How viable is putting Ninjas in the corner?
Posted: Sat Dec 03, 2016 8:27 pm
Ive seen some teams putting Ninjas in the corner so they can swap with Tanks / Warriors after the 1st round. How viable is that Strat?
1.) I thought as muchPoints for it not in any order:
1) It works fairly well against tanks and champions
2) Its utter crap against a full ranged team
3) The stealth protects you for 2 turns and it is fast, requiring only 4 turns to charge, so if you can survive...
4) Splash damage can STILL kill you, so stealth is not THAT useful
5) Shadow's chain attacks can still hit you.
6) Swap only works on 1 unit, but middle tile give only 4 points. The 2 side tiles give 3 point each, so its a matter of who build up the point for victory first.
7) If you can plan it well enough to refresh another unit, especially after a swap, increases your victory chance by about 50%
nope but 2-3 ranged is getting more commonÂ1.) I thought as muchPoints for it not in any order:
1) It works fairly well against tanks and champions
2) Its utter crap against a full ranged team
3) The stealth protects you for 2 turns and it is fast, requiring only 4 turns to charge, so if you can survive...
4) Splash damage can STILL kill you, so stealth is not THAT useful
5) Shadow's chain attacks can still hit you.
6) Swap only works on 1 unit, but middle tile give only 4 points. The 2 side tiles give 3 point each, so its a matter of who build up the point for victory first.
7) If you can plan it well enough to refresh another unit, especially after a swap, increases your victory chance by about 50%
2.) im only at 1900 but is full Ranged teams a thing/Popular ?
I think the trend now is to not put in corner? But near your melee, swap in the range for good kill, then swap out their pointer and u back to centre.nope but 2-3 ranged is getting more commonÂ1.) I thought as muchPoints for it not in any order:
1) It works fairly well against tanks and champions
2) Its utter crap against a full ranged team
3) The stealth protects you for 2 turns and it is fast, requiring only 4 turns to charge, so if you can survive...
4) Splash damage can STILL kill you, so stealth is not THAT useful
5) Shadow's chain attacks can still hit you.
6) Swap only works on 1 unit, but middle tile give only 4 points. The 2 side tiles give 3 point each, so its a matter of who build up the point for victory first.
7) If you can plan it well enough to refresh another unit, especially after a swap, increases your victory chance by about 50%
2.) im only at 1900 but is full Ranged teams a thing/Popular ?