76. Grand Pixies.
Uses too many sacrifice to make, might as well as try your luck rerolling with obsolete 5* heroes.
77. Equipment Gem Summoning.
Is a joke.
78. Valiants Costume.
It's supposedly winter themed costume, but 5/6 of them are scantily dressed for winter. Maybe they've gotten used by Game Freezing in a daily basis.
The hero nobody bothered to use.
80. Mystic and Healer normal attack.
They draw normal attack from ATK main stat, as opposed to their main attribute, MAG. This is quite counterproductive. Meanwhile champions can have 32k atk and fully benefits from that stat.
81. Coin Flip
It should only give more benefit, not determine who wins battle. It used to be like that, but nowadays Coin Flip determines all.
82. Great Concept, Awful Execution.
VF has great concept, but when they implement them in-game, it becomes so bizzarre that sometimes you can't look at them for too long.
83. (Not) a Turn Based Game.
The game started as a turn based game... But as the game goes by, it lose its essence of being a turn based game when you can finish a battle in 1 turn... Like by using SDD?
Then they come up with time limit. Great.
84. Premium Content.
making some hero and items unfarmable creates a gap between the spender and non-spender. Should've added alternatives to farm even with abyssmal rates. Hey, it's not like the game doesn't rely heavily on RNG on the first place...
85. Gender Ratio.
Currently the Female and Male ratio is 2:1.
86. Talent System.
It's not bad but could be so much better, and some talent are not even considered as option.
87. Energy Bundles.
Remember Pumpkin Chest?
88. Meal Time.
Who the hell eats at 3 am? Are you Patrick Star?
And instead of adding it directly to energy pool, you have to claim it. Bye bye sleep.
89. Arena Orb.
Need to check every 5 hours... why not making it 10 max orb, i wonder.
90. Valianite Shop.
About time they update the content. Seriously.
91. Lack of Communication between Players and Developers.
92. Status Distribution.
Atk gives more stats than other attributes. Crit is hard capped at 75%, making crit based heroes obsolete, and making some faith less favorable.
Many decisions are poorly made that it rages a portion of playerbase, they don't do it again after that but someone must remind developers that we are customers, not test subjects.
94. Skill Damage Calculation on PvP.
Dampened to 54-55% in PvP.
You only need 16k to fully mitigates 75% skill damage, means Guardian can tank more magic than Mystics. Poor mystics are even outshined by other classes in PvP.
95. Broken Aura.
Some auras are basically useless no matter how hard you try to make it useful.
96. Investment doesn't pay off.
Dump your resources to a hero just to see it become useless the next month.
Free items in bundles.
But didn't we pay for the bundles?
Oh well it says free anyway.
98. Quality of Life improvement.
comes slowly, and only slightly.
99. Scarcity of Job Relics and Keys.
One of the reason why diversity is hard to create, is because creativity is limited by job relics.
100. The game itself. Valiant Force.