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[Guide] How to stall skill cool down (cd) in dungeon

Posted: Sat Dec 17, 2016 5:45 pm
by wayne
Some maps, especially for low level player, you may need to stall cd before go to boss stage where you can spam skills efficiency. These methods may be already used by veteran players. However, I hope this guide may useful for someone who didn’t know yet.

BASIC RULE : Kill enemies and keep one of them for stalling cd. This will give you 2 situations.

1. Enemy with melee attack.
                This situation is easier than second one. The enemy will attack nearest unit in their range. What you have to do is moving other units away and let your tank take damage. You may support your tank with some healer’s aura in order to heal back some hp.

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2. Enemy with range attack.
                 The enemy with range attack will always hit the lowest defend unit and sometime healer’s aura can’t save their life. However, this is the strategy I use.


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                Normally when range unit attack, it will take reduction of damage every row of enemy and same rule also apply to enemy range unit. As picture, move your units with stronger defend forward as many rows as you can. My lowest defend is Cybella, however she takes damage only around 25% of enemy’s attack (Vincent take 100%, Shizu take 75%, Darrion take 50% and last row will be 25% and may so on). And same as first situation, if you pair last row unit with healer’s aura, it will be like a walk in the park.
PLEASE NOTE : I am not sure about the percentage but hope you guys understand the concept.

                This is a short guide only for cd stalling purpose. If you have any suggestion or any correction, feel free to let me know. Sorry for my bad English and thanks for reading.