User avatar
tackey
Valiant Sage
Valiant Sage
Topic Author
Posts: 336
Joined: Fri Aug 26, 2016 4:36 pm
Location: Black Heaven

[Opinion] Judgement

Tue Nov 01, 2016 11:34 am

I realize alot of people here judge things and voice out according to what they see & how they feel without thinking.
example :

Mystic Era
Clearly the fact that mystic seems OP(Over-Powered) is due to the broken defense mechanism, but people judge it as OP(Over-Powered) and need to be nerf.
Instead of suggesting that defense mechanism need adjustment, more people participate in protesting against mystic having huge advantage.
That is when i gave a suggestion for a change in defense mechanism and not mention anything about mystic, knowing the change will clearly affect mystic proficiency.
In the end dev decided for adjustment in def and nerf mystic which results in mystic became less efficient, then people kept complaining.
soon dev will have a hard time balancing the game.

Not saying that mystic doesn't need nerf, instead of nerfing the whole class people should start thinking which of the units deserve to be nerf.
Balancing (continue from the above statement)
example:
take out all the mystic class to compare. To me balancing is to compare each and every class.

Mystic damage multiplier should be balance, why should elementalist active skill have more damage multiplier than all other mystic class?
they should have the same damage multiplier while each and every same tier mystic class will have different ability e.g. delay skill cd (cooldown), knockback, burning, teleport (formation disruption) . this is what i call balance, but unfortunately most people just keep complaining about "this and this is giving us a hard time, they should be nerfed"  instead of making a real constructive suggestion on who,how & why they should be nerf.

And now the same thing happen again, due to the recent def & nerf changes, people was unhappy about it because mystic except for elementalist will have to go exile due to their inefficiency in arena. Now is the Holy Defender + Champion era, i hope people can start thinking on how to make the game better and not for their personal gain.

No offense to anyone, if i do offended anyone i'll apologize. peace
 
User avatar
ScherBR
Senior Member
Senior Member
Posts: 155
Joined: Mon Sep 05, 2016 8:18 am

Re: [Opinion] Judgement

Tue Nov 01, 2016 12:12 pm

I'm doing a research on every hero post launch to check balance and report feedback, Yeah, I agree that the balance was way too harsh, being that it was not only effectivity but for utility as well.
I really think that what is most broken in the defense and damage calculations formulae’s are the following:
 
1: All Skills being MAG damage, this simply is not working too well. If the damage was ATK (physical) I think that the nerf would not even be necessary, as many would be able to build some good rangers to take down mystics, but since Lulu's event i noticed tha using a skill with a ranger is only worth because of the added utility, like status infliction. A regular attack from a ranger almost always will do more damage to any enemy in the game, it's just broken. We charge the skill for 4-6 turns and do MAG type of damage to a mystic that, of course will have a very high MAG status...
 
Before someone say that we need MAG Def, not, we don't need this, as I think that having only one MAG status was perfect for the game, simply because of the faith and skill system. We only take MAG damage in between 3-5 turns depending on the enemy, so an MAG def status would only complicate things even more.
 
2: The MAG status of all heroes and valiant. Yeah, some did had numbers so low that it was the cause to them dying with only one hit. A guardian should have a high MAG status, as a tank needs to take mag damage, as it's the only class in the game capable of tanking.



3: Damage calculation on multi physical attacks. You use the attack of a Mystic that have a plus area (+) being only the central of the plus (+) 100% damage, and the other areas doing 30% damage, only that is not doing that, as the damage penalty of 70% is being added at the beginning of the formula, so, the central enemy takes 1000 points of damage, while the others are takin less than 100 points. Why? I should be 300!



4: All skills of a class being based on a single status: Why is that? We take two routes in the class system, and when they diverge in the 4* path the skills continues to be based on the same status, if by example we had between the 4 possible end jobs two different Status based Skills, that would lessen the frustration in getting a hero with the wrong aura. Making by Example the Chaos Knight (job have high native ATK status) have a skill based on Attack, and Paladin based on DEF (job have high native DEF status). We can go further and split some jobs in the Hunter class that will do magical damage and physical damage, so we can use as we see fit against the circumstances and the enemy.



I know it may seem like a rant but it's not, this game is awesome even the way it is right now, but I know it can definitely get even better.
 
 
User avatar
tackey
Valiant Sage
Valiant Sage
Topic Author
Posts: 336
Joined: Fri Aug 26, 2016 4:36 pm
Location: Black Heaven

Re: [Opinion] Judgement

Tue Nov 01, 2016 12:21 pm

I'm doing a research on every hero post launch to check balance and report feedback, Yeah, I agree that the balance was way too harsh, being that it was not only effectivity but for utility as well.
I really think that what is most broken in the defense and damage calculations formulae’s are the following:
 
1: All Skills being MAG damage, this simply is not working too well. If the damage was ATK (physical) I think that the nerf would not even be necessary, as many would be able to build some good rangers to take down mystics, but since Lulu's event i noticed tha using a skill with a ranger is only worth because of the added utility, like status infliction. A regular attack from a ranger almost always will do more damage to any enemy in the game, it's just broken. We charge the skill for 4-6 turns and do MAG type of damage to a mystic that, of course will have a very high MAG status...
 
Before someone say that we need MAG Def, not, we don't need this, as I think that having only one MAG status was perfect for the game, simply because of the faith and skill system. We only take MAG damage in between 3-5 turns depending on the enemy, so an MAG def status would only complicate things even more.
 
2: The MAG status of all heroes and valiant. Yeah, some did had numbers so low that it was the cause to them dying with only one hit. A guardian should have a high MAG status, as a tank needs to take mag damage, as it's the only class in the game capable of tanking.



3: Damage calculation on multi physical attacks. You use the attack of a Mystic that have a plus area (+) being only the central of the plus (+) 100% damage, and the other areas doing 30% damage, only that is not doing that, as the damage penalty of 70% is being added at the beginning of the formula, so, the central enemy takes 1000 points of damage, while the others are takin less than 100 points. Why? I should be 300!



4: All skills of a class being based on a single status: Why is that? We take two routes in the class system, and when they diverge in the 4* path the skills continues to be based on the same status, if by example we had between the 4 possible end jobs two different Status based Skills, that would lessen the frustration in getting a hero with the wrong aura. Making by Example the Chaos Knight (job have high native ATK status) have a skill based on Attack, and Paladin based on DEF (job have high native DEF status). We can go further and split some jobs in the Hunter class that will do magical damage and physical damage, so we can use as we see fit against the circumstances and the enemy.



I know it may seem like a rant but it's not, this game is awesome even the way it is right now, but I know it can definitely get even better.
 
Thanks ScherBR, i appreciate your reply. However now i'm talking about people and not about the game mechanism & calculation, i'm just hoping people can start thinking on how to make the game better and stop complaining. Perhaps you can move on to the feedback&Suggestion and share your ideas? i'll be there to help brainstorming, thanks =) peace.
 
User avatar
ScherBR
Senior Member
Senior Member
Posts: 155
Joined: Mon Sep 05, 2016 8:18 am

Re: [Opinion] Judgement

Tue Nov 01, 2016 12:36 pm

I'm doing a research on every hero post launch to check balance and report feedback, Yeah, I agree that the balance was way too harsh, being that it was not only effectivity but for utility as well.
I really think that what is most broken in the defense and damage calculations formulae’s are the following:
 
1: All Skills being MAG damage, this simply is not working too well. If the damage was ATK (physical) I think that the nerf would not even be necessary, as many would be able to build some good rangers to take down mystics, but since Lulu's event i noticed tha using a skill with a ranger is only worth because of the added utility, like status infliction. A regular attack from a ranger almost always will do more damage to any enemy in the game, it's just broken. We charge the skill for 4-6 turns and do MAG type of damage to a mystic that, of course will have a very high MAG status...
 
Before someone say that we need MAG Def, not, we don't need this, as I think that having only one MAG status was perfect for the game, simply because of the faith and skill system. We only take MAG damage in between 3-5 turns depending on the enemy, so an MAG def status would only complicate things even more.
 
2: The MAG status of all heroes and valiant. Yeah, some did had numbers so low that it was the cause to them dying with only one hit. A guardian should have a high MAG status, as a tank needs to take mag damage, as it's the only class in the game capable of tanking.



3: Damage calculation on multi physical attacks. You use the attack of a Mystic that have a plus area (+) being only the central of the plus (+) 100% damage, and the other areas doing 30% damage, only that is not doing that, as the damage penalty of 70% is being added at the beginning of the formula, so, the central enemy takes 1000 points of damage, while the others are takin less than 100 points. Why? I should be 300!



4: All skills of a class being based on a single status: Why is that? We take two routes in the class system, and when they diverge in the 4* path the skills continues to be based on the same status, if by example we had between the 4 possible end jobs two different Status based Skills, that would lessen the frustration in getting a hero with the wrong aura. Making by Example the Chaos Knight (job have high native ATK status) have a skill based on Attack, and Paladin based on DEF (job have high native DEF status). We can go further and split some jobs in the Hunter class that will do magical damage and physical damage, so we can use as we see fit against the circumstances and the enemy.



I know it may seem like a rant but it's not, this game is awesome even the way it is right now, but I know it can definitely get even better.
 
Thanks ScherBR, i appreciate your reply. However now i'm talking about people and not about the game mechanism & calculation, i'm just hoping people can start thinking on how to make the game better and stop complaining. Perhaps you can move on to the feedback&Suggestion and share your ideas? i'll be there to help brainstorming, thanks =) peace.
Ok buddy, I just ressonate with your post and was thinking about it too, will post on the feedback section and I await your opinion there.
On topic: Unfortunatly People will continue the judgement, but the devs will need to find the midterm on that because player are never truly happy about every aspect of any game
 
User avatar
Crazyfight
Veteran Member
Veteran Member
Posts: 524
Joined: Mon Sep 05, 2016 10:39 am

Re: [Opinion] Judgement

Tue Nov 01, 2016 12:59 pm

Yes they will
Some of my fellow just start screaming about no wipe/sever this morning when I already talk about it in pinned post just yesterday
Some people even need to look around before they think