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Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 9:49 am
by RevLz
Hello, given the current meta that Isabella is the only key for arena at the moment. with lesser skill turn needed and 100% Silence AoE, i dont feel there is any strategy needed as long as you bring Isabella in your arena team and put her in the back line. With this current situation, it will remove the fun aspect of bringing any other potential units in the arena as when you bring 1 Mind warder, 1 isabella, 1 elementalist, a tanker and a healer this will almost lead you to 100% win rate in arena. There is barely any way to counter this line up at the moment (i tried using 8k ATK kane to hit backline Isabella, only hits for about 2-3k)
my suggestion will be:
1. Rune set that will gives resist to negative effect so some of the units that have CLEANSE EFFECT will be useful
2. Give a % for negative effects to be applied instead of fix 100% chance silence AOE
3. Reduce the silence to 1 turn instead of 2 turns.
thank you
Re: Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 10:28 am
by Nightingale
Number 1 is a plus
Number 2 seems more reasonable.
Number 3.... nah. 1 turn in arena will pass very quickly. 2 turns is fine.
Overall I support this. Just wanna add that Healers like Inquisitor Teresa should have higher chance to resist debuffs, her skill to cleanse debuffs is useless when AOE debuffs come and go together.
Re: Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 11:03 am
by bogey
1. Rune set that will gives resist to negative effect so some of the units that have CLEANSE EFFECT will be useful
FYI - there is a 3* skill rune that gives 70%-85% chance to resist ailments once per wave. Is that what you are looking for?
Re: Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 2:22 pm
by Crazyfight
I'm using Isabella and I can tell she have a huge weak spot that I can weck her arse every time I see her even in the back line no matter who attack first
And.... my kane is 4k atk
Re: Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 5:40 pm
by Razk
Isabella silence was my biggest fear in arena but not anymore now that my team is strong enough to last through all that spell combo. What kick my arse in arena atm is the combo of 5* 2 healers and 2 mystics standing side by side. They are pretty much unkillable.
Re: Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 6:04 pm
by Hanzo
Isabella silence was my biggest fear in arena but not anymore now that my team is strong enough to last through all that spell combo. What kick my arse in arena atm is the combo of 5* 2 healers and 2 mystics standing side by side. They are pretty much unkillable.
Aren't there heroes which swap places with targets?
Re: Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 8:50 pm
by Crazyfight
Isabella silence was my biggest fear in arena but not anymore now that my team is strong enough to last through all that spell combo. What kick my arse in arena atm is the combo of 5* 2 healers and 2 mystics standing side by side. They are pretty much unkillable.
Aren't there heroes which swap places with targets?
sound like it easy to have one and a team can fit with it
Re: Arena stuff, Isabella, and inability effects
Posted: Sat Sep 24, 2016 10:56 pm
by Razk
Isabella silence was my biggest fear in arena but not anymore now that my team is strong enough to last through all that spell combo. What kick my arse in arena atm is the combo of 5* 2 healers and 2 mystics standing side by side. They are pretty much unkillable.
Aren't there heroes which swap places with targets?
sound like it easy to have one and a team can fit with it
Yea, thats good in theory but how do you make use of it with the current state of the arena where the game is decided within the first 6-7 turns.
Re: Arena stuff, Isabella, and inability effects
Posted: Sun Sep 25, 2016 1:32 am
by Crazyfight
Aren't there heroes which swap places with targets?
sound like it easy to have one and a team can fit with it
Yea, thats good in theory but how do you make use of it with the current state of the arena where the game is decided within the first 6-7 turns.
I recommend you borrow the power of "find another" button
Re: Arena stuff, Isabella, and inability effects
Posted: Sun Sep 25, 2016 10:26 pm
by Tofumaru
I'm quite afraid to see an Invoker Isabella + Elementalist combo at the Arena, but sometimes I kinda win by sheer luck with the AI not using the Silence in favor of the enemy's Healer patching up someone wounded. Gives me enough time to get a Meteor pizza delivery and wipe out 3-4 of them - unless they have enough HP and MAG stat to make the spell tickle.
That aside, yes, I kinda agree that a full MAG-type party can be a bit overwhelming (aka 2 mage 2 healer with a random passerby) due to annoying aura setups and sorts, not to mention low susceptibility to skill damage. Couple that with a plethora of ailments, it's a sure-ball minus points.
That debuff resist rune is what I'm wishing for, too bad I got a 3* Refresh Rune instead and I dunno who to slap it on (since my only 5*s atm would be Zedd, Teresa, and Kai (once key stack refreshes today).