it is speculated to be x2 of normal attack. such as dealing 5000 atk to 3000 def = 2000 dmg, while Crit-ed is is 10000 atk - 3000 def = 7000 dmg.I dunno about you but critical hits in this game seems to me to either have a really high multiplier or have some sort of defense ignore mechanic built into it. I've had much experience (especially in Capitol 3 or the recent guild raid), where my Warlord Vincent/Freya Berserker does regular hits of not more than 400 damage, but can crit for 3.5k. So I think that given this fact, building critical will become way too effective and gold-efficient if not capped at a certain point.
Ah so that means criticals in VF effectively has 50% armor ignore since it is the attack value that is doubled and not the final damage. This means that 1 entire attack goes through without any armor deductions, it does "pure damage".it is speculated to be x2 of normal attack. such as dealing 5000 atk to 3000 def = 2000 dmg, while Crit-ed is is 10000 atk - 3000 def = 7000 dmg.I dunno about you but critical hits in this game seems to me to either have a really high multiplier or have some sort of defense ignore mechanic built into it. I've had much experience (especially in Capitol 3 or the recent guild raid), where my Warlord Vincent/Freya Berserker does regular hits of not more than 400 damage, but can crit for 3.5k. So I think that given this fact, building critical will become way too effective and gold-efficient if not capped at a certain point.
some said it is only x1.5, but i still see it as x2.
Alright, you could put it that way too, thanks for the reply.Ah so that means criticals in VF effectively has 50% armor ignore since it is the attack value that is doubled and not the final damage. This means that 1 entire attack goes through without any armor deductions, it does "pure damage".it is speculated to be x2 of normal attack. such as dealing 5000 atk to 3000 def = 2000 dmg, while Crit-ed is is 10000 atk - 3000 def = 7000 dmg.I dunno about you but critical hits in this game seems to me to either have a really high multiplier or have some sort of defense ignore mechanic built into it. I've had much experience (especially in Capitol 3 or the recent guild raid), where my Warlord Vincent/Freya Berserker does regular hits of not more than 400 damage, but can crit for 3.5k. So I think that given this fact, building critical will become way too effective and gold-efficient if not capped at a certain point.
some said it is only x1.5, but i still see it as x2.
Using your example, out of the 7000 dmg you deal in a critical, 2000 dmg is 5000 atk reduced by 3000 def, but the other 5000 dmg is completely unreduced pure dmg.