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Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 6:52 pm
by Nicolyh
So my 5* Teresa inquisitor seems to be healing way lesser than before instead of the 15-20% stated on patch notes. Mystic classes are really weak now. the 3x3 nerf seems justified but the damage nerf went too far?

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 7:08 pm
by Crazyfight
Now the meta changed to a really bad way
Build a strong def team and go first so you can take the center block before enemy do and win the game

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 7:39 pm
by Jenoss
the mystic nerf is all deserved, even in a damage prospective.
Just is need more tactics over press a button = win.
You can silence strategically, mage aoe in a way you can take down multiple targets.

You can't have a team that can do everything, than you should focus on a full damage team or a defensive one.
If you can strike hard, no defense can resist you.

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 7:53 pm
by Nicolyh
Thats true, but the issue is that you cant strike hard now

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 7:57 pm
by Crazyfight
How can a strike hard kill those tanks before their points reach 100?
People's strike already hard when they give up all ttheir def for damage

But fear not
They already said they'll monitor it and change back before launch

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 8:04 pm
by Jenoss
I have a strike team and i finish off all my enemies in less than 8 turns.
Currently i'm with almost all char +10-12

My team comp is:
Cybella 38
Freya 30
Lucille 34
Shino 30
Zedd 30

I can stun, sleep, and in bad situations even make knockback enemy.
If you want an easy win you will not find it on a tactic game..

I'm currently 4000 on arena. And never find a team i cound't destroy since the update.
Before i was always 1 turn destroyed or silenced AND destroyed by valiant mages + isabella.

Now it's a lot more balanced, not perfect but more than before

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 8:46 pm
by warofexodus
Thats true, but the issue is that you cant strike hard now
you can. just not by spells. champions can now strike pretty hard. I was around 5.8k attack before patch but after patch I am now sitting near 7k. i can't one hit geared guardians for sure but i can take a huge chunk of their hp and if I crit they are very likely to be near death.

people are mostly complaining about how their spells can no longer 1 hit classes like champion but do take note that when you deal aoe damage, you are not hitting 1 target for 100 dmg only. if you hit 5 targets you are dealing 500 dmg in total. the aoe dmg is still strong...just not at obscene levels where it can one hit people with a click of a button.

as for the healers, i do feel that their heals are a bit too weak for tougher pve contents. i think a 10% nerf on the passive skill heal would be more warranted than a 20%. maybe they want us to use items too. not sure , still too early to tell.

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 9:03 pm
by HungryPanda
Thats true, but the issue is that you cant strike hard now
you can. just not by spells. champions can now strike pretty hard. I was around 5.8k attack before patch but after patch I am now sitting near 7k. i can't one hit geared guardians for sure but i can take a huge chunk of their hp and if I crit they are very likely to be near death.

people are mostly complaining about how their spells can no longer 1 hit classes like champion but do take note that when you deal aoe damage, you are not hitting 1 target for 100 dmg only. if you hit 5 targets you are dealing 500 dmg in total. the aoe dmg is still strong...just not at obscene levels where it can one hit people with a click of a button.

as for the healers, i do feel that their heals are a bit too weak for tougher pve contents. i think a 10% nerf on the passive skill heal would be more warranted than a 20%. maybe they want us to use items too. not sure , still too early to tell.
Healing amount remained the same for PVE.

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 9:07 pm
by Jenoss
Thats true, but the issue is that you cant strike hard now
you can. just not by spells. champions can now strike pretty hard. I was around 5.8k attack before patch but after patch I am now sitting near 7k. i can't one hit geared guardians for sure but i can take a huge chunk of their hp and if I crit they are very likely to be near death.

people are mostly complaining about how their spells can no longer 1 hit classes like champion but do take note that when you deal aoe damage, you are not hitting 1 target for 100 dmg only. if you hit 5 targets you are dealing 500 dmg in total. the aoe dmg is still strong...just not at obscene levels where it can one hit people with a click of a button.

as for the healers, i do feel that their heals are a bit too weak for tougher pve contents. i think a 10% nerf on the passive skill heal would be more warranted than a 20%. maybe they want us to use items too. not sure , still too early to tell.
Healing amount remained the same for PVE.
Some aura Healer are completly rewamped, like Lucille Archbishop that now it's completly trash for both pve/pvp

Re: Mystic/healer nerf discussion

Posted: Thu Oct 27, 2016 9:14 pm
by warofexodus
you can. just not by spells. champions can now strike pretty hard. I was around 5.8k attack before patch but after patch I am now sitting near 7k. i can't one hit geared guardians for sure but i can take a huge chunk of their hp and if I crit they are very likely to be near death.

people are mostly complaining about how their spells can no longer 1 hit classes like champion but do take note that when you deal aoe damage, you are not hitting 1 target for 100 dmg only. if you hit 5 targets you are dealing 500 dmg in total. the aoe dmg is still strong...just not at obscene levels where it can one hit people with a click of a button.

as for the healers, i do feel that their heals are a bit too weak for tougher pve contents. i think a 10% nerf on the passive skill heal would be more warranted than a 20%. maybe they want us to use items too. not sure , still too early to tell.
Healing amount remained the same for PVE.
Some aura Healer are completly rewamped, like Lucille Archbishop that now it's completly trash for both pve/pvp
heals for 25-30% of magic stats down from 45-50% . monster from higher difficulties just hit more than a non athena healer can heal