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Enixus
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 10:14 pm

Do aura lifesteal and rune lifesteal count as the same source of lifesteal (aka added together to count as 1 lifesteal instance)?
 
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davidkim
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 10:17 pm

Do aura lifesteal and rune lifesteal count as the same source of lifesteal (aka added together to count as 1 lifesteal instance)?
No, each count as individual.
 
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Enixus
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 10:28 pm

No, each count as individual.
Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 11:01 pm

No, each count as individual.
Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.
What do you mean by sorta viable? This build has been proven to destroy both mega bosses that has been released so far. If you just skimmed through the guide, I suggest watching the video section to see how this build just kills mega bosses effortlessly.

I already have given my thoughts on DRG Drake, it was linked at the very beginning of the guide. He worked for his event because of the event boost but now that he has no more stat boost, his attack became standard amount that even if he can easily reach 20 or more triggers, you would still rather swap him out for a BSK Vincent.

If you backread abit, even someone else shares the same sentiment as me, we found that DRG Drake is underwhelming to use now and might only be viable at MLB.
 
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davidkim
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 11:14 pm

No, each count as individual.
Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.
I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.

Drake can hit a straight line and up to 3 mobs. That's all he can do, his debuff is not useful when he have to leap, which then destroy the formation before his 2 turn heal kicks in.

A berserk in the other hand can hit up to 4 mobs(which is usually what happen on events) and the possible chance to increase att to everyone in aura. Next his skill increase his att by 200%.
Meaning for 1 hit he do, drake need to do 2 or 3 times to break even. So each time he trigger because of Kahuna, let say 2 times, drake then need 6 times to even up.
If 3 times, then drake need 9 times. And this goes on.
To trigger 3 times already need some luck.

So that's about it.

On the other hand, drake gladiator can replace a aura slave because his skill will then be useful to sleep the mods if you ever need to readjust the team or to sleep some more while killing other mobs.
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 11:18 pm

No, each count as individual.
Makes it sorta viable if that's true, but I would suggest using the drake with "30% chance to attack when healed" instead of the berserker suggested here. So much more synergy.
I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.

Drake can hit a straight line and up to 3 mobs. That's all he can do, his debuff is not useful when he have to leap, which then destroy the formation before his 2 turn heal kicks in.

A berserk in the other hand can hit up to 4 mobs(which is usually what happen on events) and the possible chance to increase att to everyone in aura. Next his skill increase his att by 200%.
Meaning for 1 hit he do, drake need to do 2 or 3 times to break even. So each time he trigger because of Kahuna, let say 2 times,  drake then need 6 times to even up.
If 3 times, then drake need 9 times. And this goes on.
To trigger 3 times already need some luck.

So that's about it.

On the other hand, drake gladiator can replace a aura slave because his skill will then be useful to sleep the mods if you ever need to readjust  the team or to sleep some more while killing other mobs.
Nailed it. That's exactly what I was trying to say on one of my previous reply.

Literally one attack of BSK Vincent is like several times the amount of one attack of DRG Drake. So if let's say you triggered DRG Drake about 20 times, the damage done is like only a few triggers compared to BSK Vincent.

I really regret making my only Drake become a Dragoon, I would have much more use for him if he just replaced my Leon as a Gladiator. Got 3-turn sleep and removes enemy buffs.
 
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 11:43 pm

I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.

Drake can hit a straight line and up to 3 mobs. That's all he can do, his debuff is not useful when he have to leap, which then destroy the formation before his 2 turn heal kicks in.

A berserk in the other hand can hit up to 4 mobs(which is usually what happen on events) and the possible chance to increase att to everyone in aura. Next his skill increase his att by 200%.
Meaning for 1 hit he do, drake need to do 2 or 3 times to break even. So each time he trigger because of Kahuna, let say 2 times,  drake then need 6 times to even up.
If 3 times, then drake need 9 times. And this goes on.
To trigger 3 times already need some luck.

So that's about it.

On the other hand, drake gladiator can replace a aura slave because his skill will then be useful to sleep the mods if you ever need to readjust  the team or to sleep some more while killing other mobs.
Nailed it. That's exactly what I was trying to say on one of my previous reply.

Literally one attack of BSK Vincent is like several times the amount of one attack of DRG Drake. So if let's say you triggered DRG Drake about 20 times, the damage done is like only a few triggers compared to BSK Vincent.

I really regret making my only Drake become a Dragoon, I would have much more use for him if he just replaced my Leon as a Gladiator. Got 3-turn sleep and removes enemy buffs.
True, true. I discounted the fact that zerks can utilise their boosted damage from his skill and given how broken how DEF mitigates ATK damage, zerk would indeed be better. I was thinking with the PVP-zerk mentality, where he uses his skill as a nuke but rarely gets to make use of the boosted damage.


I used to run a modified version of this lineup prior to the kahuna nerf, so I know how overpowered it can be. Would love to see dragoon drake function in such a lineup in PVP though. Have you tried it? Allowing dragoon to take the top-centre position but letting opponent to take the mid tile should allow the dragoon to strike the mid tile foe and the enemy 2 tiles behind it.
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Mon Feb 27, 2017 11:59 pm

I have to agree with Mikan. I even change my drake faith to Ares(wasted 10 valiant currency) but the result is not as ideal as berserk. Even with the increased synergy, the problem is with his att range and limited damage.

Drake can hit a straight line and up to 3 mobs. That's all he can do, his debuff is not useful when he have to leap, which then destroy the formation before his 2 turn heal kicks in.

A berserk in the other hand can hit up to 4 mobs(which is usually what happen on events) and the possible chance to increase att to everyone in aura. Next his skill increase his att by 200%.
Meaning for 1 hit he do, drake need to do 2 or 3 times to break even. So each time he trigger because of Kahuna, let say 2 times,  drake then need 6 times to even up.
If 3 times, then drake need 9 times. And this goes on.
To trigger 3 times already need some luck.

So that's about it.

On the other hand, drake gladiator can replace a aura slave because his skill will then be useful to sleep the mods if you ever need to readjust  the team or to sleep some more while killing other mobs.
Nailed it. That's exactly what I was trying to say on one of my previous reply.

Literally one attack of BSK Vincent is like several times the amount of one attack of DRG Drake. So if let's say you triggered DRG Drake about 20 times, the damage done is like only a few triggers compared to BSK Vincent.

I really regret making my only Drake become a Dragoon, I would have much more use for him if he just replaced my Leon as a Gladiator. Got 3-turn sleep and removes enemy buffs.
True, true. I discounted the fact that zerks can utilise their boosted damage from his skill and given how broken how DEF mitigates ATK damage, zerk would indeed be better. I was thinking with the PVP-zerk mentality, where he uses his skill as a nuke but rarely gets to make use of the boosted damage.


I used to run a modified version of this lineup prior to the kahuna nerf, so I know how overpowered it can be. Would love to see dragoon drake function in such a lineup in PVP though. Have you tried it? Allowing dragoon to take the top-centre position but letting opponent to take the mid tile should allow the dragoon to strike the mid tile foe and the enemy 2 tiles behind it.
The build as it is would really be bad for PVP.
I can imagine your suggestion but it mostly requires the enemy to have a Guardian so the AI will play capture. Things would look grim against 3-4 archer teams w/o a single Guardian.

I actually have something else in mind lately. It was when I met a Lv40 Sharpshooter Nadia who hit my Lv36 Samurai Shizu w/ 4k DEF for 15k damage that one-shotted her. The formation would still be using SDD build but will move backwards by 1 row.

                                [ Gladiator Drake ]
[ Samurai Shizu] - [Sharpshooter Nadia] - [ Spiritwalker Kahuna ]
                                  [ Samurai Miu ]

This way, SS Nadia will have 3x 30% chance to keep attacking with her massive ATK. There is no need to build her with Vampire Rune but it's all preferences. With Vampire rune, she gets 4x 30% chance to attack again but lowers her ATK stat.

Aura of Nadia should point towards Drake, Shizu and Miu. Shizu would either nuke using her skill or normal attack anyone that goes to mid tiles. As for Drake and Miu, they will use their skills as ranged nukes, with SS Nadia's aura, the skill damage would do alot more.
 
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Enixus
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Tue Feb 28, 2017 12:17 am

Why nadia instead of cybelle gunslinger? Crit-ing at high level PVP seems more likely than killing a foe to trigger nada's aura. I know you're trying to make her the damage powerhouse with that many aura totems (term I got from soccer spirits), but it almost seems wasteful to run such a lineup.


I don't rely on any of these aura shenanigans; just a good old faye-assassin-zerk-warder-archbishop lineup. Is your arena lineup centred around double attacking with your samurai totem?
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Tue Feb 28, 2017 12:25 am

Why nadia instead of cybelle gunslinger? Crit-ing at high level PVP seems more likely than killing a foe to trigger nada's aura. I know you're trying to make her the damage powerhouse with that many aura totems (term I got from soccer spirits), but it almost seems wasteful to run such a lineup.


I don't rely on any of these aura shenanigans; just a good old faye-assassin-zerk-warder-archbishop lineup. Is your arena lineup centred around double attacking with your samurai totem?
I have a GS Cybella and her attack is ridiculously low. Also, SS Nadia isn't GS Nadia, SS Nadia is 15% ATK persistent aura. Which is why I had emphasized that I saw a Lv40 SS Nadia before who did a critical hit on my Shizu for 15k, note that my Shizu has 4k DEF.

My lineup is still the same old one I've been using for so long. PLD Faye, SM Shizu, Ninja Kai, GS Kane while my 4* Winry is finally replaced by a GS Cybella.