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Enixus
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Tue Feb 28, 2017 1:04 am

Why nadia instead of cybelle gunslinger? Crit-ing at high level PVP seems more likely than killing a foe to trigger nada's aura. I know you're trying to make her the damage powerhouse with that many aura totems (term I got from soccer spirits), but it almost seems wasteful to run such a lineup.


I don't rely on any of these aura shenanigans; just a good old faye-assassin-zerk-warder-archbishop lineup. Is your arena lineup centred around double attacking with your samurai totem?
I have a GS Cybella and her attack is ridiculously low. Also, SS Nadia isn't GS Nadia, SS Nadia is 15% ATK persistent aura. Which is why I had emphasized that I saw a Lv40 SS Nadia before who did a critical hit on my Shizu for 15k, note that my Shizu has 4k DEF.

My lineup is still the same old one I've been using for so long. PLD Faye, SM Shizu, Ninja Kai, GS Kane while my 4* Winry is finally replaced by a GS Cybella.
Missed that part, my bad. Running a damage dealing SS, I see... Interesting concept. I don't suppose he runs the usual archer squad with his SS nadia, does he?


I see the gist of your lineup. A mixture of damage and tile-control, but you're trying to shift towards a trigger-centric lineup with the GS pickup.A 4* winry with her 2-turn sleep (in PVP) is invaluable, though; i assume your cybella is pretty high leveled? Also, a ninja would break the aura-trigger square formation if you intend to switch over to the a more trigger-ish lineup. Intending to keep him nonetheless?
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Tue Feb 28, 2017 1:34 am

Why nadia instead of cybelle gunslinger? Crit-ing at high level PVP seems more likely than killing a foe to trigger nada's aura. I know you're trying to make her the damage powerhouse with that many aura totems (term I got from soccer spirits), but it almost seems wasteful to run such a lineup.


I don't rely on any of these aura shenanigans; just a good old faye-assassin-zerk-warder-archbishop lineup. Is your arena lineup centred around double attacking with your samurai totem?
I have a GS Cybella and her attack is ridiculously low. Also, SS Nadia isn't GS Nadia, SS Nadia is 15% ATK persistent aura. Which is why I had emphasized that I saw a Lv40 SS Nadia before who did a critical hit on my Shizu for 15k, note that my Shizu has 4k DEF.

My lineup is still the same old one I've been using for so long. PLD Faye, SM Shizu, Ninja Kai, GS Kane while my 4* Winry is finally replaced by a GS Cybella.
Missed that part, my bad. Running a damage dealing SS, I see... Interesting concept. I don't suppose he runs the usual archer squad with his SS nadia, does he?


I see the gist of your lineup. A mixture of damage and tile-control, but you're trying to shift towards a trigger-centric lineup with the GS pickup.A 4* winry with her 2-turn sleep (in PVP) is invaluable, though; i assume your cybella is pretty high leveled? Also, a ninja would break the aura-trigger square formation if you intend to switch over to the a more trigger-ish lineup. Intending to keep him nonetheless?
That person with the Lv40 Nadia I saw was using a quad-archer trigger team.

4* Winry is 3-turn sleep with just 5-turn cooldown, it makes fight 5v4. My GS Cybella is just Lv32. I'm not planning to keep my Ninja once I switch over to the setup I mentioned earlier.
 
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Enixus
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Tue Feb 28, 2017 2:01 am

That person with the Lv40 Nadia I saw was using a quad-archer trigger team.

4* Winry is 3-turn sleep with just 5-turn cooldown, it makes fight 5v4. My GS Cybella is just Lv32. I'm not planning to keep my Ninja once I switch over to the setup I mentioned earlier.
A quad-archer squad with 1 non-trigger member, eh? Breaks the chain, but everyone does more damage. I don't really like it but whatever works, huh.


If you're not planning to keep him and wish to commit to a more trigger-centric lineup, a vincent warlord could work with his trigger aura. Besides, the warlord class gets to hit up to 3 enemies if kept on the left or right assuming your samurai is at the centre, giving him incredible value. 


A question - if a GS cybella next to a samurai hits twice thanks to her aura, can his second hit continue on if his first hit crits and procs a trigger chain? Or does it get automatically negated to continue the trigger chain?
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Tue Feb 28, 2017 2:14 am

That person with the Lv40 Nadia I saw was using a quad-archer trigger team.

4* Winry is 3-turn sleep with just 5-turn cooldown, it makes fight 5v4. My GS Cybella is just Lv32. I'm not planning to keep my Ninja once I switch over to the setup I mentioned earlier.
A quad-archer squad with 1 non-trigger member, eh? Breaks the chain, but everyone does more damage. I don't really like it but whatever works, huh.


If you're not planning to keep him and wish to commit to a more trigger-centric lineup, a vincent warlord could work with his trigger aura. Besides, the warlord class gets to hit up to 3 enemies if kept on the left or right assuming your samurai is at the centre, giving him incredible value. 


A question - if a GS cybella next to a samurai hits twice thanks to her aura, can his second hit continue on if his first hit crits and procs a trigger chain? Or does it get automatically negated to continue the trigger chain?
Your suggestion, again, is really just gonna work for those using alot of melees with a Guardian forcing the AI to play capture. Higher rating is like 50-50, 50% teams with Guardian, 50% with full DPS team. I have previously used that strat where you put a Champion on the left side of your first row where they can hit up to 3 units if enemy has 3 melee frontliners, it just doesn't work all the time.

For your question, trigger stacking would start. Samurai Shizu's aura procs usually has the lowest priority. So it's like this, if you have GS Cybella surrounded by archer team, whenever she triggers both her aura and Shizu's aura in a single attack, the command procs would start first which would start the archer trigger fest and when they stop, the aura procs from Shizu will start to get consumed depending on how many times it got proc'd.

Example scenario,
> Cybella is standing on Shizu's aura
> Cybella started a trigger fest
> As the chain goes, Cybella managed to proc Shizu's aura 3 times
> Once the trigger fest of the archers stops, Cybella will then start to consume the 3 stack procs from Shizu's aura and each stack can start another trigger fest

The PVP talk can also be dropped. The thread is getting derailed.
 
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Thu Mar 02, 2017 10:29 am

Hello how good is this build for the current event?
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Thu Mar 02, 2017 1:24 pm

Hello how good is this build for the current event?
Can only manage until Legendary difficulty.
 
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davidkim
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Thu Mar 02, 2017 3:00 pm

Hello how good is this build for the current event?
Can only manage until Legendary difficulty.
Well, it is possible to use it for master, if you have a izumi available and samuria with kane or aaron, then its worth it. because this event is not able dealing heavy damage(although it helps), but more on CC on the heroes to clear them 1 by 1.
So a 4* hero like aaron is very useful when his CC is very easy to achieve, and i also use 4 turn stunner (alot of 4* is using 4 turn stunner) than a 5* stunner with 6 turns.
 
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Thu Mar 09, 2017 7:45 pm

Please tell me if this build can solo guild raids. I mean kill bosses with just 1 attempt
 
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Mikan
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Thu Mar 09, 2017 7:50 pm

Please tell me if this build can solo guild raids. I mean kill bosses with just 1 attempt
Whoa, that's an impossible feat even with the whalest of whales. This build can do alot of damage on the current raid bosses but you need something to prevent the formation from breaking which is usually the case because the boss is killing 2nd row units using the poison pool. Moving outside the pool or dying from the poison = broken formation.
 
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davidkim
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Re: [Guide] UH Series: "Solo DD Trigger Team Build" - Anti Mega Bosses | Last Update: 02/06/17

Thu Mar 09, 2017 8:54 pm

Please tell me if this build can solo guild raids. I mean kill bosses with just 1 attempt
Whoa, that's an impossible feat even with the whalest of whales. This build can do alot of damage on the current raid bosses but you need something to prevent the formation from breaking which is usually the case because the boss is killing 2nd row units using the poison pool. Moving outside the pool or dying from the poison = broken formation.
You guys have to try the raid, then you know. The boss can resist stuns so you can't stun lock them. And their skills refresh faster than you, so before anyone can use skill u prob dead. Haha