Mon Nov 07, 2016 9:26 pm
Aura suggestion 1: Turn Theft
When units in aura are afflicted with any status (poison, heal over time, etc), Hero gains additional turn. Units in aura loses turn.
This aura is good for a strong offensive unit, but in return, this unit should have a skill with a LONG cooldown.
Aura suggestion 2: Hippocratic Oath
When allies in aura are afflicted with any negative status (poison, etc), Hero gains additional turn.
Very useful for healers.
Aura suggestion 3: Strong Heart
When there are no units in aura, Hero gains bonus <stat>.
Interesting build as this kind of forces the unit to essentially be alone. Very useful to place on archers, but also fun to put on hero classes like dragoons.
Aura suggestion 4: Negative zone
Decreases the <stat> of units in aura.
This combos well with all melee units. Even ranged units can put this to work when facing melee units.
Aura suggestion 5: Kingly Aura
Boost the skill damage of hero and each ally in aura by <x> for each ally in aura.
Unlike stats buffing, units only need to come together when necessary.