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Trinity or Might for Champions?

Posted: Mon Dec 26, 2016 11:35 pm
by iOptimus2
Title.

Re: Trinity or Might for Champions?

Posted: Tue Dec 27, 2016 1:23 am
by Thev
I really dont think Might suffix crit bonuses is worth more than Trinity suffix def bonuses for Champ, especially if you are running a berserker.
Besides the Crit percentages wont help your champion that much with their low base crit, while the def bonuses can help them survive longer.

Re: Trinity or Might for Champions?

Posted: Tue Dec 27, 2016 11:17 am
by AoiKami
Trinity for Champions xD

Re: Trinity or Might for Champions?

Posted: Tue Dec 27, 2016 12:27 pm
by Cremathick
Up to you actually.
My Hera Berserker Vincent with Might equipment and runes reach almost 40% crit rate.

.....

He is now a ballerina that murders people :D.

Re: Trinity or Might for Champions?

Posted: Tue Dec 27, 2016 12:53 pm
by mojojo
might so you can 1hko tank lol

Re: Trinity or Might for Champions?

Posted: Tue Dec 27, 2016 12:55 pm
by Bunny
My Vincent dragoon have his armor and helm as Might suffix (not on purpose, but it works)
In PVP when he crits 2 enemy units went to ashes instantly, and he crits pretty often.

But if you want survivability, go Trinity :D

Re: Trinity or Might for Champions?

Posted: Tue Dec 27, 2016 1:12 pm
by Pucco
Might for Champions with Hera faith. Otherwise, go for Trinity

Re: Trinity or Might for Champions?

Posted: Tue Dec 27, 2016 2:33 pm
by Ferico
Image

But in reality, who would not use champion sets even if one piece of it has a "of Wizardy" suffix as long as it gives the set bonuses? So "of Might" and "of Trinity" are honestly good for champions/shadows/rangers in general :)