Just curious, since the rune uses up many rune slots. Is the effect worth it?
That means you will put it on a Guardian class hero? But is the miracle effect better than having 10% extra def on top of the bonus def? Might last more turns with those stats.It is pretty annoying to 'kill' a unit only to see it stick around another turn to collect tile points and kill one my mine instead. In that sense I think it is good enough to use in PvP. I just begin using this rune on one of my units.
I guess it all depends on how many hits your unit is typically taking before dying in the arena. At the top echelons of the arena, my Samurai is only able to absorb 2 or 3 hits before death (sometimes only 1 hit on a crit), 15% extra def + maybe 600 flat def might make her last one extra hit but the miracle rune guarantees it.That means you will put it on a Guardian class hero? But is the miracle effect better than having 10% extra def on top of the bonus def? Might last more turns with those stats.It is pretty annoying to 'kill' a unit only to see it stick around another turn to collect tile points and kill one my mine instead. In that sense I think it is good enough to use in PvP. I just begin using this rune on one of my units.
Is dodge rune really useful? I changed it away for crit runes though on my shadow.i think the most annoying rube is dodge rune, damn man your critical attack just being wasted
I like them, because the 10% (I haven't upgraded them) seems like a lie. It procs so many times. My Victoria and Kai dodge dem attacks pretty often.Is dodge rune really useful? I changed it away for crit runes though on my shadow.i think the most annoying rube is dodge rune, damn man your critical attack just being wasted