There will always be re-balancing done for each patch.
I would suggest starting a poll and getting players to choose if they think certain heroes or classes need a buff.
Its just the archbishop's healing aura that got nerf, along with the rest of the healer. Her active actually got buff to 2 turn invincibility now instead of 40% damage reduction and her other path has one of the best active skill in the game, as evidence from these threads:Some aura Healer are completly rewamped, like Lucille Archbishop that now it's completly trash for both pve/pvpHealing amount remained the same for PVE.you can. just not by spells. champions can now strike pretty hard. I was around 5.8k attack before patch but after patch I am now sitting near 7k. i can't one hit geared guardians for sure but i can take a huge chunk of their hp and if I crit they are very likely to be near death.
people are mostly complaining about how their spells can no longer 1 hit classes like champion but do take note that when you deal aoe damage, you are not hitting 1 target for 100 dmg only. if you hit 5 targets you are dealing 500 dmg in total. the aoe dmg is still strong...just not at obscene levels where it can one hit people with a click of a button.
as for the healers, i do feel that their heals are a bit too weak for tougher pve contents. i think a 10% nerf on the passive skill heal would be more warranted than a 20%. maybe they want us to use items too. not sure , still too early to tell.
Same here, my healer aura use to heal for 5k per turn in pve map, now it drops to 2.6k per turn. Thats not 15-20% as stated.I'm not sure if its a bug or intended. Before my inq teresa was healing2k+ in pve. now only 1.3k