slower progress. Over 200 heroes but no diversity. HMMM....
22. Anti-trigger Counter.
Hey ranger are cancerous, how to fix them?
By tailoring the PvE content to be discouraging rangers, but not fixing the basic problems. Brilliant.
23. More Servers.
what's better than more players? More servers !
24. Cross Class Heroes.
Spellcasting Shadow, Tanking Mystics, Critical Champions, Offensive Healers.
25. Valiants.
Strongest heroes in Arathos. Or are they?
26. Freeze happens too often.
Maybe you guys should rename the game to Valiant Freeze.
27. RNG
Want on-spawn buff ? Here's some RNG.
Farming ? Here's some RNG.
Trigger ? Here's some RNG.
Enhancing Equip ? Here's some RNG.
Summoning Heroes ? Here's some RNG.
28. Boobs Force.
Merlin with Boobs, Lancelot with Boobs, Zhuge Liang with Boobs, Guan Yu with Boobs.
Boobs solve everything.
29. Lack of player co-op contents.
But more player competition contents ! Yay !
30. Limited Resource.
Maybe XII Braves are afraid of players not buying bundles, so they limit the resources farmable in-game. That's some next level marketing.

I run out of ideas for now, i'll add more later, everyone are also free to contribute ! :D
 
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Jaeger
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Re: 100 Things Wrong about Valiant Force

Mon Feb 26, 2018 10:23 pm

"Conquest will make VF great again."


Image 
 
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Silmeria
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Re: 100 Things Wrong about Valiant Force

Mon Feb 26, 2018 11:51 pm

31. Conquest
Like jaeger said, it's like trump saying make America great again.
32. Beta Testers.
Raid Beta, Conquest Beta. Do you guys have no beta testers? Or... Are we the beta testers all along...
33.. (LEGACY)
Just another phrase of 'unfixed mistake'
34. Costumes.
Same stats, but way higher price.
This must be because of Trump.
35. Ranking Up
+1 max energy, +1 max item slot.
Much Generous, Such improvement. Wow.
36. Job Advancement.
Hey look, this hero can advance to 4 class.
But this path sucks, that one sucks, the other one also sucks. Only one path is good.
The. Cake. Is. A. Lie.
37. Abyssal Gate.
Hey let's give free heroes.
But give it part per part.
By grinding over and over again.
And make it harder and harder.
And slower and slower.
Until they go insane.
38. Re-Equipping.
It's so annoying to move equip around and the genius auto-equip feature isn't helping much at all.
39. Healers.
7/6 Cooldown to heal. Might as well as be dead before they can heal.
40. Luthor.
Forgotten. Sad.
41. Resist Resist Resist
Bosses resist everything that it has no point to have so many debuffs, silence, stun, sleep, even def and atk down. Apparently 'Death is the best CC' - reffy
42. Communication.
The in-game communication platform is so bad no one bothers to use it. The same can be said about this forum too. Almost dead.
43. Achievement.
Is just for bragging rights. Period.
44. Garrison.
Some buildings are just useless now.
what kind of training camp need to be checked once per hour ?!
45. Rhea.
Is the mother of all cancer.
46. P2W.
It's not there yet, but VF is definitely going there.
47. No returning player gifts.
48. Lack of promotion.
49. Arena Rewards.
It just isn't interesting anymore.
50. Greedy Bundles.
 
xandyzr
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Re: 100 Things Wrong about Valiant Force

Tue Feb 27, 2018 1:08 am

lol 5 hit counter! who's idea is it?
i decided to stop spending money on this game. (I spent more than 15k USD)
and installed King's raid yesterday :P
this game no more fun but only gives pain.
!Xandy! - everglades
 
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Sn1v33
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Re: 100 Things Wrong about Valiant Force

Tue Feb 27, 2018 1:46 am

Add their marketing strats, too.
Procedure:
1. Release op hero
2. Whales go whale overdrive, spenders rape their wallets. F2p go succ cuk in the corner with their theia and leon who is 99% of the time useless.
3. People complain abt op hero and asks for counter or nerf.
4. Devs release hero counters.
5. Players succ the bait and buy.
6. Repeat.

Also, there are those f2p calendars which are 99% worth...less. :D

Ps: king's raid gives you more than 5 good heroes counting in their aniv freebies. This game hands everyone an izumi with their 150k like 5* hero ticket. KEKEKEKEKEK
 
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ashenwind
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Re: 100 Things Wrong about Valiant Force

Tue Feb 27, 2018 12:32 pm

#45
It's funny to see that long after I posted my complain about Rhea being OP back when she's first released, finally someone else realized what I have foretold. lol

Let me add few more thing:

51. Releasing costumes accessible to everyone, but for a hero that will soon be made obsolete, or already obsolete (mostly, Lancelot's is the sole exception)
 
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Silmeria
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Re: 100 Things Wrong about Valiant Force

Tue Feb 27, 2018 4:40 pm

Releasing more OP heroes are common to any gacha games tho, they need to sell their products.
Almost all gacha games do that. Problem lies in the powercreep.

51. Releasing costumes accessible to everyone, but for a hero that will soon be made obsolete, or already obsolete (mostly, Lancelot's is the sole exception) - by ashenwind.
52. Tess GR.
Tess GR is supposedly the core units in the elves CF abilities with her aura. But melee elves with the ability to turn ranged won't get triggered to attack.
My guildies have been complaining about this issue but no fix until now. Or is this intended?
53. Hex.
Is also resistable by bosses, while this is supposedly the selling point for fairytale heroes in PvE. Good job !
54. PvP AI.
Is dumb. And getting dumber recently. ?_?
55. Sven and Talissa nerf.
The nerf hits them too hard.
56. Non-trigger rangers.
Are useless.
57. 2-handed weapons.
Are weaker than 1-handed weapons with off-hands. ?_?
58. Freya.
Has never been relevant among all champions hero.
59. New heroes with significantly lower cooldown.
5cd heroes and higher are dead. Bye.
60. Super dilluted hero pools.
Making it hard to hunt for specific heroes.
61. Rate Up.
Is a lie.
62. Tutorial Kiera.
Is the mystic we need, where is she?
63. Pets status scaling is too low.
64. "We introduced daily event keys. You still have to spend the energy just like you did previously. You can refresh for more keys, just like you did previously." - by aven.
65. Daily Quest.
Complete 4 story quest during event week is a middle finger to players. - by saenalni
66. Hero/Weapon/Item Shards.
Take too much item slot, and they are basically useless until you complete them. Even then there will always be a leftover.
67. Hero Merge.
99% chance of genesis and aspirant heroes.
68. Hard time to connect after every big patch.
69. Daily login reward.
5 wooden hammer? ... Ok.
70. Level Up Bundles.
71. Guild Member Slots.
Why 35? Not 50?
72. Female heroes looking more and more like sluts.
Is this really necessary?
73. Heirlooms.
take too much resources away.
74. Garbage Collecting.
The more you advance into the game, the more you pile up items in your inventory. Like you have 5 items that literally does the same thing with different names. ?_? - by Alvinash
75. Artwork
Stronger heroes tend to have Uglier artwork.
Y do u do dis
 
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whodahackii
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Re: 100 Things Wrong about Valiant Force

Tue Feb 27, 2018 4:54 pm

just to be fair, please change your No. 64

it isn't even 'wronged'... it actually save our energy and time in the Bonus days. From Repeating the battle 3 times and spending x3 energy on bonus day is tiring, XII changed it to 1 Key (just to count all bonus into one run, Job Keys actually require us to use energy too.)

In short, there is nothing wrong in this....



Quoted from your reply:
"64. "We introduced daily event keys. You still have to spend the energy just like you did previously. You can refresh for more keys, just like you did previously." - by aven."
 
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Silmeria
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Re: 100 Things Wrong about Valiant Force

Tue Feb 27, 2018 6:29 pm

whodahackii wrote:
just to be fair, please change your No. 64

it isn't even 'wronged'... it actually save our energy and time in the Bonus days. From Repeating the battle 3 times and spending x3 energy on bonus day is tiring, XII changed it to 1 Key (just to count all bonus into one run, Job Keys actually require us to use energy too.)

In short, there is nothing wrong in this....



Quoted from your reply:
"64. "We introduced daily event keys. You still have to spend the energy just like you did previously. You can refresh for more keys, just like you did previously." - by aven."


Well it's wrong in the sense of 'what is the point of having daily event keys if we still have to use energy'. Since job quest also use keys but doesn't spend energy. It's not a bad thing but it's still funny in a sense.
 
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Xinhuan
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Re: 100 Things Wrong about Valiant Force

Tue Feb 27, 2018 7:24 pm

When I asked about it long time ago, they said the change was to allow keys to be compensate-able in the mailbox, and also allow keys to be purchased (if added to event bazaar) or rewarded as event achievement rewards.