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exi
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How can I further increase my gunslinger damage? Way to beat Capitol 3?

Sun Dec 11, 2016 9:47 am

ImageThis is my Ares Kane gunslinger with +15 bow and skull of might, helm of might, armor of wizardy (to be a bit more tanky), wings of trinity. According to Razhk's guide to Capitol legendary, I need at least 7.2k+ damage to kill the boss but my Kane is only 6500. Even with rune all max, it will only be 6800 (I'm using one skill rune of resilience so I can't get 20% extra atk).

Similarly, I also have a lv 34 gs Cybella with only 4600 damage.

Anyway, is there like hidden way to increase the damage of my hero? I feel like I've done all that I can now(maybe giving up the resilience buff but that is currently way too OP right now so I can't)
Alternatively, this question is for people who've clear Capitol 3, how much damage do you have on your damage dealer? How much damage do you deal (after decreasing the boss defense and all)?
 
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Elise
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Sun Dec 11, 2016 10:25 pm

you need good equip set higher than 35% atk in total , all fury rune +15 with at least 1k atk , thats all , even my kai can go 8.3k , why you cant ? just keep farming bro.
 
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Elise
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Sun Dec 11, 2016 10:36 pm

btw my dmg dealer in legendary capitol is vincent berserker , i'm not have any CC ( stun , sleep) , but you have Kane can stun , so you only need 1 vincent with 7k atk is enough , do you have swap or pull the boss ?

this is my squad for legendary capitol , hope it can help you.
http://www.upsieutoc.com/image/RlHcNO
 
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Triglav
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Mon Dec 12, 2016 1:05 am

you will need a warlord to pull the boss over unless you have a total stun lock trigger archer team.

I get my warlord pull him over, cybella gunslinger sleep him else fail next turn gladiator stun him for 2 rounds, vincent berserker activate skill for 20+k damage, cybella sharpshooter 17k skill damage, bash him dead within 2-3 rounds.
 
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exi
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Mon Dec 12, 2016 9:20 am

btw my dmg dealer in legendary capitol is vincent berserker , i'm not have any CC ( stun , sleep) , but you have Kane can stun , so you only need 1 vincent with 7k atk is enough , do you have swap or pull the boss ?

this is my squad for legendary capitol , hope it can help you.
http://www.upsieutoc.com/image/RlHcNO
I have a 3* vincent that I haven't start building yet (athena faith was going to wait for the faith reroll to come out this christmas). Maybe his berseker aura can increase the damage on kane. I currently use double gunslinger and zealot leon for the pull. Can you add me in game and see if there's anything else I can change? My friend code is r3njqm .
you will need a warlord to pull the boss over unless you have a total stun lock trigger archer team.

I get my warlord pull him over, cybella gunslinger sleep him else fail next turn gladiator stun him for 2 rounds, vincent berserker activate skill for 20+k damage, cybella sharpshooter 17k skill damage, bash him dead within 2-3 rounds.
What's the ATK on your cybella GS?
 
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Cremathick
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Mon Dec 12, 2016 1:16 pm

Well, I just pretty much rely on RNG to finish Capitol 3.

I currently use 4 CCs (Gladi Vincent, Gunslinger Kane, GR Kane, and Hunter Winry) after so many trial and errors trying to find the ideal squads.

Heck, there are even times when 4 of those CCs got resisted and I was like, dude, srsly?

I'm planning on building a Dragoon Freya to replace Warlord Vincent, and see if the stun-lock works better.
 
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whodahackii
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Mon Dec 12, 2016 1:29 pm

Well, I just pretty much rely on RNG to finish Capitol 3.

I currently use 4 CCs (Gladi Vincent, Gunslinger Kane, GR Kane, and Hunter Winry) after so many trial and errors trying to find the ideal squads.

Heck, there are even times when 4 of those CCs got resisted and I was like, dude, srsly?

I'm planning on building a Dragoon Freya to replace Warlord Vincent, and see if the stun-lock works better.
wait what? IMO, try dragoon freya over gladiator vincent, you might need the pull to save some turn/and initiate stun-lock combo earlier.
 
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roy2x
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Mon Dec 12, 2016 1:37 pm

Well, I just pretty much rely on RNG to finish Capitol 3.

I currently use 4 CCs (Gladi Vincent, Gunslinger Kane, GR Kane, and Hunter Winry) after so many trial and errors trying to find the ideal squads.

Heck, there are even times when 4 of those CCs got resisted and I was like, dude, srsly?

I'm planning on building a Dragoon Freya to replace Warlord Vincent, and see if the stun-lock works better.
wait what? IMO, try dragoon freya over gladiator vincent, you might need the pull to save some turn/and initiate stun-lock combo earlier.
His CC are mostly range though and dragoon freya does not need to walk and I am guessing the last spot is his healer.
 
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Cremathick
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Mon Dec 12, 2016 1:48 pm

Well, I just pretty much rely on RNG to finish Capitol 3.

I currently use 4 CCs (Gladi Vincent, Gunslinger Kane, GR Kane, and Hunter Winry) after so many trial and errors trying to find the ideal squads.

Heck, there are even times when 4 of those CCs got resisted and I was like, dude, srsly?

I'm planning on building a Dragoon Freya to replace Warlord Vincent, and see if the stun-lock works better.
wait what? IMO, try dragoon freya over gladiator vincent, you might need the pull to save some turn/and initiate stun-lock combo earlier.
Well, yes, I have to admit that this is inefficient and stupid xD
I am running that squad to experiment (While having some fun at it), how many times I can successfully stun Balthor, and will all of them be resisted?

And of course by removing Warlord Vincent means that I will lose the ability to pull over Balthor for everyone to smash him up, but, considering that normal attacks are ticklish to him, better just spam skills to kill him overtime.
All of my units will have to walk slowly to close their distance to Balthor in order to get into Freya's attacking range, and thus, starting the CC fest.

I cannot afford to use Dragoon's jump though, since it will put the formation on a disorder (Such a waste).

It will be a slow run, and might fail. The chances of failing it will be about 1 out of 10 though. I believe in RNG...
 
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Cremathick
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Re: How can I further increase my gunslinger damage? Way to beat Capitol 3?

Mon Dec 12, 2016 1:53 pm

Well, I just pretty much rely on RNG to finish Capitol 3.

I currently use 4 CCs (Gladi Vincent, Gunslinger Kane, GR Kane, and Hunter Winry) after so many trial and errors trying to find the ideal squads.

Heck, there are even times when 4 of those CCs got resisted and I was like, dude, srsly?

I'm planning on building a Dragoon Freya to replace Warlord Vincent, and see if the stun-lock works better.
wait what? IMO, try dragoon freya over gladiator vincent, you might need the pull to save some turn/and initiate stun-lock combo earlier.
His CC are mostly range though and dragoon freya does not need to walk and I am guessing the last spot is his healer.
It is not really necessary to use healer for Capitol (Well, Lucille is an exception for her 2 turn(s) invincibility :o). I never really used any healer until now (Even though bunch of Luthors and Teresas are swarming inside my hero slots :/)
As long as we can clear the pumpkins, endure Balthor's first attack, and stop him from doing anything, all is good :D.
Before, I would use Ninja Kai though to clear the pumpkins, but, seeing that my setup now can also clear them without problem, might as well add more CC xD