Well, I just pretty much rely on RNG to finish Capitol 3.
I currently use 4 CCs (Gladi Vincent, Gunslinger Kane, GR Kane, and Hunter Winry) after so many trial and errors trying to find the ideal squads.
Heck, there are even times when 4 of those CCs got resisted and I was like, dude, srsly?
I'm planning on building a Dragoon Freya to replace Warlord Vincent, and see if the stun-lock works better.
wait what? IMO, try dragoon freya over gladiator vincent, you might need the pull to save some turn/and initiate stun-lock combo earlier.
Well, yes, I have to admit that this is inefficient and stupid xD
I am running that squad to experiment (While having some fun at it), how many times I can successfully stun Balthor, and will all of them be resisted?
And of course by removing Warlord Vincent means that I will lose the ability to pull over Balthor for everyone to smash him up, but, considering that normal attacks are ticklish to him, better just spam skills to kill him overtime.
All of my units will have to walk slowly to close their distance to Balthor in order to get into Freya's attacking range, and thus, starting the CC fest.
I cannot afford to use Dragoon's jump though, since it will put the formation on a disorder (Such a waste).
It will be a slow run, and might fail. The chances of failing it will be about 1 out of 10 though. I believe in RNG...