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Klifter
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 12:15 am

There is no need to be rude.
And i'm not a dev, i can't choose the skill or the development of the character skills.
But right now is objective to say that Lucille Archbishop ACTIVE SKILL have no use in pve/pvp.

There is not mode on this game that put value on the surviving of single unit.
If you buff one unit on pvp, the enemy team will just ingore this unit and rekt the rest of them, if you buff one unit on pve and this unit is a tank, that make a taunt to the whole enemy team this unit will survieve, but near units will be rekt by enemy aoe (almost 90% of the boss attacks are aoe) and right now i never needed to tank and sustain a boss even if i 100% all the difficulties on this game.

On the other hand, lucille inquisitor heal all the party and shield all them, it's GREAT for both pvp and pve.
Lucille Spiritwalker heal all the party and teleport one enemy on a random empty tile, GREAT for both pvp and pve.
Lucille witchdoctor Charms all enemis and heal all the party, GREAT for both pvp and pve.


ALL her other classes have really USEFULL active skills for both pve and pvp, and this is OBJECTIVE.
Archbishop lucille lack in this way, on a tactics pve/pvp purpose for her active skill.
Its not rude. Its just a straight shot question. And i think u already know the answer to your argument. Am i right, all her other class have really usefull active like u said but not lucille ab. Its because ab is a frekin single healer. Why dont u contemplating it on teresa n luthor ab too. They are single healer too, with luthor ab being a copy of lucille ab without the invincible shield.

Im not trying to defammed u or anything. Im just asking how should lucille ab can be better without going out of its class. Its a single healer, then its a single healer. Alright then, how can u make it better for a single healer. Thats why i ask u that.

U got a aoe healer with its perks, u got a single healer with its perks, u got 2 cc healers with their perks. In all there are 3 aoe 3 single 6 cc with all 3 5* heroes. So why just this 1 hero that u argue?

Im trying to help u understand, just because u dont like lucille ab not having the aoe ability that its useless. She is what she is, if u dont like it then its your call. Dont beat around the bush saying why cant she be like that and like this.

So i ask u again, what do u want her to be? What are your expetation of her?? Enlighten us.
Well what you say it's just untrue.
Teresa Archbishop have a MASS all party heal, not a single unit heal.
That's why i'm making this critic over her usless single target heal..
My bad..i just have a look at teresa skill and its like u said. I know i miss something. Still, cant deny that lucille ab is the most highest healer out off all. And i prefer lucille ab than teresa, my call. If u dont like it, then u have other options to go too.
 
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Razk
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 12:19 am

There is no need to be rude.
And i'm not a dev, i can't choose the skill or the development of the character skills.
But right now is objective to say that Lucille Archbishop ACTIVE SKILL have no use in pve/pvp.

There is not mode on this game that put value on the surviving of single unit.
If you buff one unit on pvp, the enemy team will just ingore this unit and rekt the rest of them, if you buff one unit on pve and this unit is a tank, that make a taunt to the whole enemy team this unit will survieve, but near units will be rekt by enemy aoe (almost 90% of the boss attacks are aoe) and right now i never needed to tank and sustain a boss even if i 100% all the difficulties on this game.

On the other hand, lucille inquisitor heal all the party and shield all them, it's GREAT for both pvp and pve.
Lucille Spiritwalker heal all the party and teleport one enemy on a random empty tile, GREAT for both pvp and pve.
Lucille witchdoctor Charms all enemis and heal all the party, GREAT for both pvp and pve.


ALL her other classes have really USEFULL active skills for both pve and pvp, and this is OBJECTIVE.
Archbishop lucille lack in this way, on a tactics pve/pvp purpose for her active skill.
Its not rude. Its just a straight shot question. And i think u already know the answer to your argument. Am i right, all her other class have really usefull active like u said but not lucille ab. Its because ab is a frekin single healer. Why dont u contemplating it on teresa n luthor ab too. They are single healer too, with luthor ab being a copy of lucille ab without the invincible shield.

Im not trying to defammed u or anything. Im just asking how should lucille ab can be better without going out of its class. Its a single healer, then its a single healer. Alright then, how can u make it better for a single healer. Thats why i ask u that.

U got a aoe healer with its perks, u got a single healer with its perks, u got 2 cc healers with their perks. In all there are 3 aoe 3 single 6 cc with all 3 5* heroes. So why just this 1 hero that u argue?

Im trying to help u understand, just because u dont like lucille ab not having the aoe ability that its useless. She is what she is, if u dont like it then its your call. Dont beat around the bush saying why cant she be like that and like this.

So i ask u again, what do u want her to be? What are your expetation of her?? Enlighten us.
Well what you say it's just untrue.
Teresa Archbishop have a MASS all party heal, not a single unit heal.
That's why i'm making this critic over her usless single target heal..
Buff after buff, Archbishop Lucille keeps getting that. Her inquisitor form has the best active skill and now her Arcbishop has the best healer aura.
And in the end this whole discussion is about single target heal being useless? I guess I have no reason to discuss this further, I will just let the developer decide.
 
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Jenoss
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 12:20 am


Its not rude. Its just a straight shot question. And i think u already know the answer to your argument. Am i right, all her other class have really usefull active like u said but not lucille ab. Its because ab is a frekin single healer. Why dont u contemplating it on teresa n luthor ab too. They are single healer too, with luthor ab being a copy of lucille ab without the invincible shield.

Im not trying to defammed u or anything. Im just asking how should lucille ab can be better without going out of its class. Its a single healer, then its a single healer. Alright then, how can u make it better for a single healer. Thats why i ask u that.

U got a aoe healer with its perks, u got a single healer with its perks, u got 2 cc healers with their perks. In all there are 3 aoe 3 single 6 cc with all 3 5* heroes. So why just this 1 hero that u argue?

Im trying to help u understand, just because u dont like lucille ab not having the aoe ability that its useless. She is what she is, if u dont like it then its your call. Dont beat around the bush saying why cant she be like that and like this.

So i ask u again, what do u want her to be? What are your expetation of her?? Enlighten us.
Well what you say it's just untrue.
Teresa Archbishop have a MASS all party heal, not a single unit heal.
That's why i'm making this critic over her usless single target heal..
My bad..i just have a look at teresa skill and its like u said. I know i miss something. Still, cant deny that lucille ab is the most highest healer out off all. And i prefer lucille ab than teresa, my call. If u dont like it, then u have other options to go too.
Like i said many times, lucille ab have a nice % of heal, but on the end of the fight she lack on any tactics overall on the pvp/pve side.
She can mass heal 1 unit and near units, but teresa ab is 100% better on healing all the party and doing a better job with her passive too..

Teresa is a normal Unit
Lucille is a valiant..

Lucille should be a special unit, more strong than other units, but she lack of this purpose on the AB perk.
Teresa ab is by a mile more better than her in everything, even if she had 5% less healing on the proc of the passive, because she consistently heal everytime someone get hurt and not on everyturn, that make her passive more usefull 30000 times in a pve side ..

You can have your own point of view. but on paper Teresa ab is objective more strong.
 
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Nightingale
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 1:46 am

Jenoss, Archbishop Teresa doesn't actually provide consistent heals, it's still based on a 75% chance on others getting hit for it to trigger. On some occasions if you're not lucky it may not trigger at all. Her greatest weakness lies in getting hit only on herself which won't trigger any heals for anyone. From what I see, Archbishop Lucille's aura trumps both Inquisitor and Archbishop Teresa. You also need to take into account Lucille has far superior stats compared to a normal hero, which makes her heals all the more potent.

For Archbishop Lucille, you cannot have the best of both worlds, her aura now is by far one of the most overpowered passives in the game. Already coupled with low CD, 2-turn immunity and cleanse effect, if you want to add any more it would simply be game breaking. I believe with such a high modifier for a single heal, it would very much suit a Guardian since they are the ones getting most of the heat in PVE with taunt. Her skill still has its benefits in arena, with a shorter CD she can cover your Guardian/Ninja who is occupying the center tile with haste. A newly swapped Ninja who occupies the center tile can have 4 turn immunity from most attacks which can already guarantee you closer to victory. She is not useless, you are simply not making full use of her.
 
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Jenoss
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 2:06 am

Jenoss, Archbishop Teresa doesn't actually provide consistent heals, it's still based on a 75% chance on others getting hit for it to trigger. On some occasions if you're not lucky it may not trigger at all. Her greatest weakness lies in getting hit only on herself which won't trigger any heals for anyone. From what I see, Archbishop Lucille's aura trumps both Inquisitor and Archbishop Teresa. You also need to take into account Lucille has far superior stats compared to a normal hero, which makes her heals all the more potent.

For Archbishop Lucille, you cannot have the best of both worlds, her aura now is by far one of the most overpowered passives in the game. Already coupled with low CD, 2-turn immunity and cleanse effect, if you want to add any more it would simply be game breaking. I believe with such a high modifier for a single heal, it would very much suit a Guardian since they are the ones getting most of the heat in PVE with taunt. Her skill still has its benefits in arena, with a shorter CD she can cover your Guardian/Ninja who is occupying the center tile with haste. A newly swapped Ninja who occupies the center tile can have 4 turn immunity from most attacks which can already guarantee you closer to victory. She is not useless, you are simply not making full use of her.
Only using the example of doing the halloween event, i can show you proves that i can sustain almost the double of the time using a teresa rather than a lucille. And it's not about luck or not, in the same turns Teresa heal a lot more than a lucille with her passive aura in my games.

I never said devs should buff her active skill, i always said they should "rework it", because right now, is by miles more usefull a mass heal active skill rather than something you may use few times and only if you have the right occasion and the right unit to use for.

When i have to choose between teresa to lucille, i always use teresa, because she is more versitile (support should be like this) and don't focus only to make stay alive one units, and make lose all the other ones in the same time.

In pvp prospective, right now i'm expert 3, some weeks i go more up depending how much time i put into the game, and i have a 95% win ratio.
Dev can easly notice that on my games, i ALMOST NEVER use lucille active skill, because if i have to choose between mass kill the enemy or make one unit resist 2 turns and in the meanwhile lose all the other ones, because i don't CC enemyes or knockback them position etc etc.. 

Same thing i can say in pve.
I can make one unit be invincible for 2 turns, but even if it's a tank with a taunt, it will make everything for the worse, i will lose more fast all my team without a mass heal / shield to my party.

I see this active skill like a lack of prospective to the real ingame needs, on a tactics purpose.

They could make this skill less powerfull but buffing and healing 3 target in a row, and it would be a lot more nice and interesting even on a tactics side..
 
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Nightingale
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 2:31 am

Jenoss, Archbishop Teresa doesn't actually provide consistent heals, it's still based on a 75% chance on others getting hit for it to trigger. On some occasions if you're not lucky it may not trigger at all. Her greatest weakness lies in getting hit only on herself which won't trigger any heals for anyone. From what I see, Archbishop Lucille's aura trumps both Inquisitor and Archbishop Teresa. You also need to take into account Lucille has far superior stats compared to a normal hero, which makes her heals all the more potent.

For Archbishop Lucille, you cannot have the best of both worlds, her aura now is by far one of the most overpowered passives in the game. Already coupled with low CD, 2-turn immunity and cleanse effect, if you want to add any more it would simply be game breaking. I believe with such a high modifier for a single heal, it would very much suit a Guardian since they are the ones getting most of the heat in PVE with taunt. Her skill still has its benefits in arena, with a shorter CD she can cover your Guardian/Ninja who is occupying the center tile with haste. A newly swapped Ninja who occupies the center tile can have 4 turn immunity from most attacks which can already guarantee you closer to victory. She is not useless, you are simply not making full use of her.
Only using the example of doing the halloween event, i can provide you proves that i can sustain almost the double of the time using a teresa in pvp rather than a lucille. And it's not about luck or not, in the same turns Teresa heal a lot more than a lucille with her passive aura in my games.
I never said devs should buff her active skill, i always said they should "rework it", because right now, is by miles more usefull a mass heal active skill rather than something you may use few times and only if you have the right occasion and the right unit to use for.
When i have to choose between teresa to lucille, i always use teresa, because she is more versitile (support should be like this) and don't focus only to make stay alive one units, and make lose all the other ones in the same time.
In pvp prospective, right now i'm expert 3, some weeks i go more up depending how much time i put into the game, and i have a 95% win ratio.
Dev can easly notice that on my games, i ALMOST NEVER use lucille active skill, because if i have to choose between mass kill the enemy or make one unit resist 2 turns and in the meanwhile lose all the other ones, because i don't CC enemyes or knockback them position etc etc.. 

Same thing i can say in pve.
I can make one unit be invincible for 2 turns, but even if it's a tank with a taunt, it will make everything for the worse, i will lose more fast all my team without a mass heal / shield to my party.

I see this active skill like a lack of prospective to the real ingame needs, on a tactics purpose.

They could make this skill less powerfull but buffing and healing 3 target in a row, and it would be a lot more nice and interesting even on a tactics side..
Not every hero has to shine everywhere, they are always made with specific skills/auras for a purpose. Right now if you cannot see where Archbishop Lucille's usefulness is, then it is probably sometime in the future where more content/modes arrive. But if you've picked the Archbishop path without considering what uses she have with the current content we have now or your team, don't you only have yourself to blame? From what you say, Archbishop Lucille doesn't seem like a really good synergy for your team. Why didn't you go for her other job paths instead?

You can come up with pretty good suggestions (Heal in a row/column, first time I ever heard of that), but don't waste it all here. The Developers/Mods has mentioned numerous times to post it on the Feedback and Suggestions section, only then will they consider.
 
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Jenoss
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 2:42 am

Jenoss, Archbishop Teresa doesn't actually provide consistent heals, it's still based on a 75% chance on others getting hit for it to trigger. On some occasions if you're not lucky it may not trigger at all. Her greatest weakness lies in getting hit only on herself which won't trigger any heals for anyone. From what I see, Archbishop Lucille's aura trumps both Inquisitor and Archbishop Teresa. You also need to take into account Lucille has far superior stats compared to a normal hero, which makes her heals all the more potent.

For Archbishop Lucille, you cannot have the best of both worlds, her aura now is by far one of the most overpowered passives in the game. Already coupled with low CD, 2-turn immunity and cleanse effect, if you want to add any more it would simply be game breaking. I believe with such a high modifier for a single heal, it would very much suit a Guardian since they are the ones getting most of the heat in PVE with taunt. Her skill still has its benefits in arena, with a shorter CD she can cover your Guardian/Ninja who is occupying the center tile with haste. A newly swapped Ninja who occupies the center tile can have 4 turn immunity from most attacks which can already guarantee you closer to victory. She is not useless, you are simply not making full use of her.
Only using the example of doing the halloween event, i can provide you proves that i can sustain almost the double of the time using a teresa in pvp rather than a lucille. And it's not about luck or not, in the same turns Teresa heal a lot more than a lucille with her passive aura in my games.
I never said devs should buff her active skill, i always said they should "rework it", because right now, is by miles more usefull a mass heal active skill rather than something you may use few times and only if you have the right occasion and the right unit to use for.
When i have to choose between teresa to lucille, i always use teresa, because she is more versitile (support should be like this) and don't focus only to make stay alive one units, and make lose all the other ones in the same time.
In pvp prospective, right now i'm expert 3, some weeks i go more up depending how much time i put into the game, and i have a 95% win ratio.
Dev can easly notice that on my games, i ALMOST NEVER use lucille active skill, because if i have to choose between mass kill the enemy or make one unit resist 2 turns and in the meanwhile lose all the other ones, because i don't CC enemyes or knockback them position etc etc.. 

Same thing i can say in pve.
I can make one unit be invincible for 2 turns, but even if it's a tank with a taunt, it will make everything for the worse, i will lose more fast all my team without a mass heal / shield to my party.

I see this active skill like a lack of prospective to the real ingame needs, on a tactics purpose.

They could make this skill less powerfull but buffing and healing 3 target in a row, and it would be a lot more nice and interesting even on a tactics side..
Not every hero has to shine everywhere, they are always made with specific skills/auras for a purpose. Right now if you cannot see where Archbishop Lucille's usefulness is, then it is probably sometime in the future where more content/modes arrive. But if you've picked the Archbishop path without considering what uses she have with the current content we have now or your team, don't you only have yourself to blame? From what you say, Archbishop Lucille doesn't seem like a really good synergy for your team. Why didn't you go for her other job paths instead?

You can come up with pretty good suggestions (Heal in a row/column, first time I ever heard of that), but don't waste it all here. The Developers/Mods has mentioned numerous times to post it on the Feedback and Suggestions section, only then will they consider.
Well right now she don't have a job anywhere, and she don't shine in any place.
Is not my fault considering to choose a unit or not, when everyone start a game don't know everything from the beginning...

If you see top arena players i'm probably the only one using a lucille rather than a Teresa.

If i was knew on the first month of the beta that she was not usefull on the future i was not choosing that path..
I always try to give a healty critics to the game in a way that developer can improve it, but i can't find solutions on their mistakes, because i have a different job..


I made already 2 surveys about reworking Arch Lucille, and they problably read this topics, because they buff her, but like i said is not a matter of buff but reworks..
No one want to see all the units a copy past of same skill/aura switched between them, they try something different with Arch Lucille but right now it's just no use for it.. Maybe in the future with a raid mode (big boss one hit enemy) she could shine, but not now.
 
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Nightingale
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 3:02 am

Only using the example of doing the halloween event, i can provide you proves that i can sustain almost the double of the time using a teresa in pvp rather than a lucille. And it's not about luck or not, in the same turns Teresa heal a lot more than a lucille with her passive aura in my games.
I never said devs should buff her active skill, i always said they should "rework it", because right now, is by miles more usefull a mass heal active skill rather than something you may use few times and only if you have the right occasion and the right unit to use for.
When i have to choose between teresa to lucille, i always use teresa, because she is more versitile (support should be like this) and don't focus only to make stay alive one units, and make lose all the other ones in the same time.
In pvp prospective, right now i'm expert 3, some weeks i go more up depending how much time i put into the game, and i have a 95% win ratio.
Dev can easly notice that on my games, i ALMOST NEVER use lucille active skill, because if i have to choose between mass kill the enemy or make one unit resist 2 turns and in the meanwhile lose all the other ones, because i don't CC enemyes or knockback them position etc etc.. 

Same thing i can say in pve.
I can make one unit be invincible for 2 turns, but even if it's a tank with a taunt, it will make everything for the worse, i will lose more fast all my team without a mass heal / shield to my party.

I see this active skill like a lack of prospective to the real ingame needs, on a tactics purpose.

They could make this skill less powerfull but buffing and healing 3 target in a row, and it would be a lot more nice and interesting even on a tactics side..
Not every hero has to shine everywhere, they are always made with specific skills/auras for a purpose. Right now if you cannot see where Archbishop Lucille's usefulness is, then it is probably sometime in the future where more content/modes arrive. But if you've picked the Archbishop path without considering what uses she have with the current content we have now or your team, don't you only have yourself to blame? From what you say, Archbishop Lucille doesn't seem like a really good synergy for your team. Why didn't you go for her other job paths instead?

You can come up with pretty good suggestions (Heal in a row/column, first time I ever heard of that), but don't waste it all here. The Developers/Mods has mentioned numerous times to post it on the Feedback and Suggestions section, only then will they consider.
Well right now she don't have a job anywhere, and she don't shine in any place.
Is not my fault considering to choose a unit or not, when everyone start a game don't know everything from the beginning...

If you see top arena players i'm probably the only one using a lucille rather than a Teresa.

If i was knew on the first month of the beta that she was not usefull on the future i was not choosing that path..
I always try to give a healty critics to the game in a way that developer can improve it, but i can't find solutions on their mistakes, because i have a different job..


I made already 2 surveys about reworking Arch Lucille, and they problably read this topics, because they buff her, but like i said is not a matter of buff but reworks..
No one want to see all the units a copy past of same skill/aura switched between them, they try something different with Arch Lucille but right now it's just no use for it.. Maybe in the future with a raid mode (big boss one hit enemy) she could shine, but not now.
We've all made some mistakes when starting out, even me (I've foddered around a dozen of 5* potential units to feed my first Valiant who I almost used as fodder also). That's one of the purpose of CBT (But unfortunately they didn't wipe so....yeah, we have to live with it).

I've read your polls before. I think they would prefer a constructive feedback with actual suggestions good or bad instead of a demand for a revamp. There's actually a developer post about active and passive skill suggestion which was opened not long ago, you could try your luck there if you have any ideas for what Archbishop Lucille's skill should be.
 
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tackey
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 8:49 am

LOL~! what did i just read LOL~!

i see alot of AoE (Area of Effect) heal is more useful than single target heal, since single target heal doesn't sounds like a good idea to you.
how about this~ let's nerf all active AoE (Area of Effect) heal by 50%.
Project - Let's make all AoE heal less effective (LOL~! alot of people will hate me for this)

I personally use single target healers and i do agree that AoE heal is much better than single heal, however here's the logic of A.I.
they will always focus on units with weaker defense and try to burst them down - am i right or wrong?
in that case doesn't that means all other units only suffer minimum amount of damage as compared to that single unit that had been focused by range units? - in some case i know guardian will takes a substantial amount of damage, but they can deal with it since there are def buff or heal tanker ingame.
therefore healing that badly hurt units doesn't it almost increase your overall survival-ability? - since other units usually aren't the target
So doesn't lucille AB (Archbishop) sounds more tactical than any other healers where you just heal bindly? - there's no need to think for AoE healers because if any units are hurt, you'll just heal.

What i'm trying to say is every units have their own uses and purpose, i can't help but agree AoE heal is much useful than single heal.
but in other hand rather than complaining  for a rework, why not suggest how you want her active skill to be?
My suggestion is since AoE heal had rule for a long time, why not nerf AoE heal so people will think twice before healing.

FYI i personally owns a victoria BK (Blood Knight) the triggered heal had been limited to once per turn after some test, i think teresa AB (archbishop) should be affected so they doesn't chain heal. (can't confirm). Some players said it had been limited, however i don't owns a teresa AB so i can't confirm with that.
 
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kubizz
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Re: Mystic and Healer buffed!!

Fri Nov 18, 2016 9:20 am

Yes.. teresa archbishop aura is limited to 1 heal each turn for attack and 1 heal each turn for status effect (burn or poison). So in zombie event she can heal maxed 2 times each turn. And 0 time if unlucky.