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heatzz
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Presumed facts about Valiant Force (Lets be real)

Mon Aug 29, 2016 9:27 am

Though I have not play the game far enough to judge other mechanics but the base foundation of the mechanics/monetization in this game are essentially off any form of Chinese mobile games, they are VIP benefits, Monthly gem packages, Gear set bonus (more likely a West/Korean game mechanic), Multiple Servers with addition of Limit Breaks which is a Japanese game mechanics.   

Lets talk about it one by one.   

1) VIP (Prestige in this case)   
This is essentially ONLY for players that are paying, as a f2p user or any players of low-medium spending you will probably not use this benefits but instead use your gems to summon stuff when there's a rates up on units/gears. 

Which meant casual players will never complete with high spending players (aka Whales) in an environment of a case where there's any form of battle between players, Arena & maybe future Guild PVP. 

This might not seems like a big deal since Whales will be whales you can never beat them in any game, but with this VIP mechanic it further widen the gap between Whales and the rest of the players compared to games mechanics of Japan which are usually more friendly environment for players who doesn't spend as much as whales.   

The main problem is this mechanics is that it works wonders on SEA/China markets, let's be honest, the countries there are starting to get rich really quickly because their countries economy raise quickly over recent years which results in the poor and uneducated becoming rich thus the reason why you see the bad reputation of Chinese tourist hitting headlines every now and then, they spend on whatever they want and does whatever they want without much thought. 

2) Monthly gem Packages
I'll keep it short, it's fine as it is but with VIP system it further widens the gap.

3) Gear set bonus 
Like everything it seems fine at the start until when you start to see certain set gears exclusive to boss drops/equipment summon/VIP benefits which in the ends comes down to widen the gap between players, players who spend more gets more, it's a form of gambling, it encourages it, it works as it earns $$ for the company, in Japan, they even go as far as to even have a law now to prevent future games from having this mechanics. 

Explaining Complete gacha - (http://www.serkantoto.com/2012/05/09/ko ... e-history/)

4) Multiple Servers 
Having multiple servers is easier for company to manage, it stress less on the servers it's good for the company but bad for the players, it meant that new players in new servers can't co-exist with old servers, it's not like PC mmorpg where you can switch servers, in mobile games it's fixed, you can't play with your friends when your server is full, they can't join and they have to play in new server.  

Besides company usually has special events/benefits for new servers to encourage new players to join and expand their playerbase. 

5) Limit Breaks 
Another gambling tool but it isn't as broken as Gear set bonus since the pool of units is far less than the pool of different set gears you can obtain in the future, but the limit breaks mechanics this game uses are base off old Japanese game mechanic which results in more $$ for the company.

In this game you need the EXACT copy to break limit, modern break limits mechanics in the case of dupe units will instead give players limit break runes which in turns those runes can be use universally across any units that can be limit break.

Conclusion
I understand that XII Braves may lack resource and they extended to Funplus for help, for those who don't know Funplus, it's a China company which makes DotArena famous, the game is like Hero Charge and the game monetizing mechanics are the same which are used in Valiant Force, thus far many new games from China/SEA are using that exact same old monetizing mechanics which results in the same of gameplay and even has paywall which are obsolete in modern gacha games but still works in the region of China/SEA. 

Though there's no shard system in this game like any typical Chinese game but it was replace by equipment/character summons & limit breaks.

This mechanics probably will not be changed nor any words I wrote impacts on anything since XII Braves probably already sign a contract with Funplus and will carry on with their plans.

tl;dr, Valiant force has game mechanics & monetization base off Chinese mobile games with a little innovation via gameplay & has the artstyle of Japanese mobile gacha games.

I know my voice alone is weak, but I hope this gets across you guys and understand what future games of SEA will be if opinions aren't voice out aggressively, do you really want to see the exact same kinda of game mechanics appearing over and over, think about it, feel free to comment and rant about it 


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Last edited by heatzz on Mon Aug 29, 2016 11:01 am, edited 6 times in total.
 
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JennyTheGuide
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 9:55 am

I have never heard of FunPlus before playing this game but all I have heard so far is bad stuff about them which makes me think they are the Chinese version of Nexon.
 
heatzz
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 9:58 am

I have never heard of FunPlus before playing this game but all I have heard so far is bad stuff about them which makes me think they are the Chinese version of Nexon.
If you ever play Hero charge by Ucool it's the same thing  ;)
 
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Meowtard
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 10:03 am

Can probably reduce some of the vip benefits since whales are going to spend on gems for summons and stuff no matter what. The vip benefits are just an add on bonus to them. And also reduce the cost of some commonly used functions or make stuff easier to obtain to make life easier for f2p.

F2p players are equally impt as they add to the playerbase and boost activities, so that its not only WHALES vs WHALES which gets boring also.

I like valiant force so far. It brings something new and combines all the other games features together into a fun game. 

I'm sure most will agree that gameplay in valiant force is fun. The only concern which decides how far VF will go is the monetizing. Just remember keep the chicken take the egg. If the company gets greedy and kill off the playerbase, nothing will be left in the end.

We want Valiant Force to succeed. Show the world that singapore can make amazing games also. :)
Last edited by Meowtard on Mon Aug 29, 2016 10:16 am, edited 2 times in total.
 
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JennyTheGuide
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 10:08 am

I have never heard of FunPlus before playing this game but all I have heard so far is bad stuff about them which makes me think they are the Chinese version of Nexon.
If you ever play Hero charge by Ucool it's the same thing  ;)
No only other mobile game I played from Chinese/Japanese devs was Terra Battle and it was fun without having to spend any money. Nexon has ruined a lot of MMOs for me on PC though so I think I understand how bad it is.
 
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Hanzo
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 10:44 am

Is the game really unplayable now without having to spend?

Like all other games, I feel that:

1. Spend money, sure get higher level and more powerful in a shorter time

2. No spend money, can achieve same level as those who spend, just maybe 2x more time.

It has always been like this. I don't expect any games soon which will have 100% level playing field for F2P and paying users.

Only happens to titles which are aiming for E-sports.
 
heatzz
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 10:52 am

Is the game really unplayable now without having to spend?

Like all other games, I feel that:

1. Spend money, sure get higher level and more powerful in a shorter time

2. No spend money, can achieve same level as those who spend, just maybe 2x more time.

It has always been like this. I don't expect any games soon which will have 100% level playing field for F2P and paying users.

Only happens to titles which are aiming for E-sports.
Any game can be played without $$ spend but it's just how far does a f2p can go, the mechanics aren't as f2p friendly as compared to the Japanese and to some extend some Korean Games. 

Most Japanese game even if you don't spend much or not spending at all, you can get clear all content as they are generous in giving gems away, but the time sink spend on grinding compared to Chinese game are heaven & hell the gap is too wide.....

It's hard to explain unless you experience playing a Chinese game compared to a Japanese one. 
Last edited by heatzz on Mon Aug 29, 2016 11:01 am, edited 2 times in total.
 
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Hanzo
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 10:55 am

Is the game really unplayable now without having to spend?

Like all other games, I feel that:

1. Spend money, sure get higher level and more powerful in a shorter time

2. No spend money, can achieve same level as those who spend, just maybe 2x more time.

It has always been like this. I don't expect any games soon which will have 100% level playing field for F2P and paying users.

Only happens to titles which are aiming for E-sports.
Any game can be played without $$ spend but it's just how far does a f2p can go, the mechanics aren't as f2p friendly as compared to the Japanese and to some extend some Korean Games. 
It's hard to explain unless you experience playing a Chinese game compared to a Japanese one. 
The most recent game I have played is Nexon's HIT. Same structure as VF with item gacha and VIP system. They also require really good WIFI connection for the "live" PVP. 
 
heatzz
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Joined: Mon Aug 29, 2016 7:56 am

Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 10:58 am

Is the game really unplayable now without having to spend?

Like all other games, I feel that:

1. Spend money, sure get higher level and more powerful in a shorter time

2. No spend money, can achieve same level as those who spend, just maybe 2x more time.

It has always been like this. I don't expect any games soon which will have 100% level playing field for F2P and paying users.

Only happens to titles which are aiming for E-sports.
Any game can be played without $$ spend but it's just how far does a f2p can go, the mechanics aren't as f2p friendly as compared to the Japanese and to some extend some Korean Games. 
It's hard to explain unless you experience playing a Chinese game compared to a Japanese one. 
The most recent game I have played is Nexon's HIT. Same structure as VF with item gacha and VIP system. They also require really good WIFI connection for the "live" PVP. 
Nexon games are comparable with Chinese games, they almost always used the same system, only few named Korean games use different system, like Crusader Quest that I can only think off lol.

Try some Japanese game & you will notice the difference,
 
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Hanzo
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Re: Facts of Valiant Force (Lets be real)

Mon Aug 29, 2016 11:02 am

Any game can be played without $$ spend but it's just how far does a f2p can go, the mechanics aren't as f2p friendly as compared to the Japanese and to some extend some Korean Games. 
It's hard to explain unless you experience playing a Chinese game compared to a Japanese one. 
The most recent game I have played is Nexon's HIT. Same structure as VF with item gacha and VIP system. They also require really good WIFI connection for the "live" PVP. 
Nexon games are comparable with Chinese games, they almost always used the same system, only few named Korean games use different system, like Crusader Quest that I can only think off lol.

Try some Japanese game & you will notice the difference,
I recently read about Granblue Fantasy cheating their players in gacha. Got onto news.

https://www.youtube.com/watch?v=UOWFvlBPnk4

http://www.bloomberg.com/news/articles/ ... pan-gaming

You mean they are better? :o I am getting more Valiants than them though. 
Last edited by Hanzo on Mon Aug 29, 2016 11:05 am, edited 1 time in total.
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