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Swordstriker21
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Joined: Fri Nov 25, 2016 5:22 pm

Unit Multiples: Limit Break or New Jobs?

Sat Dec 10, 2016 7:21 pm

It's one of the frequently asked questions so I thought it would be great if we pooled opinions to help out new and old players alike.

Just how large is the stat boost for limit breaking?

What are the pros and cons of focusing on a Hero/Valiant Job of choice as opposed to expanding your unit roster with different Jobs for different gameplay options?

What would be more advisable for F2Ps/Mild Spenders?
 
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MoonEdge
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Re: Unit Multiples: Limit Break or New Jobs?

Sat Dec 10, 2016 7:38 pm

The stat boost actually vary depending on your faith, and also the max potential of the hero involved, so its difficult to give a definite answer.
From the Gallery, I've managed to calculate that a +2 hero gains about additional 20% - 50% per stat at mlb. Of course, the 50% comes from the already lowest stat of the hero, so its not saying much. Still, a 20% gain from mlb for the highest stat means that each limit break gives about a 4% bonus, so for a guardian class, that's like 400 bonus HP right there for a 5*, but only 250+hp for a 4*, before we involve other stats, or maybe rune effects, etc.

As such, if you can mlb a 4*, it would be best to go for the mlb, but for 5*, which are more difficult to mlb, it may be useful to study the other classes and their skills. Those skills and auras MIGHT just help you out of a tough situation.