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Musizian
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Advice on Heirloom

Tue Jan 31, 2017 2:56 pm

Guys,

Need advice... I found heirloom set of might for archer...
the main status is Crit and Atk.. Which one is better? 
 
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davidkim
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Re: Advice on Heirloom

Tue Jan 31, 2017 3:49 pm

Either Might or trinity.

Trinity got health, while might got crit.

Archer usually scale based on atk, so both is fine, but if you want more crit, then might, if you want more suvivability, then trinity.
 
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ExArchz
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Re: Advice on Heirloom

Tue Jan 31, 2017 5:02 pm

Might gives ATK % and CRIT %. with flat stat HP
Trinity gives ATK % and DEF % with flat stat HP. 
I prefer might since they give CRIT %
 
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iOptimus2
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Re: Advice on Heirloom

Tue Jan 31, 2017 5:14 pm

Might. In arena your rangers take very little damage from ranged attacks so the defence isn't really all that useful, and you'd need every bit of offensive stat to tear through the enemies as soon as possible.
 
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Musizian
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Re: Advice on Heirloom

Tue Jan 31, 2017 7:29 pm

Thank you all for your responses..

But i guess you all misunderstood my question.. every eqp has a main attribute.. i have 2 heirloom wings for archer, both are might.. but one has main attribute of attack and another has main attribute of crit.. haha!! Which is better?
 
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davidkim
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Re: Advice on Heirloom

Tue Jan 31, 2017 7:42 pm

Oh.. hmm.. tough question. All my might got atk while my trinity got crit.

Well, atk scale better for archer. Because no matter how high your crit is, it's still rng, it's just higher chance. While increase in atk mean permanent increase in damage.
Unless you really need crit, I will say you might as well find a red rune with crit and get it to +15. Then your crit should be more than 50% by then. Of course that is pretty tough too.

So as for me. I go for atk.
 
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Musizian
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Re: Advice on Heirloom

Tue Jan 31, 2017 9:01 pm

Oh.. hmm.. tough question. All my might got atk while my trinity got crit.

Well, atk scale better for archer. Because no matter how high your crit is, it's still rng, it's just higher chance. While increase in atk mean permanent increase in damage.
Unless you really need crit, I will say you might as well find a red rune with crit and get it to +15. Then your crit should be more than 50% by then. Of course that is pretty tough too.

So as for me. I go for atk.
My thought was that since my cybella use crit for trigger attack, crit would be better isnt it? Hahaha please challenge the thought.. i think we are talking about 200 attack against 100 crit for +15 equipment haha..
 
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Arclaine
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Re: Advice on Heirloom

Tue Jan 31, 2017 9:02 pm

Go for atk stat, might suffix for archers.

Though crit is also fine, but atk is better. Archers have high base crit, and I havent figure out (too lazy) how crit rate is counted.

So for crit stuff go for the enchantment percentage. For example:

Wings atk stat, might suffix +15
+5% atk
+7% crit (or more)

If you get low crit percentage (<5%), re-enchant that item from +0 (the new feature).
 
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davidkim
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Re: Advice on Heirloom

Tue Jan 31, 2017 9:31 pm

Go for atk stat, might suffix for archers.

Though crit is also fine, but atk is better. Archers have high base crit, and I havent figure out (too lazy) how crit rate is counted.

So for crit stuff go for the enchantment percentage. For example:

Wings atk stat, might suffix +15
+5% atk
+7% crit (or more)

If you get low crit percentage (<5%), re-enchant that item from +0 (the new feature).
This is super costly.. haha. Esp when in 5*. Well I guess I not in a stage where I can just rework the stats.. haha