Alright , I see that there are different interpretations of the description that are different from mine, and both your response are exactly how Ninja's aura works currently.
Other than Defeat v Crits, I was wondering why is there a need for any other difference in description for both Ninjas and Assasin.
(i.e. When Ninja defeats an Enemy, there is a 45% chance to - refresh turn of
Everyone in aura
VS
When Assasin lands a Crit, there is a 40% chance to - refresh turn of
Others in aura).
Based on the above Ninja skill description above, my interpretation of it are:
When a Ninja defeat an enemy, there are 2 scenarios that could happen:
a. 45% chance - Everybody within the aura range (including Ninja) gets their turn refresh,
everyone.
b. 55% chance - Nobody gets their turn refreshed at all,
nobody.
However, if the developers intended for both Ninja and Assasin aura to work the same way, I guess it might be better if they're consistent and have Ninja's skill description as 'When Ninja defeats an Enemy, there is a 45% chance to refresh turn of Others in aura."?
Anyway, thanks for the response!
