No, each count as individual.Do aura lifesteal and rune lifesteal count as the same source of lifesteal (aka added together to count as 1 lifesteal instance)?
Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.No, each count as individual.
What do you mean by sorta viable? This build has been proven to destroy both mega bosses that has been released so far. If you just skimmed through the guide, I suggest watching the video section to see how this build just kills mega bosses effortlessly.Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.No, each count as individual.
I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.No, each count as individual.
Nailed it. That's exactly what I was trying to say on one of my previous reply.I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.No, each count as individual.
Drake can hit a straight line and up to 3 mobs. That's all he can do, his debuff is not useful when he have to leap, which then destroy the formation before his 2 turn heal kicks in.
A berserk in the other hand can hit up to 4 mobs(which is usually what happen on events) and the possible chance to increase att to everyone in aura. Next his skill increase his att by 200%.
Meaning for 1 hit he do, drake need to do 2 or 3 times to break even. So each time he trigger because of Kahuna, let say 2 times, drake then need 6 times to even up.
If 3 times, then drake need 9 times. And this goes on.
To trigger 3 times already need some luck.
So that's about it.
On the other hand, drake gladiator can replace a aura slave because his skill will then be useful to sleep the mods if you ever need to readjust the team or to sleep some more while killing other mobs.
True, true. I discounted the fact that zerks can utilise their boosted damage from his skill and given how broken how DEF mitigates ATK damage, zerk would indeed be better. I was thinking with the PVP-zerk mentality, where he uses his skill as a nuke but rarely gets to make use of the boosted damage.Nailed it. That's exactly what I was trying to say on one of my previous reply.I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.
Drake can hit a straight line and up to 3 mobs. That's all he can do, his debuff is not useful when he have to leap, which then destroy the formation before his 2 turn heal kicks in.
A berserk in the other hand can hit up to 4 mobs(which is usually what happen on events) and the possible chance to increase att to everyone in aura. Next his skill increase his att by 200%.
Meaning for 1 hit he do, drake need to do 2 or 3 times to break even. So each time he trigger because of Kahuna, let say 2 times, drake then need 6 times to even up.
If 3 times, then drake need 9 times. And this goes on.
To trigger 3 times already need some luck.
So that's about it.
On the other hand, drake gladiator can replace a aura slave because his skill will then be useful to sleep the mods if you ever need to readjust the team or to sleep some more while killing other mobs.
Literally one attack of BSK Vincent is like several times the amount of one attack of DRG Drake. So if let's say you triggered DRG Drake about 20 times, the damage done is like only a few triggers compared to BSK Vincent.
I really regret making my only Drake become a Dragoon, I would have much more use for him if he just replaced my Leon as a Gladiator. Got 3-turn sleep and removes enemy buffs.
The build as it is would really be bad for PVP.True, true. I discounted the fact that zerks can utilise their boosted damage from his skill and given how broken how DEF mitigates ATK damage, zerk would indeed be better. I was thinking with the PVP-zerk mentality, where he uses his skill as a nuke but rarely gets to make use of the boosted damage.Nailed it. That's exactly what I was trying to say on one of my previous reply.I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.
Drake can hit a straight line and up to 3 mobs. That's all he can do, his debuff is not useful when he have to leap, which then destroy the formation before his 2 turn heal kicks in.
A berserk in the other hand can hit up to 4 mobs(which is usually what happen on events) and the possible chance to increase att to everyone in aura. Next his skill increase his att by 200%.
Meaning for 1 hit he do, drake need to do 2 or 3 times to break even. So each time he trigger because of Kahuna, let say 2 times, drake then need 6 times to even up.
If 3 times, then drake need 9 times. And this goes on.
To trigger 3 times already need some luck.
So that's about it.
On the other hand, drake gladiator can replace a aura slave because his skill will then be useful to sleep the mods if you ever need to readjust the team or to sleep some more while killing other mobs.
Literally one attack of BSK Vincent is like several times the amount of one attack of DRG Drake. So if let's say you triggered DRG Drake about 20 times, the damage done is like only a few triggers compared to BSK Vincent.
I really regret making my only Drake become a Dragoon, I would have much more use for him if he just replaced my Leon as a Gladiator. Got 3-turn sleep and removes enemy buffs.
I used to run a modified version of this lineup prior to the kahuna nerf, so I know how overpowered it can be. Would love to see dragoon drake function in such a lineup in PVP though. Have you tried it? Allowing dragoon to take the top-centre position but letting opponent to take the mid tile should allow the dragoon to strike the mid tile foe and the enemy 2 tiles behind it.
I have a GS Cybella and her attack is ridiculously low. Also, SS Nadia isn't GS Nadia, SS Nadia is 15% ATK persistent aura. Which is why I had emphasized that I saw a Lv40 SS Nadia before who did a critical hit on my Shizu for 15k, note that my Shizu has 4k DEF.Why nadia instead of cybelle gunslinger? Crit-ing at high level PVP seems more likely than killing a foe to trigger nada's aura. I know you're trying to make her the damage powerhouse with that many aura totems (term I got from soccer spirits), but it almost seems wasteful to run such a lineup.
I don't rely on any of these aura shenanigans; just a good old faye-assassin-zerk-warder-archbishop lineup. Is your arena lineup centred around double attacking with your samurai totem?